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Eternal depositing/inventory breakage |
Posted by: adamkad1 - 01-22-2018, 10:31 PM - Forum: Bug Reports
- Replies (5)
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Depositing/withdrawing from global bank causes right click menu for items to not work (i right click things but nothing happens, although right click for some reason works on chaotic key even though it doesnt work on anything else, and also it breaks depositing more things (when i imput deposit command in commandbar, the game says i cant deposit any things) Relogging neccesary to fix, which is irritating
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Why we should kill ALL humans |
Posted by: Kiranis - 01-22-2018, 09:47 PM - Forum: General Discussion
- Replies (5)
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#1 if we kill them all there's nothing for the snekmen to raep less raep is good
#2 Less Worship of Mercala means less Surprise Inquisitions
#3 Culling the Human population would make it harder for Vampires to yanno be Vampires
#4 if all humans are dead then we don't have to deal with the mage guild over charging for teleports with their damn favoritism cards EVERY CARD SOLD IS ANOTHER MURAI THE REST PAY IN TAXATION
#5 Humans are fun to burn
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Sounduiz |
Posted by: Trexmaster - 01-22-2018, 09:17 PM - Forum: Balance Fu
- Replies (10)
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Many, many months after Domino Resonate came into being, I've come to realize something.
It's Nature Domain. Which allows it to be cast from Conduiz weapons. I don't know if other Sound based spells follow the same pattern of being attributed to the Nature Domain, but since Conduiz is really just meant to facilitate Lightning based spells, I don't see why this should also include Sound.
I can get the reasoning beyond lopping them into the same Domain, but this just makes Conduiz even more overpowering than it already is (and Domino Resonate is already an amazing spell to take even if you can't use a casting tool with it).
So I'd suggest moving Sound to the 'General' Domain instead (the only Sound spell that isn't something Spell Thieves exclusively take is Domino Resonate, so I don't know how many spells this applies to, honestly).
For all I know this isn't even intentional but if it is, it's preemptively in Balance Fu instead.
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Kensei v Ghost |
Posted by: GSM - 01-22-2018, 05:04 PM - Forum: Balance Fu
- Replies (10)
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I should probably just cut it all short here:
Kensei is flat-out just better than Ghost at the moment.
Ghost’s roster is half useless, part situational, and part necessary to even get the class working.
Kensei is entirely better, sans Wraithguard, where it can do everything infinitely better.
Kensei’s cardinal sin is more than likely the Raijin: even though it got nerfed, its tiny 30% STR scaling is so negligible that without building STR, one can Two-Hand a Raijin for over 110+ SWA.
Ghost has to either go into Fitting Form in order to keep up with the rapidly expanding Evasion meta or go into Two-Handing to completely fall behind and never be able to hit.
There are several suggestions I have:
-Hit Raijin where it hurts, make it in line with the other elemental katanas. (scaling goes from 30% STR 30% SKI 40% LUC to 60% STR 40% LUC)
-Buff Ghost’s arsenal as a whole, because it entirely falls short.
-Hit Kensei directly, somehow, without rendering it obsolete.
-Buff STR, so melee builds that have to build STR to compete with similar SWA can actually catch up.
The amount of Kenseis that build a no-STR Raijin Bloody Palms turns the entire meta into ‘don’t fight Kenseis, they instantly win from stat advantages’.
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More 'Official' IC Organizations & Fluff Faction-Specific Items |
Posted by: K Peculier - 01-22-2018, 03:06 PM - Forum: Suggestions
- No Replies
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Aside from the Sigroganan Empire guard force which actually has an official presence and base. I believe that it would be an excellent addition to add more 'official' factions and organizations attributed to trusted players to run said factions with special abilities.
Currently we have the Guard Commander as the leader of the Empire Guard Force and I think we could use more 'powerful' figures in the world rather than having to rely on what every other player already has. Of course this is with the agreement that they are not meant to abuse said power but instead facilitate roleplay and encourage teamwork for everyone in their faction.
I also think that these factions including the guards could use a unique ability or even a fluff item as a benefit to being apart of the official organization. An ability such as to summon weak guard mobs, or even something that helps search for spirits and the like if players were apart of an organization such as the Geistritter.
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Long story short - I think we could use the addition of more lore-factions run by GM's or trusted players with their own map-location for themselves as the Sigroganan Guards do.
Thoughts? Ideas?
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[QUE] No Roundstart Beep for Mercs |
Posted by: Inconspicuous Kitty - 01-21-2018, 01:15 AM - Forum: Bug Reports
- Replies (1)
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I'm not entirely sure if this belongs in Bug Reports or Suggestions, but either way - Youkai, mercenaries, and the like, do not cause the turn-start 'bleep' when it's your turn for you in a battle. This can lead to some mistakes when you're tabbed out, and unaware it's the turn of your youkai or something, because it doesn't notify you with the usual beep like it does when it's your characters turn.
Either way, can this be remedied?
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Mailboxes |
Posted by: Sawrock - 01-20-2018, 09:51 PM - Forum: Suggestions
- Replies (6)
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A furniture item that can have items be put into it, but only house editors can remove items from it. While normal containers can currently be used for mailboxes, it does not simulate the type of mailbox that libraries and such have that prevent outsiders from taking from said mailbox.
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Void dominos 5.0 |
Posted by: Lolzytripd - 01-20-2018, 08:13 PM - Forum: Suggestions
- Replies (5)
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A) can we get a passive that randomly spawns x voidgates at the start of combat
B) can we lower void gates momentum cost
C) can frayed voidgates fray unfrayed void gates.
D) can detogates explosion trigger secondary explosions.
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