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Small Youkai Related ideas |
Posted by: Raigen.Convict - 03-07-2017, 09:17 PM - Forum: Balance Fu
- Replies (2)
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I had a thought regaurding the fairy race of youkai. If they're going to be as squishy as they are (Cept Asrai) then they should reflect this with better evade stats then, maybe a built in Rogue Evasion but also maybe some sort of passive to halve the effectiveness of the hp scale on Asrai with its high vitality. The effect I thought of for the other two is that they gain evade equal to their level.
On a seperate note, Summon Storm I feel would be used a little more often if it got changed to, for maybe 2 rounds lower the maintenance cost of youkai. That would make it more appealing to use but since I also know this'd be overwhelming to suddenly pull out in a fight, I figured why not make it a rank C invocation on top of this to allow for it to still be easily counterable. Most people if left open for 2 rounds will easily die anyway so it keeps it strategic but also gives a benefit over normal summoning making it actually appealing to use.
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Wild ride, no rides allowed. |
Posted by: Lolzytripd - 03-07-2017, 06:08 PM - Forum: Balance Fu
- Replies (9)
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to the best of my attempts of finding a way to do it with 7m.
There is no way for a demon hunter to engage a wild ride on their own, only using tools from the demon hunter class/soldier reliably.
DH
Leadtempest>descending ouroburos uses 7m
Reaver's KD also knockbacks, also costs 3m, and only KD's if both the enemy and the user are airborne.
Desperado KD's with shotguns only, Shotguns knockback, this becomes an issue since wild ride is only usable on enemies in one range.
Matador's bellowing stag knockbacks and KD's making it unusable to wild ride with.
Soldier
Charge strike turnover consumes all momentum.
Flatfoot charge bash +earthbadge has a 50% success rate of KD.
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Void Poisoning, but for real this time. |
Posted by: Mivereous - 03-07-2017, 01:08 AM - Forum: Suggestions
- Replies (15)
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I know this suggestion isn't going to be like due to people wanting to RP skills as other things, but...
Add Void Poisoning as a type of wound. It could vary by it's application (maybe Open Wound from Cutthroat, Internal or Pathogen or both from Black Bolt, Blotch could apply Skin Damage to yourself or the enemy depending on who it is applied to, etc etc). It doesn't have to be immediate. Something like, if the skill is used on your more than twice within 5 turns? I dunno. And a minor case could give you a slight boost to RES and FP, but a severe case would affect some stats negatively. Time not using Void skills could eventually settle minor cases, but who knows what would happen with the more severe cases...
I don't really know how to present this idea, but I'm sure there's a way it could be thought of to some use.
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Divine Failings |
Posted by: Soapy - 03-06-2017, 11:08 PM - Forum: Balance Fu
- Replies (1)
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Divine weapons are currently treated as being 40 durability for the purpose of things like Eviter, but nearly every non-Rustic weapon has more than 40 durability (due to things like upgrades), making this a slight liability in comparison.
Normally I'd say this would be a fair trade-off since Divine means they're always at 40, but considering this is a rare, Godly enchantment, I think it could get boosted up to being treated as 50. I think this would also fit nicely with the enchantment's overall theme of being slightly better at everything.
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Bust it all! [Buster Cannon tweaks] |
Posted by: Autumn - 03-06-2017, 12:13 PM - Forum: Balance Fu
- Replies (6)
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Buster Cannon currently reduces your DEF to 0, this can be unfair to earth mages as it completely erases earth ATK, can we have it so that Buster Cannon reduces 100% of your Phys.DR instead of 100% of your DEF? To maintain earth ATK instead of erasing it completely.
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