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[v3.01f] Mid-Battle Crash...

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Nekojinn
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Forum: Quality-of-Life (QoL)
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who
[3.03c] Icon offset when ...

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Raigen.Convict
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Forum: Balance Fu
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Autumn
[v3.03c] Summon Drizzle

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Trexmaster
The Economy and You

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09-17-2025, 04:46 PM
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Autumn
Blotch Evasion

Forum: Balance Fu
Last Post: Autumn
09-17-2025, 03:40 PM
» Replies: 2
» Views: 276

 
  nerf hyattr
Posted by: Skullcatrons - 09-17-2017, 01:16 PM - Forum: Balance Fu - Replies (17)

we must shave that extra 4 off.

#equalstatopportunity
#allracesshouldhave40racialstats
#nomoreracialdiscrimination

pls nerf hyattr. it's only solution.
[Image: 110f04b9ac674c1966e2c5186ba6456c.png]

click me for the actual discussion.

Almost all of races have baseline of 40 cumulative racial stats attribute. Except Hyattr.
Hyattr should lose the 4 san, so that they do not have 15% weakness to wind off the bat, and instead have 11% weakness to wind, and 11% resistance against fire so that they're not forced to cry. Alot.

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  I've sinned.
Posted by: Skullcatrons - 09-17-2017, 08:04 AM - Forum: General Discussion - Replies (3)

And now I must atone for all the wiki-edits I've spent.

[Image: d4ff7c63a4a6f61d3a6aa5ddaf526dff.gif]

time to git banned.

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  (Not a bug but a serious problem) Pinpoint Electro Flashing
Posted by: Haunted Evil Pajamas - 09-17-2017, 04:21 AM - Forum: Bug Reports - Replies (8)

   

I very highly recommend removing the screen flash from pinpoint electro, somebody could get a seizure when multiple enemies are shot, it is also very hard on the eyes for those who don't succumb to seizures.

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  Unban Appeal The HaTeD
Posted by: HaTeD - 09-17-2017, 03:23 AM - Forum: Unban Requests - Replies (5)

Game banned from SL2
In game key : The HaTeD
Reason for ban : Twinkling
Length of ban: 1440 miniutes
Banned by Chaos
Why I should be unbanned : He went with another admins word that there had been a specific item transferred between characters that another GM picked up on. Those are my donor items I was compiling on one account and I know donor items can be traded between shared accounts. Specifically they are my automated shopkeep, majistre frequent teleporter card, golden pickaxe and lockpick. http://prntscr.com/gm3h4v and gave no details other than the reason than the one for which they ban me.

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  Cant hit anything
Posted by: Blehhg - 09-16-2017, 10:29 PM - Forum: Bug Reports - Replies (1)

Bascially, whenever i hit anything (or sometimes for no reason), my hit chance drops by 60, but only once per battle.



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  Scholarly Fighters
Posted by: Autumn - 09-16-2017, 12:53 AM - Forum: Suggestions - Replies (3)

Can the Tome/Weapon series (Grandovyn/Rexys/Forgrint) be considered melee in their weapon forms? For skills such as Eviter, because their range is limited to 1 and also to prevent being smacked back by reflect projectile.

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  Shine Delaying
Posted by: GSM - 09-15-2017, 10:52 AM - Forum: Bug Reports - Replies (1)

I don't know whether this is intentional or not, but Shine Knighting (as in, the Potential skill of the Shine Sword) seems to cost 6M after completing the Invocation. Since Death Knighting only uses 3M after the Invocation, I think it's a bug.

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  Qrytycally bad. (Qrytys)
Posted by: Kojiro Kamai - 09-13-2017, 07:58 AM - Forum: Balance Fu - Replies (2)

Sooo Qrytys is reeally bad right now. Not only does it quite fail on its niche, but also sucks in the overall case. Can we give this good ol' fist-dagger some changes to make it better?

Actual scaling: 90% STR (Low even for normal fist standards, and uses only the STR stat which doesn't help with basic attack builds [Dagger main focus])

Can the scaling be changed to use some Guile? Maybe 50% STR / 50% GUI?

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  Enchant Shield
Posted by: Autumn - 09-13-2017, 01:53 AM - Forum: Balance Fu - Replies (5)

Enchant shield should probably count as an enchant class skill or take the remaining duration of your current enchant, it only lasts 3 rounds atm.

Also I think that Astral Belt should be added as an option for Enchant Shield, idk what bonuses to give to it other than what Galren already provides.

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  Incompletable Invocations
Posted by: Snake - 09-12-2017, 06:15 AM - Forum: Suggestions - Replies (10)

So, as a 'sort-of' chain to Spoops's post.

Invocations as they are right now can easily be stopped by silence, to the point it becomes pretty impossible to pull one without being a Mage with High-Speed Divine Word. But that's not the problem. Problem lies when you use 6M and the enemy stops you with a mere cost of 3M, you're put at an immense action disadvantage there.

Carrying on! Can we somehow get a sub-talent for Invocation which grants a random chance to receive silence immunity, but only when casting an invocation that used 6M**, for 1 round? (So you can pull the Invocation out without being interrupted in the middle of it, making it 'sometimes' worth your momentum invest.)

The chance being SR * 5%, a maximum of 25%

I see this as necessary, if we're ever going to have higher-ranking invocation which uses multiple lines of chanting, such as Shine Knights from Priest, in the future.

**This to prevent HSDW abuse. (Condition might be easier with a 'If HSDW is being used, they won't receive immunity') A disclaimer is that it's not my intention to buff Evokers, but to at least make Priests, Summoners, Hexers and such on-pair with them, Invocation wise. HSDW often guarantees their invocations won't be stopped at any cost, and silence is easily applied to people and can be a giant nuisance when spammed.

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