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| Celeste Cabral Request for Fleeting Red Hands/Touch Curse |
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Posted by: Kavoir - 10-06-2025, 08:24 PM - Forum: Character Applications
- Replies (2)
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Applicable BYOND Key - Kavoir
Character Name - Celeste Cabral
Request Type - Character Ability/Unique Spell
Request Details - Destiny Hexer/Rune Mage who studies minor curses wanted a suitably thematic and mild one as the "Trick" component to the alternative to a treat, if this spell is functional I would like her to be able to teach it to people on request
Specific Request - For 1 hour(Although ideally this duration would be effected by magic resistance with high degrees reducing the time to around 15 minutes and possibly spiritual sensitivity increasing it to last for up to two hours) the consenting target will have their hands stained Red and anything they touch will leave stained Red prints that last for 2 seconds
Reason why you are making this request (if applicable) - Cute thing for a Samhain Event, since i usually only end up logging onto to her for Events the Cursed Rune mage part of her gets neglected so I wanted an excuse to tie it in.
Roleplay & Lore supporting your request - The original iterations of the character was a little twerp who was constantly doing whatever they can to learn about magic and alchemy. The Curator version has apparently cleared those bars going from a Spell Thief to a Destiny Mage in terms of mechanical representation. The Path of Curses is of special interest to her as her natural Omina nature is relatively quite week so she tried to compensate by learning and mastering curse magic. Also something about red hands and paint stains.
(I hope I Filled this out correctly)
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| [v.3.03f] Dogs With Belts |
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Posted by: pilcrow - 10-06-2025, 02:08 PM - Forum: Bug Reports
- Replies (1)
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Summons and Mercenaries can attempt to put their weapon into their item belt.
This doesn't seem to do anything in practice, fortunately, but they probably shouldn't be given the Swap Main Weapon command regardless.
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| Pando- Request for Doriad with mindmates |
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Posted by: Questionable - 10-05-2025, 02:43 PM - Forum: Character Applications
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Please give opinions on anything you think should be changed, especially what's been underlined, as these are subjects I'm unsure of, and they have been underlined for convenience since this is a lot of text. I tried to cover as much as possible. I am open to discussion about any aspect (not much choice if I want this character anyway though)
Applicable BYOND Key - QuestionableToo
Character Name - Pando
Request Type - Multiple people in one body? The character as a whole? Idk what to put here
Request Details - A doriad with mindmates, which are people who exist in the same body/mind as each-other. The main goal of this application is to get permission for two (a male and female), but I like (prefer) the thought of potentially gaining more mindmates over time (1-3 more, 4 more AT MOST, cause dear god I would barely be able to handle managing 4 more.) The following is the long list of details about it I've compiled while bored, gird your loins:
-Soul-based fuckery shouldn't be a concern, they're all fused together like a bag of melted gummy bears, visible in different shades but unable to be separated (though this also means affecting any one of their souls affects all of them) .
-Additionally, whichever one has control has almost full control, with small exceptions like being able to move an arm/eye and multitask, though doing so in combat would be detrimental due to lack of full coordination [1] .
-They all see and feel what whoever is in control does, for the most part (maybe have the ability to... 'disconnect?' and basically do the mental equivalent of shutting yourself in your room [2]).
-They'd technically be able to communicate with each-other without talking out loud, but not read the other's mind (potentially they'd still be aware of the other's emotional state), however the one in control would generally speak out loud and use body language.
-No actions that would require two people to do instead of one are possible; no simultaneous spells, faster invocations, weird fighting styles, etc.- When two of them are in active control, the body's coordination goes kaput and they get insanely clumsy [see 1 ] .
-They have separate memories, and they still have to communicate this information to the others like normal people.
-The mindmates are able to 'sleep' [see 2 ] while not in control (this does not cure physical exhaustion, it's just to pass time/ignore the others). They will not be aware of what goes on during this time.
-Enough emotional trauma could cause 1) a mindmate to forcefully take control over the body[see 3 ] and 2) a mindmate to lose control over the body for an extended period due to something like depression
-They can go into 'hibernation' [see above, and 2] for days to months [if it wasn't obvious this is a way to not have to rp as all of them all the time, and also obligatory sad character development]
-The idea of a mentally disturbed or evil mindmate [3] is up to how the character develops, currently it's just a mildly interesting option
-As with normal doriads, destroying the original tree won't do anything to the mindmates, though it will prevent new ones from showing up. Damage to the tree could potentially cause problems for one of them?[see 3]
-They're larger than the average doriad, cause they come from a bigger tree. I'm bad with character height, so idk what that is.
-They consider themselves to be separate identities from the body, and the body to be a combination of all their identities. They each have a mental image of themselves that varies somewhat from the real body (like being more masculine or feminine, since the body is androgynous), and the others are aware of this and have the same mental image of that person
-If all of them fight over control the body just collapses until they stop fighting (because this is funny)
-Their body isn't physically affected by their strange origin other than being bigger than normal and the below
-Their body's unmentionables are unmentionable, and the body's gender is yes; the former isn't important cause this isn't an adult game, and they never go shirtless anyway. I know what they are. Nobody else needs to.
-There are no physical indicators about the person in control other than tone, posture, body language, idiolect, etc. No eyes changing color or anything. (This will be represented with a colored indicator in chat, however)
[for the love of god please tell me I'm not forgetting something this took about 7 to 8 hours to finish]
Specific Request - A doriad who has multiple different people inside their head
Roleplay & Lore supporting your request - There's no roleplay since the character doesn't exist yet, and there's not really lore for stuff like mindmates; However, the basis for this character is that the tree they came from is either: Two trees that fused or were grafted together (in the case of only getting permission to have two mindmates) OR A clonal forest like their namesake, that has a tree for each mindmate (for if the character can have more than two)
I hope it is extremely obvious that I would prefer more than two mindmates, if possible, please, god, I didn't write this extensive list for no reason... right? [Honestly it was pretty fun to write either way]
'10 more words cause I'm ocd and it'll be done.' [lies]
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| [3.03e] Infinite Hands in Infinite Pockets, Infinite Swaps |
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Posted by: Tana - 10-04-2025, 07:01 PM - Forum: Bug Reports
- Replies (1)
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As of right now, the status effect 'Quick Swap' that lets you swap your weapon 3m cheaper appears to never end, even on triggering it. This is happening with the pocket item + magic pocket item equipped for the status to proc on battle start. After some testing, this status appears to be being applied on battle start even without a magic pocket enchant on you at all.
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[Tool] SL2 Web Calculator |
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Posted by: TorientalVortX - 10-03-2025, 07:50 PM - Forum: Builds
- Replies (1)
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SL2 Web Calculator
Original Concept by Nano, Original updated by Miller, Web App being updated by toriental_vortx
Greetings everyone~ I'm glad to provide another tool here for folks to use.
The one today? Well, a web version for our beloved stat calculator!
This admittedly was a project and a half for a bit, having required a rather large rewrite to convert from its original form to TypeScript here. However because of such, it should be significantly easier for putting in updates or otherwise in the future here.
Now this is currently an Alpha version of this and is missing some features that some would consider core in Miller's version:
- Weapon Calc is currently lacking a few modifiers, otherwise it is complete
- Additional stat features that I've yet to finish replicating
What this does feature is:
Mobile Support (Working on cleanup a bit)
Build Exporting and Importing! (Have fun sharing builds with friends or helping another!)
Stat Info (Clicking a stat will reveal information on the stat that can also be found in game)
Hover Info (Hovering over stats will help reveal what is affecting that stat and making it the values they are)
Etc!
https://sl2-calc.pages.dev
I hope you all end up enjoying, if you have suggestions or more, please direct message them to me through either Discord or the Forum
![[Image: image.png]](https://i.postimg.cc/j5cXJ5vm/image.png)
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| Beyond Sight |
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Posted by: Rendar - 10-03-2025, 05:10 AM - Forum: Balance Fu
- Replies (1)
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Oracles should Just Get Beyond Sight if they are blinded.
"The robes of a spiritual faction located in Lordwain. Many of its monks are blind, but claim they can still see."
From Kaminah robes... Oracles are/can very well be Blind and still function. Alternatively, just make Oracles immune to blind, like Kaelans.
GIVE OUR BOYS SOMETHING.
Also because Lore kind of dictates that their vision.. can't really get better? I would imagine it can't 'get worse'.
- (Can Oracles see the future if they have no eyes?) They could, yes. The visions are supernatural and not things they perceive with actual sight.
- (Are there any ways to mitigate the vision loss they suffer?) None that are known.
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| Bearing Lantern Bearer |
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Posted by: Autumn - 09-30-2025, 09:18 PM - Forum: Balance Fu
- Replies (1)
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I want to start off by saying that the Lantern Bearer mini-rework and the SP adjustment were imo very successful, but the class still has it's most glaring flaw present, one that I don't even consider a weakness, but just a broken leg, the Falloff Damage.
It existed to pull this class back to a reasonable level in pre-GR, after all it was the best Mage class in the game because it had better AoE and the same damage as everyone else, but this isn't pre-GR anymore, we have elemental ATK scalings.
As such I think it is primarily what is holding the class back, for the most part LB's mini rework as of recent was an exceptional direction to take the class in, now its time to address the nail holding down the coffin's lid.
Removing it altogether is bad,so instead here are the two most sensible ways to conduct it I believe (Using Miller's idea here for one of them.)
A) Eternal Flame removes the falloff damage of Lantern Flames while the buff is active, this would give much much more incentive to want to use the buff aside from the hit bonus, cohesively tying it into LB's kit, and actually structuring it's AoE damage spread similarly to Dark Bard's, where the large bulk of it is cooldown/buff dependent.
or
B) Reducing the falloff damage amount so it isn't quite as punishing, currently you can lose up to 40% damage and status LV/Duration at the maximum range of the Lantern's effects, I think this could stand to just be 10% beyond 3 range, and without affecting the statuses since having a 1 round Interference/Soaked on a slower character has 0 impact, literally.
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