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  Dungeon Room Sizes
Posted by: Trexmaster - 05-31-2017, 07:34 AM - Forum: Suggestions - Replies (1)

As I've mentioned in the past with one-tile hallways, they make life miserable whenever they spawn, but in moderation they're bearable.

Sadly sometimes the RNG spits out a dungeon that's 90% one tile-wide, and this is especially awful when it happens to a static dungeon (because you're stuck waiting eight hours to get a better one).

The 'rooms' generated with only one tile of width are extremely annoying to navigate, especially in dungeons where the distinction between wall and door is hard to make (crypts are notorious for this, black doors and fire altars suffer this to a slightly lesser extent).

So what I'm asking is: Can we get the tile width increased to two or three tiles to avoid this happening?

As far as I know, when pixel movement was introduced (then taken away) the tile width minimum for dungeon rooms was increased--making this no longer an issue, so it -is- possible...probably.

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  Dead Head
Posted by: Autumn - 05-31-2017, 07:23 AM - Forum: Bug Reports - Replies (1)

The spectre knight boss doesn't have a head to shoot, as in, Headshot will not target Spectre Knights.

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  Mapping Issue - Darkwood Manor entrance
Posted by: Nanovelich - 05-31-2017, 06:05 AM - Forum: Bug Reports - Replies (1)

Simple issue, but this can lead to getting lost in the dark. (Hurhur.)
[Image: 7eff63ecc0e2c162b4cc7d81843be638.png]

There is no wall to prevent you from walking off the right side here. The left side is fine, but you can walk off of the map until eventually BYOND stops considering you to be on that map anymore, making the screen black until you walk back onto the map.


Unless you reach another map, but yes, adding some density over there should do.


Edit: I mean that 'area'. I know it's actually just part of the larger map and you're just walking off into some 'in between' space between intended areas.

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  Battle for What, Battle for Who
Posted by: Sarah54321 - 05-31-2017, 04:38 AM - Forum: Adventure Log - Replies (4)

"I have never seen a war where it was a win for both sides."

(An AU, For a time where things were never peaceful.)


The battle was wearing on and on. It was difficult. Blood was everywhere, both golden and red. As Glykins and Kaelensians, Humans and Zerans, all of them fought, fought to obtain the last remnants of their gods. In order to gain the blessing of those that died and abandoned them, they would ravage the world that the gods made superior for them. If it were, the gods would most likely shake their heads, but it was not to be. Instead, it was simply a bloodbath, where no one would ever look back and realize this was the correct choice. However, when has war ever been 'correct' to the normal mind? For a god, perhaps it might be best for the world, but for a mere mortal...


[Image: b9f4921751.png]

Squelch!


A Heron was shot down, landing onto the ground with a thud. Crumpled and beaten, the angelic figure's once white uniform was now dyed completely red. He cursed quietly to himself, trying to push himself back up. He couldn't die here, not now. He had someone waiting for him, someone who was probably fighting just as he was! Slowly rising to his feet, he grasped at the things that impaled his chest and knee. Yanking them out, he gasped in pain, but decided to ignore it. Slowly, the injuries began to heal on their own, whether through a blessing, or through some other magic, but he continued onwards.

Declan, that was his name. His love, his life, she was separated from him. She was a Zeran, and he a Heron. Though, he masqueraded as a corbie. With one eye already taken from him, he couldn't stand to lose anything more. Collecting his sword that dropped down with him, he stretched his wings and took to the skies once more, hoping that he wasn't too late.

He hoped that, wherever she was, she was safe.


[Image: 395c417cf0.png]

Slice!

She lethally swung her great sword, the one covered in coppery liquids. Cutting down yet another human who dared stand in her way, she took a moment to pause, a mad grin on her face. When she was like this, she entered a sort of battle-lust. Where, and when, she was like this, she would attack anyone who was nearby. A berserker, in the most simplest of terms. Yet, she was here to fight, as well. Even if many called her mad, even if many called her insane, she still fought for something, just as everyone did in the war.

She fought for power, the power to be with the one she loved. If it was wrong, so be it. Why would they be taken away from each other, just because of their race? She couldn't fathom such a problem. Even still, she continued to fight, on and on. Everything became a blur, long ago. Her injuries were nothing to her; her body's fatigue a mere whisper or suggestion to her mind. If it was true, that they should never be together, why would they allow themselves to be brought before each other in the first place? She had no idea, no idea whatsoever.

She knew she was becoming tired. The humans were 'weak' in comparison to her, but they were numerous, and very smart.

STAB!

[Image: a2c5b43c97.png]
She paused, staring downwards at her chest. Something was protruding from it. How strange. Slowly lowering her sword, she glanced backwards, to see who her attacker was.

[Image: c44aa582a5.png]

What stared back at her was either a Heron or a Corbie, perhaps even a Phenex. Yet, in her dazed mind, she swore she saw someone else. The grey hair, the white wings, the sword itself. She just smiled at the person, laughing quietly and bringing herself away from the sword with an intense amount of effort. Turning around, she dropped her sword and suddenly embraced that person.

"I miss you...,"She murmured, as blood poured from her injury, her mouth. She ignored as the woman gasped and commanded her off. She ignored when she was stabbed, over and over.

"I'm... Sorry."

"I broke the promise..."


....

[Image: 435857512f.png]

"Why are they fighting? It hurts... Ow! Ow ow, please not like that!"

The grimalkin let out a whining noise as her injuries were tended to. The Grimalkin nurse that was taking care of her just shook his head, continuing to wet and wash the injuries each one carefully.

"I couldn't tell you, really,"Spoke the Grimalkin, his golden eyes scanning through the several people who were waiting to also be looked over. The small hospital was flooded, due to the patients coming more and more from the battlefield, some even coming from being caught in cross-fire. Cease fire would never come, it felt like. He sighed, going to wrap the injuries, next,"They fight for something they don't even understand, I feel... But what am I supposed to know, huh?" He chuckled a little bit, his droopy, tired eyes staring upwards.

He felt desperate, desperate for the battle to end. Desperate, for the world to stop coming to chaos. Yet, he knew that it wouldn't end, no matter how much he prayed to Long Tail.

"...I shall pray once more,"He calmly murmured, before standing up and leaving.

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  Hey, that's my face you've got there!
Posted by: Poptartu - 05-31-2017, 04:26 AM - Forum: Bug Reports - Replies (2)

This is a pretty simple thing. Some bugs with the UI happen when you're in a party and open up the Win Quotes you can get your icons replaces by a friend's who is also using the interface in your party. You'll see both overlap. I can repeat this indefinitely, but I asked ooc to test and it was silent. So I dunno if it happens to others or on other keys. But it happens for both people in the UI

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  Natural Springs
Posted by: K Peculier - 05-30-2017, 08:16 PM - Forum: Mapping - No Replies

Natural springs within some green forestry for all your wate-ry needs. Maybe in Sigrogana somewhere close the shrine.

(You can swim around or walk on water like some cool ninja but you can't scale the waterfall for now.)

[Image: d5ac7ca33865773c8f0cf61ce6b92c2d.png]


[Image: 054c77d5a2c5d0dd57fc0927c858f9f9.png]

[Image: e8284ffab0b7e0b4a794e4467e3a1723.png]



Attached Files
.rar   Naturalsprings.rar (Size: 534 bytes / Downloads: 139)
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  Geist Schritt vs AoEs
Posted by: Autumn - 05-30-2017, 04:49 PM - Forum: Balance Fu - Replies (6)

Geist Schritt (Zwei) seems to be vastly inconsistent when it comes to AoEs, some it blocks while others it does not block, such as Crystal Rose, it will not block Crystal Rose, but it will Block something such as Isendo and Lantern Bearer AoEs, and very recently, now it blocks Wretched Oil too.

Perhaps Geist Schritt (Zwei) should receive the same treatment that Spell Snatch received, both being very similar in what they do, but Geist Schritt serves as a very large momentum shift instead.

So here's what I propose, similar to Spell Snatch, Geist Schritt (Zwei) should not block AoE attacks anymore, both to keep it consistent, and not make Geist Schritt (Zwei) the end all be all GS Skill.

Oh also if a Boxer positions themself on top of a Lantern Bearer, it becomes impossible for them to act or they give the boxer momentum and sturm, and lose one of their actions, as a mage class that hurts.

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  Dark Calling
Posted by: Ranylyn - 05-28-2017, 10:43 PM - Forum: Balance Fu - Replies (11)

In SL2, there is one thing, one hideous thing, that completely forces all characters to have at least 30 defense, if not much more. Between softcaps destroying glass cannons and this other thing destroying glass cannons, even magic gunners or evokers are god damn space marines in their builds, simply because the alternative means being completely shredded to pieces the absolute second you step foot anywhere near Tannis or Dormeho.

I am of course talking about Dark F****** Calling, which I will refer to as DFC for the rest of this post. A skill that needs a very, VERY important change to be made to it, for reasons I'll be getting into. The "DFC" is to differentiate it between disconnecting, which is a very different problem, and to troll people who are into loli characters. Yeah, I went there. Come at me.


Scenario: Steadfast Black Knight and his partner, Glass Cannon Gunner/Rogue are in a party and go to Tannis to fight beasts, spawning on the opposite ends of the battlefield. The two begin by moving closer together so they can concentrate their attacks and drop the beasts quickly, but due to the terrain are not yet beside one another by the time DFC begins. While ordinarily, Incognito would mean they'd charge towards the Black Knight, Dark Calling is an action with a range spanning the entire battlefield, allowing the three beasts so teleport straight towards the gunner/rogue and spam Black Roar. "Okay, fine, Roar doesn't do all that much damage, even a glass cannon can take a few roars." Except Roar jacks their attack up, and DOES NOT COUNT AS AN ATTACK, MEANING THEY CAN IMMEDIATELY DFC TO THE GUNNER AGAIN, EVEN IF IT RUNS AWAY AND HIDES BEHIND IT'S FRIEND. Without fleeing as an option, the gunner has one choice: "Do I sit here and attack twice, and die, or do I run and die tired?"

There's no defense besides raw numbers. There's no kiting, there's no keep away, there's no strategy at all. You either tank or you die, end of story, goodbye, see you. And I'm seeing it more and more with the mountain raid. There'll be that one utility/support character or maybe someone lower levelled, etc. DFC ganking. No keepaway, no kiting, just raw numbers or death.

The change: Obviously, Dark Calling was added as a failsafe - if the town terrain made the battle impossible to resolve, the beasts would teleport. The problem is, they can teleport successively since a basic attack is the only thing that counts towards "If it hasn't done X in X many turns." Dark Calling is important, and can't be removed. But what absolutely NEEDS to happen is that Black Roar needs to count as an attack towards preventing DFC Spam. It also needs to prioritize characters without Incognito if someone DOES have it.

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  Afterlife for more serious RP situations
Posted by: Snake - 05-28-2017, 07:14 PM - Forum: Suggestions - Replies (2)

((Moved my post to Suggestions.))

I still think the easiest solution to this would be an fantasy afterlife system for this. The game was made on the rule of thumb in consent, why can't it apply to the game mechanics itself?

Fights are separated between Lethal, Serious, Spar and Training.

Whenever you are defeated in a Lethal fight, a bleeding skull icon appears above you to symbolize that you are dying. Main Class curates can click this skull to attempt a revival on you. While you are dying, you get 'frozen in place' and they have 5 minutes to revive you. (This is mostly so you can RP your death or something before parting ways to the otherworld, or to give people time to save you.)

If you are a Vampire or Lich, you're sent to the Oblivion, where you should wait 7 in-game days to resurrect at the Nameless Shrine's cavern. Or 1 in-game hour, if you are a Lich. Vampires defeated with their Essence at 0 will be killed normally and will have to go through the same ordeal as mortals.

After the time runs out, you get a message prompt asking if you are ready to be sent to limbo yet (I have SL1 in mind here, and I still love the concept behind it), if you press 'no', five more minutes of wait are added, but if you press 'yes', you'll be off to the otherworld, where you have to work your way, as a Soul, to restore your body back and return to the Living Realm of Sigrogana, trying to convince Enma that you shouldn't be dead yet.

You start your journey back to the living realm in the depths of the underworld, all fucked up for short. While you are dead, you'll be permanently cursed by every Curse skill available for a Hexer, upon entering combat. And your equipment will be temporarily locked as you have to walk through Lazarus, fighting some other corrupted spirits (or fleeing from them, if you can't fight) to restore your condition by finding the Devil Trees, and stealing one fruit from each of them. Each fruit will restore one slot of your equipment and cure you from one curse. This part I would suggest to make it a big nuisance that depends on extreme RNG. Such as a lot of 10% chances or something unfun like this.

Once everything is done and cured, you'll have Enma's appreciation and he 'might' give your body back for amusing him. (Maybe after fighting a pretty hardcore boss of some sort?) and once the body is back, you can walk your way out of Lazarus, towards the only accessible part for the whole populace of Sigrogana, as it's hinted, that is protected by Reapers. And from there onwards, those Reapers might be either IC or just more NPCs trying to keep you from going out of where you belong. (Reaper race when.)

If everything is done right, you'd be back to the living realm in no time. (Just being optimistic. Of course there should be some pretty hardcore difficulties to go back to life like this.)

This could make death be semi-serious, in a way, while being consensual.

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  Gold-tier eyesore [Golden Eyes bug]
Posted by: Snake - 05-27-2017, 10:04 PM - Forum: Bug Reports - Replies (6)

[Image: fef5c14dea444f94abd59c3c455fcfef.png]
[Image: 44b4d70d6258425285a2e90c88d2ff67.png]
[Image: 41bef960116b47cda95ea6f918d092ad.png]
[Image: d1c6b185d9bb419ab8d4dc51a63a5599.png]

Something wrong is not right here. Probably tied to that last Golden Eyes fix?

Kaelensians can be blinded, even if at 20+ scaled SAN. The passive says they gain immunity to it, like Glykins completely not getting inflicted with Poison.

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