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Autumn
Earthbound Clarity

Forum: Suggestions
Last Post: Autumn
5 hours ago
» Replies: 1
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Collector
[v2.99] Eviter Descriptio...

Forum: Bug Reports
Last Post: Collector
Yesterday, 07:08 PM
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Rendar
[2.99] Telegrad Map

Forum: Bug Reports
Last Post: Rendar
06-04-2025, 07:36 PM
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Autumn
[v2.99] Illegal Agility

Forum: Bug Reports
Last Post: Autumn
06-04-2025, 07:30 PM
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AkaInuHime
[v2.97b] Clicking on Skil...

Forum: Bug Reports
Last Post: AkaInuHime
06-04-2025, 05:37 AM
» Replies: 5
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Rendar
[2.99] Retreating Fail

Forum: Bug Reports
Last Post: Rendar
06-03-2025, 06:41 AM
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Autumn
[v2.99] Telefragging Riag...

Forum: Bug Reports
Last Post: Autumn
06-01-2025, 06:35 PM
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Autumn
[v2.99] My Own Clone

Forum: Bug Reports
Last Post: Autumn
06-01-2025, 06:30 PM
» Replies: 0
» Views: 57
Autumn
[v2.99] Riagri Crashing O...

Forum: Bug Reports
Last Post: Autumn
06-01-2025, 12:45 AM
» Replies: 0
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Rendar
[2.99] Riposte

Forum: Bug Reports
Last Post: Rendar
05-31-2025, 05:51 AM
» Replies: 0
» Views: 58

 
  Geo of Crumbling
Posted by: Rendar - 05-04-2025, 03:43 AM - Forum: Balance Fu - Replies (8)

Really. The only thing I have to say about this ability is that it's On Crit effect should stack with it's On Hit effect.

Critting, currently, with this ability just. Has a way-worse effect?  Level 15 Weardown (Armor down) on Non-crit. 15 DoT (earth) on crit.

It's genuinely better to NOT crit with it because 15 armor down is just that strong.

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  [2.98b] Item Belts
Posted by: Rendar - 05-04-2025, 01:43 AM - Forum: Bug Reports - Replies (1)

If you have a weapon on your Item Belt, and no weapon (or more realistically. bare fist) in your main hand. You have the option to Swap Main Hand Weapon in combat.

It, unfortunately, does nothing.

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  [v2.97b] Pillawag & Planets
Posted by: Sambi - 05-02-2025, 10:58 PM - Forum: Bug Reports - Replies (2)

The Pillawag cannot attack planets with its basic attack, it neither pillages them nor damages them because it is unable to target them properly, making them impossible to break if you have this weapon.

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  v2.97b Using Eyes of Elimination/Divine Eyes makes the music stop
Posted by: Fern - 05-02-2025, 09:11 PM - Forum: Bug Reports - Replies (3)

When the mini-game shows up, the game's music stops for a bit and then resumes. It's kind of jarring...

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  [Korvara] Mech Application - Cerberus Flamethrower
Posted by: Latersatyr - 05-01-2025, 06:41 PM - Forum: Character Applications - No Replies

Applicable BYOND Key - Latersatyr
Character Name - N/A, applying for features first
Request Type -  Mech with aesthetic additional heads and a canine head shape

Request Details
- A mech with three canine heads like a cerberus, two of which are aesthetically designed flamethrower/grenade launcher barrels, the third being the actual head of the mech. The two additional heads are just aesthetic gun barrels, they are not sentient/functional as heads, just metal with a gun inside.

I do not have an example as of yet, as I would be comissioning the art for the character if approved/before potential edits are needed if they are.

Specific Request - A mechanation referred to as the "Black Dog", a hellhound/cerberus type that hunts undead/the possessed, created by a Reaper with the purpose of hunting malicious spirits/undead. The mech has since gone out on it's own, but still greatly enjoys this role, taking on a large, theatrical persona as a feared bounty hunter/exorcist.

He is built with three canine heads, two of which conceal gun barrels for a flamethrower and grenade launcher, which would be able to be opened/closed but otherwise not function as heads. The third being the actual head, either directly or if that isn't allowed, a similar hollow metal "helmet" containing his actual face within.

The rest of the body is otherwise humanoid and within typical size limits etc.

Reason why you are making this request (if applicable) - Goes beyond what is typically allowed for mechs, but I wanted to see if it would be possible. Namely, the canine head. I would be willing to compromise with the actual head having a humanoid face within the metal canine head's mouth like a helmet, if needed, but would prefer to keep as much of the cerberus aesthetic as possible.

Roleplay & Lore supporting your request - Mechanations can already have built in weapons per Revolver Raid Cannon
Both of these skills (flamethrower and grenade launcher) would be usable with just Revolver Raid Cannon
Would have all the required bits of a face, two eyes/mouth/nose.
Aesthetics such as wings or animal ears are fine on a mech so long as they do not function - the additional heads would not function in any way besides the built in gun, either.

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  Unfortunate Wind
Posted by: Rendar - 04-30-2025, 05:10 AM - Forum: Balance Fu - Replies (2)

Fortune Wind is a huge Evade buff.

It's main drawback is it's stealable.

Can it's secondary effect (reapplying it to yourself) be changed to.. be Mage Secondary enchants?

In that it gives you a 1m ability to detonate it and remove the buff from yourself.

And it's capable of then being rebuffed on yourself for 3m. Instead of applying it to yourself with 1 duration detonating it.


It's genuinely so fickle and annoying if you're using it as a dodge buff and get outsped.

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  Iterator Mechanation
Posted by: Flun - 04-29-2025, 07:40 PM - Forum: Character Applications - No Replies

Applicable Byond Key - Pebbleroni Korvara

Character Name - N/A

Request Type - Playby source confirmation/ feature application

Request Details - Applying to see if the Iterators from Rain World are eligible to be used as mechanation playbys if given alterations to the designs

   

Specific Requests - Colourful skin, monocolour eyes

Reason why you are making this request - Because i think Iterators are cool as hell and would be fun to roleplay Iterators are expressive and despite having odd faces I believe they can work well enough and not blot. I imagine a large part of the inhuman face clause is a lack of emotiveness, and iterators can emote pretty well! Just slap a line on them for a mouth and boom! Thats a Flun face right there!

   

Roleplay and Lore supporting your request - I mainly made this application just to see if iterators are a valid playby source, i dont plan to make one juust yet but i am eyeing the LTTM playby. I think these designs are simple enough to transform into an allowed mechanation. Ive seen mechanations that lack noses in their art (yet still icly have them because sometimes noses in design just look bad) and mechanations who have simplistic yet expressive facial features (which these fellas do!)

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  [2.97b] yeah just dodge (Danmaku)
Posted by: MultiWonder - 04-29-2025, 12:36 PM - Forum: Bug Reports - Replies (1)

Damage caused by the Ninjutsu Talent (Danmaku) that triggers 'Resist!' (and possibly 'Weak!' though I have not been able to test this proper) damage, will affect your momentum accordingly.

I'm uncertain if this is a bug, but it is certainly inconvenient!  Especially so if you haven't had your turn yet!

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  [2.97b] Ki Woke
Posted by: Rendar - 04-29-2025, 05:44 AM - Forum: Bug Reports - Replies (2)

Ki Awoken is permanent duration.

It stays active whenever you are down.

You cannot turn it off when you are down.

this means if you get brought back by Die Hard, you start with 1 hp.

Ki Awoken should probably turn off when KO'd.

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  [2.97b] Misplaced badge
Posted by: AkaInuHime - 04-27-2025, 10:27 PM - Forum: Bug Reports - Replies (1)

Guild badge icons no longer show up on the side menu. They still show up properly in profiles and when hovering someone.

[Image: e7eka2.png]

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