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| [v3.03c] Accel Shinken |
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Posted by: Autumn - 09-30-2025, 04:05 PM - Forum: Bug Reports
- Replies (1)
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Shinken's new targeting range doesn't trigger Flash of Light's passive unless you are within 1 range of the Solsphere.
Now this is identical to before the range indicator change for Shinken, but it might be confusing now that Shinken shows 5 range, this is functionally identical to just using Roundtrip on the Solsphere.
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| Age Request |
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Posted by: PopTheater - 09-30-2025, 03:20 PM - Forum: Character Applications
- Replies (1)
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Request: I'd like to play a human character at ten years old. Her height will be 4'7".
Purpose of this request: There's a short storyline I wanna roleplay, and playing an actual human child feels more right for the story than a more common abandoned homunculus plot. Part of this is me wanting to give more mundane but active storylines to Telegrad, since I consider that its strongsuit.
Details: I'm intending to play a temporary character just for a short storyline; a lost little girl who needs adventurer help to find her home, for it to later come out that she's been abandoned by her parents, and give the characters involved a chance to find a proper resolution to her situation. The character will have absolutely no combat potential and not involve in anyway with events, mechanical combat or dungeons or any danger level whatsoever. I expect to play her for only two to five scenes total, but if something more involved happens I'll not deny the chance of making her a more frequently played character.
She'll also be an Ender Lilies playby and super shy so she cute AF!!!
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| Youkai Clarity |
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Posted by: Kameron8 - 09-30-2025, 12:17 AM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Because Youkai can be renamed, recolored, and regalia'd to look like pretty much anything, can we add a small note at the end of the Youkai's name to denote what it actually is mechanically when it's summoned?
For example:
1. Should I hover over my opponent's pitch black dragon named Sugaar, it instead shows as Sugaar (Chun).
The install status already tells players what Youkai is actually installed in this manner, and the silhouette does not use regalia icons for the physical animation of install, so I am led to believe regalia-based trickery is not intentional. As it stands, although it's not substantial, it is currently a minor benefit in combat to use a donation item to obscure your Youkai.
This feels counterintuitive to the spirit of donation items.
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| Time-Wasting Travel |
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Posted by: Miller - 09-28-2025, 09:37 PM - Forum: Suggestions
- Replies (17)
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I've felt compelled to make this thread, one of my biggest gripes with Korvara is not what you'd expect it to be. Travel as it currently stands is nothing but a time waster that doesn't progress the game whatsoever.
Tongue in Cheek Example:
https://files.catbox.moe/ujiycx.webm
Why is this the case? Eight minutes for a round trip of the main loop isn't so bad right? Well... Eight minutes of having to actively press an arrow key or click around the screen can add up over time! Here's a few points of mine against it.
Point 1: Travel does not serve any purpose after a certain point.
Point 2: Limited Fast Travel
Point 3: Lack of easy travel encourages people to stay in specific areas.
Point 4: Travel is repeated hundreds of times across the year.
Point 5: All of SL2's Travel is 'Active' travel, not 'Passive Travel'
Now that I've complained (I could bring up more reasons or address counterpoints if need be);
How exactly would we address or alleviate this issue?
Suggestion 1: Change Deeper Sending
Suggestion 2: Add unannounced and announced events on the map.
Suggestion 3: Add in MMO Boats.
TLDR; Travel is near pointless and hinders roleplays more than it enables as it currently stands, please make it more worthwhile to do or alleviate it.
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| Post-Server Reboot Login Prevention |
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Posted by: Kameron8 - 09-26-2025, 08:20 PM - Forum: Quality-of-Life (QoL)
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Would it be possible or simple to implement something like a 60 second restriction on loading a character (much like when the server is about to reboot) directly after the server comes back up? Right now you have to play a mildly inconvenient game of roulette with how long you've waited, with loading too early resulting in loading your character in as a blank soul and requiring a relog.
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| Mastery of STR Crit |
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Posted by: Autumn - 09-25-2025, 01:29 AM - Forum: Balance Fu
- Replies (7)
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I think it'd be neat if Mastery of Weapon arts instead treated all the weapons it affected as having STR as a main scaling stat, fully intended to utilize STR crit as that exists now. It would play into the theme a bit better since you'd be allowed to use all weapon types effectively on a STR build, while also allowing some weirder niche builds like using a tome to Critically Strike with.
I bring this up because I believe it would be cooler if I could use my STR to Crit with a Balrog, as it is a STR weapon anyway, I'd personally prefer to have that instead of 15% extra STR scaling. It would probably also make it so that you can lower the intense Talent Point cost this trait has.
I also think it'd just be better for the game instead of it just being a Fire Mage's mandatory 25 Talent Point investment, the STR crit change wasn't around for when Mastery of Weapon Arts first existed, and now can serve as a fun purpose for the trait.
Thank you for reading.
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