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  Call me crazy..
Posted by: Autumn - 06-28-2017, 07:54 PM - Forum: Suggestions - Replies (6)

Is it possible for crazy dungeons to always spawn 2 bosses at the core? Similar to how a crazy desert will always spawn 2 gigas rex


Reasoning being: This (slightly) increases the chance for boss drops in a way that's not intruding on their value, also it'd be fun.

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  [QUE] Good job, bud!
Posted by: Lonestar - 06-28-2017, 04:55 PM - Forum: Bug Reports - Replies (2)

Whenever you clear a floor in a dungeon, this message happens:
[Image: 05a9d1d8bc.png]

Is this intended? If so, could we have at least the text Bold and Red Text?

Also thank you Dev for this meme.

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  [QUE] Hidden Ice
Posted by: Autumn - 06-28-2017, 02:39 PM - Forum: Bug Reports - Replies (5)

Yuki-jin's potential skill for hidden cut doesn't play an animation similar the other -jin potentials, it just plays the bleeding animation like normal Hidden Cut would.

Is this intended?

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  Everything
Posted by: Nanovelich - 06-28-2017, 09:51 AM - Forum: Bug Reports - Replies (1)

Everything.

[Image: d9a646eb67dfb28ad3d963f52df03322.png]

Ren Brown did it.

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  Scharfe
Posted by: Akame - 06-28-2017, 03:24 AM - Forum: Bug Reports - Replies (1)

Not entirely sure if this is a bug, but Scharfe's bonus to hit/crit ends after you do a single basic attack since it focuses on your current SS level instead of your SS level when activated, making it essentially a one-hit wonder. If it's not a bug, can it be changed to use the current SS level when activated throughout the three rounds it lasts?

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  Resistant Macabre
Posted by: Grandpa - 06-27-2017, 05:23 PM - Forum: Suggestions - No Replies

Could remains on accessories give resistances according to their macabre? (I.e. dragon into fire resist.) Or we could try that suggestion from way back when about giving various pluses to armor and magical armor, but the resists are probably a better idea for now.

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  Corpse Gathering
Posted by: Neus - 06-27-2017, 03:43 AM - Forum: Suggestions - Replies (4)

I advised people to compile ideas in a thread for items that monsters should have as part of their corpse collectibles. For example, having some of the beast monsters capable of dropping a beast fang in there.

They're set up on a specific monster basis, so if you have any ideas/requests for collectibles from corpses for them, please list them in this thread, and I'll see about adding the ones I like.

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  One way mirror
Posted by: Autumn - 06-27-2017, 01:39 AM - Forum: Suggestions - Replies (5)

Is it possible for spirit mirror to have a visual indicator? Such as a shine on the player's chest or something, as there are certain passives like Mysterious which hide the usual check for spirit mirror.

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  That's the kicker
Posted by: Autumn - 06-27-2017, 01:27 AM - Forum: Balance Fu - Replies (4)

Kick currently does Flat STR as damage, not even counting for your scaled stat either, it really doesn't compare in damage to much else, while I realize it costs no FP, Defense really makes this skill meaningless, and usually forms of DR like Evasion stunt it too.

Perhaps it could be Character LV + Scaled STR as damage, I think that'd help a lot.

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  Gun Smithing Upgrades
Posted by: Pharmy - 06-26-2017, 10:06 PM - Forum: Bug Reports - Replies (2)

Soo, I have noticed a small thing that I'm not 100% sure if it is a bug or perhaps meant to be like this, but when I am in my inventory menu, the displayed Power of gun weapons does not seem to take into account any form of upgrade (up to +6) from the Blacksmith for some reason. When I double-click the weapon for more details, it does display the proper power level. However, the issue with this is that certain skills (For example, the Volcanic Seed enchant on weapons) does seem to use the Power that is used within the Inventory menu, rather than the actual power that the weapon has itself. I noticed that when I was trying the enchant out earlier on a different Quickdraw, and while the Power on the gun itself was 13, it was only displaying it as 8 in the menu (I only upgraded it to +5 so far), and the enchant was only using said 8 power when doing it's damage scaling. (Which should be = to the weapons full power, according to the description at least.)

[Image: b8962ece59c1935cc23de504af211720.png]

As far as I can tell, the other upgrades to power (Material and Weapon Parts) are taken into account in the Inventory screen, just the blacksmith Power upgrades don't seem to display. This issue also doesn't seem to appear with melee weapons, as they were displaying everything the way they should when I checked.

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