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Staff of Restrain and Staff of Miracle |
Posted by: Maromar158 - 03-15-2025, 11:49 PM - Forum: Balance Fu
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I won't be long winded about this, neither are used very often, and I feel pretty bad about it.
Evade priest used to get a large bump out of the former, and though I understand why it was nerfed, the changes went too far. I'd say we can keep the numbers the same, but make the debuff last two turns instead of one.
Staff of Miracles can be reworked to provide an emergency revive on a long cooldown, or it can be a bit weird, maybe it adds bonus scaling to your next curate spell, or provides a decent amount of temporary status resistance.
I think it'd be healthy for the game to look at a lot of underperforming items and abilities instead of leaving them on the side of the road.
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/suicide Command |
Posted by: the REAL Minos Prime - 03-14-2025, 05:16 AM - Forum: Suggestions
- Replies (5)
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It's more than possible to get stuck for one reason or another, be it due to a mapping oversight, getting overencumbered in the wrong place at the wrong time, or simply just logging out in an event stage.
I suggest that a /suicide command is added; the /suicide command would instantly 'kill' your character, causing the equivalent of a combat loss; you lose whatever you would were you to lose a fight (both in money and items), you restore HP and FP, and are teleported back to the last inn you used.
The main use case for this command would be to escape getting stuck without having to poke a GM, such as being trapped on an eventstage, in a fight that's been bugged out, or just if you're overencumbered and a solid five minute slow-walk from a pawn shop and are willing to pay the price for a faster trip.
Obviously, this could potentially be abused to escape RP situations, so suicides should be logged to make sure there's proof in case someone abuses it, as well as sending a message along the lines of "[alias] has teleported back to the inn!" or something. (Or, if you want to remain in-character, "[alias] has quickly fled the scene!")
Optionally, if you wanted to make it even more punishing to prevent abuse, you could add some other form of penalty, such a shorter-term version of battleshock, so that it isn't just used for convenience's sake.
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[2.96d] Trumpet of Frustration |
Posted by: Rendar - 03-14-2025, 01:04 AM - Forum: Bug Reports
- Replies (1)
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Blaster Trumpet, if used at certain ranges (adjacent without a resize) with Pyrotechnics can Double Tap an individual. An individual in the furthest pull range for the Cleaving Clarinet can be pulled in, and also get hit with ZERO instances of the attack
The pattern seems to be:
Initial attack area, ITEM EFFECT (Pull/Push), Secondary Attack Area.
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[2.96d] The spores... |
Posted by: MultiWonder - 03-13-2025, 01:25 PM - Forum: Bug Reports
- Replies (2)
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Fungusmen spores (sunken forest) do not apply their debuff. They don't do anything at all currently, actually.
As of now, I am uncertain if this applies to the ones from the labyrinth too.
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[Gunfighter's Boots - Like A Dragon Set] nombo |
Posted by: Hyunckel1 - 03-13-2025, 11:18 AM - Forum: Bug Reports
- Replies (5)
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Hello, it's been brought to my attention that the Like a Dragon Set's passive to trigger the kick skill upon using a fist basic attack does not trigger gunfighter's boots on kick effect. In the event that this wasn't intentional, I'd like to report it as a bug.
In case it was, in fact, intentional for balance purposes, I still think it should be a thing, even though it might mean re-working the Gunfighter's boots effect to something a little less strong (like it only dealing 50% of the weapon's damage, for the basic attack). I think the combination of these two items with a nerf to the aforementioned boots might open up new possibilities for builds without breaking the balance of the game and help with the game's diversity, overall.
Thank you for your time and your consideration!
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Important Change for Dark Impact: Duration |
Posted by: Poruku - 03-12-2025, 02:11 PM - Forum: Suggestions
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PLEASE DEV, could you add a talent for +duration to darkness tiles?
Currently darkness tiles, even when they actually are useful, last so little time I can't make use of them properly. I'm playing a darkness firebird and it's great, but due to the 2 duration, I only get 1 round of ignite power, since I don't get it on the round it runs out. It's quite aggravating. I also wish kestrel dive created darkness tiles :<
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[v2.96d] Hearing through damage |
Posted by: Dezark - 03-12-2025, 03:31 AM - Forum: Bug Reports
- Replies (2)
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Despite having crippling ruptured ear on my character, I could still hear people fine without it muffling them or anything; my only guess for this is keen hearing effecting it so it's not actually causing the "says something but they're too quiet to hear" or similar message from the hearing damage.
I wasn't sure if it was intended or not so I wanted to bring it up.. isn't harmful by any means but wanted to be safer than sorry.
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