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Kameron8
[3.01 v3] Bone Breaker

Forum: Bug Reports
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39 minutes ago
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Kameron8
[3.01 v3] Blood Flows Lik...

Forum: Bug Reports
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58 minutes ago
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Rendar
[3.00j] Kamiya Counterant

Forum: Bug Reports
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2 hours ago
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Miller
This update is just.. kin...

Forum: Balance Fu
Last Post: Miller
7 hours ago
» Replies: 17
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Rendar
Versatile

Forum: Balance Fu
Last Post: Rendar
7 hours ago
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» Views: 192
WaifuApple
Disastrophism 2 Mapping O...

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CabbitNet
Character Application - H...

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Kameron8
[3.01 v2] Godray Undertow

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11 hours ago
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Neus
[v3.00j] Eventmin Mob Too...

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11 hours ago
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Neus
[2.92b] Hotbar skills not...

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Yesterday, 03:22 PM
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  Bad Materials
Posted by: Trexmaster - 07-15-2017, 11:08 AM - Forum: Bug Reports - Replies (7)

The Good Materials innate for Engineer doesn't affect the maximum HP/FP of deployed bots whatsoever.

There was no change in their HP/FP between having the innate equipped or unequipped.

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  Cryomancy isn't a real magic
Posted by: Trexmaster - 07-14-2017, 10:12 PM - Forum: Bug Reports - Replies (1)

'Efficiency' in Cryomancy doesn't apply to Aquarian domain spells. Or at least in my case, Intensify Cold, Famiuga, and Miu all remained what their cost would be for their rank whilst having Rank 5 Efficiency rather than being lowered at all.

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  [QUE] KAAIIOOKEE- *bang* *girly screech!!* [Ki Awoken vs Null Shell bug?]
Posted by: Snake - 07-13-2017, 01:48 PM - Forum: Bug Reports - Replies (3)

Null Shell works against Ki Awoken, which ends up being more beneficial for the enemy Monk than anything since you're prematurely ending the status for them if you are slower.

Is Null Shell's buff dispel supposed to work against it, even though that is 'not magic but Ki'? (This, coming from the supposition Null Shell is made to combat magic)

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  Thousand-eyes Restrict
Posted by: Kameron8 - 07-13-2017, 09:21 AM - Forum: Bug Reports - Replies (5)

There's no current limit to the number of Dark Eyes you can summon. I recommend capping it at about 10 like Papilions, as numbers approaching 20 or higher start to drastically halt the server.

[Image: b9ZnEca.png]

[Image: ThousandEyesRestrict-DPRP-EN-R-1E.png]

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  Stop the fight and HELP ME! [Starting position bug]
Posted by: Snake - 07-13-2017, 02:52 AM - Forum: Bug Reports - Replies (1)

[Image: image.png]

Apparently, the new spawning doesn't check for dense tiles and feels like spawning people wherever it wants. Heard that this happens often in the tutorial, with 3x3 dense bush tiles.

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  Aerial Attacker
Posted by: Autumn - 07-12-2017, 07:33 PM - Forum: Bug Reports - Replies (3)

Aerial Attacker states it grants 20% +1 of your SAN as damage, but during some tests I think this might be off a little bit.

[Image: 771d2ac9de.png]
[Image: 4b6ec255d3.png]

Pictured here is my SAN and aerial attacker's description, along with the damage I do (Airborne for the first hit, not airborne for the second hit, nothing interferes.)

It seems like I don't gain as much damage as I should, my critical damage with a dagger should be 1.7x, and I Should be gaining 10 damage from Aerial Attacker, and I don't, I don't know how much else to explain it.

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  Positioning Idea
Posted by: Sawrock - 07-11-2017, 05:10 AM - Forum: Balance Fu - Replies (19)

Perhaps have a setting in the Settings Options that lets you choose the front, middle, or back of your side (which would either be the top or bottom of the map). This way, people as warriors can choose to spawn up front, but squishy mages can choose to spawn farther back. In addition, if you're, say, fighting a Void Assassin, they could choose front (to try to go for backstabs), but if you predict that, you can choose back (so they are no longer within reach).

EDIT: Also, a "random" option that is chosen by default, that chooses between the three.

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  A couple racial ideas. (Bat Kaelensia? Maybe merfolk?)
Posted by: owarinohebi - 07-10-2017, 11:44 PM - Forum: Suggestions - Replies (11)

So like.. I have no idea if this is in the works, or whatever, but what about a Kaelensia that has bat-like traits?? Maybe they're blind as well, and live predominantly in the cave systems of Egwynn? Idk, I think it would be pretty wicked to have a lot of bat-like characters, who have echolocation to see past. Maybe they could have some sort of bonus or weakness to sound damage??

As for my other idea, since we have nagas, and (technically) minotaurs, what about the idea of a merfolk-like race? Maybe some race or something that crawled out of Lazerus when the Reapers burst from the sea or something?? Or maybe that tear changed some of the creatures in the surrounding area?? Heck, maybe they could be a form of Corrupted, that the B.D.P's created, or something?? I dunno, I'm mainly tossing the ideas out to see what other people think.

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  Yokai Glitch
Posted by: Khaylinn - 07-10-2017, 10:01 PM - Forum: Bug Reports - Replies (2)

Hi there! I was told by my gf that a GM on the discord chat told me to put this in the bug forums, so here it is.

I was leveling with my lupine, and I was in a team with someone in Darkwood Manor, when it forced us into two different battles. My yokai were fine in my battle, but I was having weird problems when I was forced into their battle after mine, and ended up relogging (they ended up doing it too). After I logged back on, I checked my yokai and all of my names are purple, and there is a battle sign on the floor where we were, but there is no battle.

I don't know if I have to wait for reset, but I found this really weird.

Screenshots here
https://prnt.sc/fu2fcx (yokai list)
https://prnt.sc/fu2h5vBattle on floor
http://prntscr.com/fu2hly in the fight

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  SL2 version -I'm Lost-
Posted by: Snake - 07-10-2017, 05:00 PM - Forum: General Discussion - Replies (11)

Update notes when? A lot of people are confused (or only me, because im da mvp) due to the following updates launched on live, but no change logs in the forums to explain what got or not changed.

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Sigrogana Legend 2 Discord