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  [v2.92b] Lare Grystale Full Swing
Posted by: Druby - 11-17-2024, 03:12 AM - Forum: Bug Reports - Replies (1)

Lare Grystale is unable to be used with Full Swing from Two-Handing. I realize this has been addressed before, but the recent Sol Blader update did specify that things that give you a shield bonus no longer act as if you have a shield equipped (thus allowing Full Swing to proc). This does not seem to be the case for Lare Grystale, unless this is a unique case, in which case should probably be noted out in the weapon description.

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  Celia Pernet - Youkai Co-Habitation/Posession
Posted by: Latersatyr - 11-17-2024, 02:05 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Latersatyr
Character Name - Celia Pernet
Request Type - Roleplay Request

Request Details
- I'm requesting that Celia Pernet, an Elf Shapeshifter, be at risk of being fully possessed by a Youkai (in this case a Drowned Woman) that would take control of her body for extended periods through willing Install, potentially indefinitely if left unchecked for long enough.  

Specific Request - The way I would be playing the character, she is currently in a state of co-habitation with the Youkai, willingly handing over control to it at times. As this continues, her control over her own body would become less and less stable, and if she continued this habit long enough she would eventually be sequestered to the body's subconscious as the Youkai takes over permanently.

Additionally, the ability for this Youkai to put the Summoner in an unaware, blissful dream state while installed, and to access it's host body's memories.

Reason why you are making this request (if applicable) - Was told this would require an app when I asked in the discord

Roleplay & Lore supporting your request - Celia and her lover Leilani couldn't take life in Mersales anymore, being kept apart by rigid social structures, and they fled across the sea, making their way to Korvara to live out eternity together. Unfortunately for them, only Celia makes the journey, their ship sunk and through a mix of dumb luck and aquamancy only she survived.

In immense grief over losing her partner, and distraught at the idea of living in this strange, backward land alone forever, she is contacted by a Drowned Woman, who takes the guise of her lover, claiming to be her ghost (she is not). She claims that if they make a contract, the two of them can live together, maybe not as ideally as they had hoped, but she'll still be here, and they can even share Celia's body together. Always at her side, closer than she ever could have been before.

The Youkai is malicious, and seeing Celia's grief seeks to use it against her to manipulate Celia into handing over more and more of herself to it. It seeks to enact revenge upon the world that hurt it so for some long forgotten grudge, at this point a being of pure malice. But to Celia, it acts sweet, comforting her when no one else can (because it drives them away, purposefully). Falling deeper and deeper into escapism if un-stopped, Celia would gradually become less and less present in her own life, the Drowned Woman taking over.

If left to fester long enough, the Drowned Woman would be in control of Celia's body so often she would be able to take full control of the body, leaving Celia in her dream-state forever and becoming a malicious, antagonistic force on the world around her. But if other characters intervene in her life, they may be able to keep her away from it's influence and on to a better path in life.

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  Gone Nuclear
Posted by: Autumn - 11-15-2024, 10:17 PM - Forum: Balance Fu - Replies (28)

This is a complaint I've had for a little while, but I do believe that absurdly high elemental ATKs need to be addressed, Impure Element is one of the primary abusers of this but there can be others, Sound ATK can get absurdly high, Ice ATK can get absurdly high, fire ATK can get absurdly high.

Anything with Luminary tends to just get some ridiculously large numbers, to the point where you can see like 100-150 elemental ATK on people without impure element at all, 100 seems fine to me but anything beyond that really starts to push out how much damage skills that scale purely elemental ATK can do, dances are one of the more primary abusers of these pure elemental scalings but you can also see stuff like Summoner Evokes, Water tentacles, Solsphere etc. take the wheel as well.

Some ideas were thrown around and the one I really liked at the time was potentially introducing a soft cap for elemental ATKs, this would make them work more similarly to stats do in that they can't get way too high for players to min max and abuse, I can't exactly say right now what would be the most balanced numbers, but I'd like to see 200 elemental ATK memes go away, hell I think even 130 ice ATK should be hard to reach, the main problem arises with elemental ATKs exceeding 100 for the most part.

Or perhaps the issue solely lies upon Luminary Element and Impure Element, both of these are the absolute primary abusers of letting people achieve just absurdly high elemental ATKs, with Luminary ignoring the soft cap of WIL and with Impure Element being the largest elemental ATK boost in the game, I feel like Impure Element was never meant to be abused by sources of self damage either to begin with.

Either way, staunching the ability to achieve over 120-130 elemental ATK is my primary focus, this is the line where it goes from being "Really high" to just downright stupid, it is straight up not fun to have to deal with a thunder steps that deals literally 300-400 damage per proc, or similarly ice slide, or lord's flame, etc.

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  Verglas Stance Basics
Posted by: Rendar - 11-14-2024, 07:41 PM - Forum: Balance Fu - Replies (1)

Currently, the Stance Basic attacks in Verglas are not classified as.. Well.

Any type of 'Stance' skill.

I am unsure of the full ramifications of making this change, but could we make them all count as skills from their respective Stance? Hare Kick counting as a combination skill for Hare, so you can shift from Hare Kick (3m) > Icicle Spear (2m) > Expanding Ice (2m) ?  This would be a Hare > Fox > Fox interaction.

The only issues I can see playing out is in cases with things like... Fleur. Wherein the extra 1m of a crit would make it Hare Kick (3m, regain 2m) > Icicle Spear (2m) > Expanding Ice (2m) > Cold Front (2m)

Which. Might be a problem, but it also requires you to be using a fist weapon in your mainhand and not MMA.. So. It's potentttttttially fine.. Except Ghost Exists and doesn't care about weapon.

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  Absolute Death (Kensei)
Posted by: Snake - 11-14-2024, 01:05 PM - Forum: Balance Fu - Replies (1)

The additional effect where you slash all nearby enemies should use your main weapon, so it properly tags enemies for things like Hidden Cut.

I also think the effect's damage should be able to critically hit, to add a little more RNG to Kensei and value to building LUC. This is also to streamline it with the other balance request involving All Fight. (https://neus-projects.net/forums/showthr...?tid=11503)

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  [2.92b] Needle-ss To Say
Posted by: TheCommonNoob - 11-14-2024, 07:11 AM - Forum: Bug Reports - Replies (1)

Incredibly minor and kinda funny bug, but will be confusing and misleading for new players so it should probably get fixed.

The description for the Kensei passive, "Katana Master", has a bug where the word, "Needless", hyperlinks to the, "Needle" status effect from Priest's ability.

[Image: CqVbWtx.png]

[Image: mf9u9gW.png]

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  Shaitan - Painful Grip Boogaloo
Posted by: K Peculier - 11-13-2024, 08:57 AM - Forum: Balance Fu - Replies (6)

How do you do fellow corrupted players

This has probably been discussed ever since corrupted got their cool traits and despite this trait being nerfed from its first inception eons ago, it's still being touted as near universally disliked due to how boring thematically it is versus the more unique racial abilities available right now.

I'm thinking that painful grip should outright be removed from Shaitans so that Dev won't have to balance/tweak every single new item/ability just for shaitan that revolves around the grapple status but still replaced by something powerful enough to make the 10 Skill shaitans from quitting the race. 

I believe it could be replaced with two traits that a shaitan could pick between, weighing offense vs defense utilizing their carapace.



"Your carapace is like a living weapon, you choose to utilize your carapace in violent and aggressive maneuvers." 
(Your physical damage has a 45% chance to ignore armor and pierce, slash, blunt resists. Your chance is lowered by 10% per 10 Scaled SAN)

"Your carapace covers you like a natural suit of armor, or a makeshift shield. You choose to utilize your carapace in defensive and stalwart maneuvers."
(Def/2 + res/2) - 10% chance to parry incoming damage you can see with 35% Damage Reduction and gives you the Guard ability. (This parry will not work with other parry skills)


Honestly these sound pretty powerful even if you picked one in my opinion but I don't think it's as game-robbing in an unsatisfying way against PvE or PvP when compared to how painful grip can be used to its extreme conclusion right now.

My main motivator is to have shaitans who want to play to the strengths of their race not be forced into being a hugging monster IC and flavor wise, which frankly deserves its own class that centers around grappling instead of a single race.

There's no other racial skill ability that invokes as much `shame` then spamming painful grip even though its highly effective and can mulch certain builds into paste without much counterplay. But those are my ideas and some shamelessly stolen from other players I've discussed it with.

Feel free to add your own ideas of what could be added in place of the powerhouse of painful grippenings.

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  [v2.92] Faulty Wiring
Posted by: Autumn - 11-13-2024, 01:44 AM - Forum: Bug Reports - Replies (3)

This is going to be an extremely specific bug so lemme do my best to explain it:

Kick does not consume Electrocharges when triggered by your main-hand attack with the Like A Dragon set bonus effect, meaning it does not allow the kick to critically hit, and it does not give you extra momentum, normally I would think that this is a quirk with how the skill works given that it doesn't trigger something like Gunfighter's Boots effect, but it does actually trigger the electrocharges on Sub-Attack specifically, only your main-hand attack is exempt from the momentum refund.

To replicate you must:
-Equip the Like A Dragon set
-Equip Thunderhooves
-Gain 20 Electrocharges
-Trigger the Kick trickery effect with your main attack and observe it does not consume your electrocharges
-Trigger the Kick trickery effect with your SUB ATTACK instead and observe that it does consume your electrocharges, giving you momentum back and allowing Kick to crit.

I hope this explains the issue.

[Image: YHGbyuG.png]

[Image: GMXQ38d.png]

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  Korvara's Diminishing Empty Areas
Posted by: Poruku - 11-11-2024, 08:48 PM - Forum: General Discussion - Replies (18)

I think a part of the appeal of Korvara is that the open world nature of this big map allows people to hang out and hide in various places. However, as time goes on, more and more of the empty places of the world become used. If you go around, there's almost no places left. Even caves have people living in them, large swathes of empty territory is claimed by Geladyne, even containing a military presence. And there's a lot of tents and other such things in remote locations.

It's pretty hard these days to have your own corner of the world. I think that's a bit of a shame. Maybe it would be good to just have a bit more wilderness, you know? I think the Tundra (poorly named) is one of the few places that isn't claimed by a nation. The lava lake is geladyne, the haunted forest is telegrad (and has inhabitants). The worsong canyon isn't a great place to live but it's not particularly claimed.

Having a bigger map with empty space would allow people to make their own new groups in remote locations without having to fight a nation tooth and nail to exist there. A bit of a neutral ground if you will.

Also, I think it would be good if there was a sort of claim system, as in, if you live somewhere you should put down a sign. But if a place has nobody active there, then the area should be cleared to allow new people to settle there.

Having more neutral ground on Korvara would really make it more interesting. I think there should be a hard rule as well that nations cannot expand to occupy these areas. What always happens in these situations is that you get some expansion and a bunch of things put in place, even though nobody rps there. The biggest example is the badlands. This huge stretch of formerly empty land is now filled with NPC soldiers. It just feels kinda wrong doesn't it? Like, it belongs to geladyne, but they're not even using it :v

I'm all for war, and I think we could use more of it to be honest, but I think transforming empty areas into "occupied" zones that aren't used is not great. We should try to be minimalistic as much as possible. Place a tower and a few guards there, but you can't just occupy an entire piece of land. At this point, almost 50% of the geladyne territory is "guarded" or visibly occupied in some way. That's not very realistic... Let's also be realistic in terms of how much rp a given thing is going to result in; if it's not going to be actively used by people rping, then it probably doesn't need to be anything more than a small thing. Too much stuff being put down that is never interacted with only makes the world feel more empty. Each subsequent building and npc becomes more meaningless as the bloat stacks on.

And if something isn't used, it should probably be removed. I think we should probably have a system in place to clear up the map of unused things. Maybe buildings that aren't being utilized could fall into ruin like those ruins we had at the start of korvara. We quickly ran out of those when people settled in them.

Wouldn't it be cool to have new ruins too? In new areas? Even if there isn't that much going on there- like, we don't need a bunch of new dungeons and enemies for an expansion to be awesome. One or two cool lore features and it'd be even better, in fact. For instance, one area could have a ruined library. One other could have these elemental crystals or a leyline or something. Another could be full of tall cliffs overlooking the sea, with bird nests and high peaks... Then the people could go there and make new things happen, or it could be used for events, or there could be new things added later.

A big world only feels empty if there's a lot of things that suggest activity (buildings, people) but there is no activity. A large world that has empty areas of untapped nature does not feel empty, it feels vast.

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  [2.92b] Helmet Movement Misalignment Part 2
Posted by: Frozen - 11-11-2024, 07:39 PM - Forum: Bug Reports - Replies (2)

Same exact item, except the frames for moving north are still animating incorrectly. Every other direction is working fine.
[Image: helmet-bug.png]

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