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  Bare Fists + Eviter
Posted by: Joseph Jostar - 08-28-2017, 08:15 AM - Forum: Suggestions - Replies (10)

Don't have particularly a lot to say. At some point, Eviter was changed so that it didn't function with bare fists (whether as a matter of sensibility or game balance, I'm not sure.) While it's sensible for most cases, martial artists and the anime-esque aesthetic of the game can differ in that regard. So, I thought I'd bring up the topic again.

The suggestion, in short: Allow the Duelist skill 'Eviter' to be used to parry attacks with Bare Fists again, with the requirement of taking ranks in the Martial Artist's 'Empty Palm' innate (much the same way as 'Protection From Arrows' allows you to parry bow attacks.)

I don't have any particular balance reason for the suggestion, I don't think it'll really shake the meta either, it's just a matter of anime-style blade catching and other badasseries. A reduced chance to proc with bare fists certainly wouldn't be unreasonable, though to be perfectly honest Eviter as a whole could probably use some tweaking for how powerful its effect is. (But that's a whole another topic.)

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  Archery stand in Cellsvich
Posted by: Shujin - 08-27-2017, 08:00 PM - Forum: Suggestions - Replies (5)

Can we make the archery target in Cellsvich work. For the targeting minigame?

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  Exotic Cloth
Posted by: Autumn - 08-27-2017, 06:04 PM - Forum: Suggestions - Replies (5)

It seems like cloth materials other than snakescale don't have relilable way to be gathered efficiently, at the moment its just open a brown chest and pray it has the cloth type you're looking for.

Is there any system that can be put in place that'd allow gathering of specific cloth nodes easier? Such as with ores only dropping from their dungeon types, snakescale, and being able to craft pages with ore + paper?


One of my tailors suffers on gathering any source of pureprint, which is apparently needed for a lot of it's recipes.

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  Infinite Sustain
Posted by: GSM - 08-25-2017, 11:51 AM - Forum: Bug Reports - Replies (12)

So, we discovered a bug when I was in an IC spar. Here's how it went.

I was winning in a PvP match against someone with the Gravedigger enchant, and I made sure to get rid of his Last Chance a la Ghost when I took him down to 0 HP, and thusly became Unmarkable. JUST before he went down, he summoned a Kilkenny (lv9, so I didn't see a reason to pursue) and made it wander to the edge of the map.

What this did, though, defies anything I can explain. For two or three straight rounds, he revived due to Fear being always on him (Black Knight's Sudden Death and doing more than half of his total HP in a hit), only had to deal with Badly Beaten, outsped me, and nearly won the match were it not for 3 or so onlookers pointing this out as a bug as they saw it.

So, since nobody's pointed this out, I'll just post this.

tl;dr: Gravedigger is infinite if you're feared and you have any ally at any distance away from you, so you literally can't lose a battle unless you kill everyone on the team.

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  Explosive Blood? (Banquet x Glykin)
Posted by: Trexmaster - 08-24-2017, 05:36 AM - Forum: Suggestions - Replies (8)

As it stands, Golden Blood's interaction with Banquet inflicts Light damage against the Vampire.

The issue with this is that the Vampire can wear a Crystal Mirror to cause the Glykin to take damage from this effect.

This isn't gamebreaking or anything, but it hardly makes sense that the Glykin would be suffering any sort of damage from an effect that can only harm Vampires specifically trying to take essence from a Glykin.

I'd suggest either changing the damage to be more akin to Life Drain in that it just subtracts from their HP, making retaliation damage effects nullified against it, or changing the damage type to Null/Akashic.

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  [Query] 100 kill quest EXP for black beast
Posted by: Shujin - 08-24-2017, 04:42 AM - Forum: Bug Reports - Replies (1)

the four other 100 kill quests give all 150 000 exp. The Black Beast 100 Kill quest gives only 15 000.

Looks like a typo to me, cause the kill 50 Black Beast quest already gives you 25 000

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  Ice Point Greaves Auto-Enchant
Posted by: ZaneShadow - 08-23-2017, 06:35 PM - Forum: Suggestions - Replies (5)

Exactly what it sounds like. For the Verglas class, could we have a skill that lets us start with Ice Point Greaves on? It would make playing the class considerably more enjoyable, and it doesn't strike me as absurdly overpowered or anything.

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  Blackened Spirits of Hate
Posted by: Rendar - 08-22-2017, 07:07 PM - Forum: Bug Reports - Replies (2)

Black Spirits seem a bit.. wonky.

Namely in that

Fish, Shark, and Super Shark are not the same 'category'.
Jammer and MUTATED JAMMER aren't in the same category.
Mechs (all of the variations) aren't in the same category.

Humans, Kaelensians, Serpentkind, and Corrupted are in their own 'category' of Black Spirits.. so.

Is this a bug, or something to drag to Suggestions?

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  High Mage's Cape
Posted by: Autumn - 08-22-2017, 04:35 PM - Forum: Balance Fu - Replies (20)

percentage based regens seem to be a problem, even for FP, can high mage's cape FP regen be cut down to a static number, I have quite a few issues over FP costs in the entirety of SL2 right now, but I think tackling this should be first and foremost.

That said, I think High Mage's Cape should be 5 FP Regen, flat, the stats it provides are fine enough.

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  Traveler's Respite is now open!
Posted by: Poptartu - 08-22-2017, 01:06 PM - Forum: Sigrogana - Replies (1)

[Image: 40540dce78.jpg]

Know anyone who doesn't have a home but will be around too long to make using the inn reasonable? Know someone who's down on their luck and can't afford the inn? Just need a place to stay for a few nights to get back on your feet? Come to the Traveler's Respite home for the homeless. Located just in eastern Cellsvich. Our doors are always open, so stop in!

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