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The Front Lines |
Posted by: Egil - 02-24-2017, 07:58 AM - Forum: Character Biographies
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The ground has been sanguine for days now. Flesh adorns it like pizza toppings, placed erratically in intricate patterns by Fate's hands. No one can tell you why it was like this. Death was just as inexplicable as life, and it came for some messily. The gleam of the evening sun on the lakes of blood was Mercala shaking hands with Huggessoa and declaring that this cycle of creation and destruction was acceptable.
A pair of beasts flutter down through the sky like dancing flames. One is a grotesque, grey creature with appendages adorned with wings and a wide maw. The other is but a man, flawed yet determined to live. Roars echo across the previously silent plane. Explosions paint the heavens in hues of orange. When they finally hit the ground, the both of them sank into one of the larger puddles of liquid life. If there was a victor, it was surely The Gods themselves.
For this, too, was Mercala shaking hands with Huggessoa--- the age-old struggle between life with anti-life that a mere mortal seemingly had no chance at ending.
Eventually, the man rises up from the lake of death covered in gore. He trudges through the muck until he finds solid ground, and then begins to wander amidst the carnage. The corpses of ally and enemy alike are ignored without much of a glance. It was nothing new, and there was likely nothing to be had from looting. The people of this land generally enjoyed the war weapons of old, that of which this man wasn't adept at.
However, when he comes upon a half-dead beast chewing on a warrior that is surely an ally, the man reaches down to retrieve a bloodsoaked glave. It is heavy in his hands, bearing the weight of many lives upon its' handle. The man strides forward, driving this great metalwork through the creature's face just as it notices him. It immediately convulses, pulling the weapon away from the man and moving in such a wild fashion that it would be difficult to fell with bare hands. Thus, the man brandishes a dagger and finishes his business with it within a single, almost eternal, minute.
The man kneels, breathing heavily. His body is weary, his spirit desiring rest. A voice rings out just as the sun begins to set.
"... Hey... come hither, brother..."
The call is answered, the man ambling over to the very same body that had been in the process of being devoured. One of the warrior's horns is missing, and her right arm has chunks missing out of it. Beyond that, it seems like her body is bruised and beaten up all over... and yet, she has a demon's grin on her face.
"... Ha... well... even without a Crown... I'll still call you brother..."
There is not much clean cloth to work with, so the little that the man can come up with is used to bandage the warrior's right arm. A concoction is consumed by the both of them, and the man forgets his exhaustion. Some other supplies are either discarded or eaten. By nightfall, he is traveling with the warrior on his back, the pair traveling aimlessly.
They remain quiet in order to avoid being attacked, the only sounds leaving them being heavy breathing and the occassional pained cough. They stop seldomly, the man desiring to manage his focus properly and not succumb to a rest that he may not wake from. Once the sun rose again, however, it was clear that they had long since abandoned that damned battlefield, and were heading in a direction that they both recognized--- one without nightmares ahead.
"We'll encounter the Second Order's soldiers soon... we surely will, brother!"
The man doesn't respond, marching on.
"Once we do, we can take back the land that we've lost... It'll be a great retribution, brother... Zera willing, I will carve out this scourge from our soil... and honor the dead... my ancestors... my House!"
The sun rolls across the sky like a marble sinking through honey.
"Hey... brother... it feels like the night will never end, huh? I can't wait for the sun to rise... to feel its' warmth on my back... ha..."
There is nothing the man can do. He is but a human who can only take away life. If he had the power to give life, he would surely use it now. Instead, his troubled heart ached faintly as the warrior gradually grew silent once more, and didn't speak again.
By the time the man does stumble upon the army that he is searching for, he is more akin to a casket bearer than a savior. The body is taken from him, a circle of various people gathered around it as many openly cried out for Zera's blessings and declared that they would seek revenge... and yet, the man is barred from entering, made to wait outside. He is unwanted filth, discarded trash from another land. He is lucky to not simply be put down. If the man feels anything about his treatment, it is hidden behind his steely visage. Eventually, two tall, well-dressed men approach the man, who has since been lingering on the edge of their camp for an hour now, reeking of death and on the verge of passing out.
"What is your name, mongrel?"
No response is given. The dominant of the pair grows visibly more enraged than he already had been. The other warrior quickly intercedes.
"Perhaps he doesn't understand our tongue, m'lord?"
"Then he is utterly useless. All he's good for is meat to feed our mutts."
"It's clear that he fought in Zera's name, though, and even carried Fourth Princess of House Echor all the way from the front lines before her body could be defiled by the enemy. It would not sully your pride to show him mercy."
A grunt is made by the angrier warrior, followed by an intense glare that threatens the man with a mere glance.
"Speak, then. I'll give you shelter, ale, and whatever else that is reasonable that you desire, if you can speak it to me, dog."
Silence follows for a few moments. Then, a raspy, incoherent response dribbles out.
"Speak up, mongrel!"
A heavy exhale flows from the man. Then, a flask is shakenly retrieved from the man's waist and brought to his lips, stale water rejuvenating him gradually. As he clasps the flask back into place, the man gazes up at the sky. Unlike in days previous, it isn't filled with dark clouds and a dark orange tint. It is blue and peerless, ordinary birds floating by as if they belong here. The sight makes it clear that he isn't trapped in some hellscape but, instead, still within the same world that he had been born into.
When he finally returns his attention to the warriors standing before him, a determined glint manifests in his tired, wary gaze, and butchered Alstalsian is thrown out.
"... bullets... please."
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Unlimited Lore Questions! |
Posted by: Egil - 02-24-2017, 06:12 AM - Forum: Suggestions
- Replies (2)
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In order to avoid needlessly repeating the same questions (or worse, Dev giving two answers for the same question because it was asked again a year later), I think that it'd be cool if someone gathered all of Dev's answers to lore questions and dumped them into a single pinned topic. It's easier to Crtl+F for keywords through a single topic to make sure that one's question hasn't already been answered than to sift through over a dozen topics, anyway.
I can do it myself, if Dev/the GMs think that it's a good idea.
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Security Alert |
Posted by: Zakizo - 02-24-2017, 05:43 AM - Forum: Fruity Rumpus General
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tl;dr Change all of your passwords everywhere in the list below immediately.
https://github.com/pirate/sites-using-cloudflare
Information has been passed on (via Discord for me) that a large amount of personal information may now be compromised.
Quote:Cloudflare, one of the largest CDN providers that power a huge number of highly popular websites, has been affected by a severe bug that exposed the raw contents of Cloudflare server memory to the public.
A principal engineer at Cloudflare stated:
"Memory leak" in the title is misleading. This is memory disclosure, and it’s easily one of the worst security incidents of all time. What is here is disclosure of arbitrary encrypted data (but the plaintext is disclosed), for millions of domains. That data, which could include passwords, credit card numbers, and other secret data, is now sitting in caches distributed all over the world. You can even query some of it from Google right now. Simply awful.
More info on this here:
https://blog.cloudflare.com/incident-rep...arser-bug/
Notable affected sites I feel I should mention here include Discord, Reddit, and Crunchyroll, which are present on the provided list.
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Lantern Bearer Rework! |
Posted by: Egil - 02-24-2017, 03:56 AM - Forum: Balance Fu
- Replies (16)
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I believe that other classes (namely, Evoker and Magic Gunner) have the 'multiple elements' theme downpat and are much more effective at it than Lantern Bearer. Thus, LB has become one of the most sparingly used classes, seldom used outside of gimmick builds. I would like to change that. So, this is a rough idea of what I think that an modern version of LB might look like! If icons are needed, I can try and help make them! Criticism is appreciated! (Did I mention that these concepts/numbers are rough? Take them with a grain of salt!)
"dat boi"' Wrote:Theme: Fire/Light
Bonuses: +1 Str, +1 Res, +2 Vit, +2 Fai
Move: 5
Offensive:
Tower of Embers!
Create a vortex of swirling flames around any enemies caught within your lantern's light, tearing at them with raw heat. It can also inflict Blind for 3 rounds on those enemies.
[3M]
Rank 1: 30 FP, 70% Fire ATK, 70% Light ATK
Rank 2: 28 FP, 80% Fire ATK, 80% Light ATK
Rank 3: 26 FP, 90% Fire ATK, 90% Light ATK
Rank 4: 24 FP, 100% Fire ATK, 100% Light ATK
Rank 5: 22 FP, 110% Fire ATK, 110% Light ATK
Inversion!
Elementals burst forth from your lantern, invading the bodies of enemies standing within your lantern's light to wreck havoc! This spell saps X amount of focus (X = Eternal Flame Rank * 5) and has a chance to inflict Interference for 3 rounds on affected foes.
[4M]
Rank 1: 45 FP, 120% Light ATK
Rank 2: 42 FP, 140% Light ATK
Rank 3: 39 FP, 160% Light ATK
Rank 4: 36 FP, 180% Light ATK
Rank 5: 33 FP, 200% Light ATK
Defensive:
Kneel!
A Lantern Bearer usually stands at the back of a battle, urging on their allies from behind. Those truly dedicated to a cause will take risks in order to obtain victory. Embue your comrades with elementals, triggering a (20% + Scaled FAI%) chance to divert certain ill omens that they're afflicted with to yourself and give them an immunity to being cursed for three turns. This increases the duration of said ill omens by one round.
[4M, 6 Round Cooldown]
Rank 1: 20 FP; Imagin's Despair, Noshika's Famine
Rank 2: 25 FP; Strangling Etacof, Fellel's Fumble
Rank 3: 30 FP; Hellflame Uorate, Crippling Muysig
Rank 4: 35 FP; Llunel's Decay, Frailty of Crewda
Rank 5: 40 FP; Menov's Fang, Plisfa's Masochism
Crusade!
Elementals are directed towards comrades basking in your lantern's light. Any comrades who have weapons equipped that possess a Fire Weapon Type will recieve Holy Rage for three rounds, which adds on damage in the form of Light Magic onto any basic attack made with such weapons. This bonus damage is equal to a % of the Lantern Bearer's Light ATK. If the weapon is a gun, the damage is divided equally amongst all rounds.
[3M]
Rank 1: 16 FP, 20% Light ATK
Rank 2: 24 FP, 40% Light ATK
Rank 3: 30 FP, 60% Light ATK
March On!
A Lantern Bearer must light the way for those who come after them, marking the path to victory with a blazing fire. Sacrifice all of the elementals currently within your lantern and make it unusuable for the duration of this battle in exchange for restoring the FP of your comrades by 2x the % of health you are missing when this skill is used and applying the Infernal Journey buff to them for two rounds, which boosts their Critical Damage by a % of the Lantern Bearer's Fire ATK and Critical Chance by a % of the Lantern Bearer's Light ATK.
[6M, Eternal Flame deactivates and cannot be reactivated this fight]
Rank 1: 50 FP, 25% Fire/Light ATK
Rank 2: 58 FP, 50% Fire/Light ATK
Rank 3: 66 FP, 75% Fire/Light ATK
Rank 4: 74 FP, 100% Fire/Light ATK
Support:
Encouragement!
Lantern Bearers are meant to inspire hope in others. Those within the illumination of your lantern are embued with more willpower and faith that remains unless they are not within your lantern's light at the end of a round or your lantern's light dies out.
[3M]
Rank 1: 20 FP, +1 WIL/FAI
Rank 2: 15 FP, +3 WIL/FAI
Rank 3: 10 FP, +6 WIL/FAI
Rank 4: 5 FP, +12 WIL/FAI
Hollow Muse!
Warmth flows forth from your lantern like water, offering aid against the forces of the world that attempt to steal your comrades' warmth. This effect remains until they are not within your lantern's light at the end of a round or your lantern's light dies out.
[3M]
Rank 1: 25 FP, +5% Ice/Darkness Resistance
Rank 2: 22 FP, +15% Ice/Darkness Resistance
Rank 3: 19 FP, +30% Ice/Darkness Resistance, cures Frostbite
Provoke!
By guiding one's elementals into the hearts of your comrades, you can spur the fires of their souls into roaring infernos! Increase an ally's Status Resistance by a % of your Fire ATK, which only vanishes if they stray too far from your lantern's light by the end of a round or your light dies.
[3M]
Rank 1: 12 FP, 25% Fire ATK bonus +5 Scaled Strength
Rank 2: 14 FP, 50% Fire ATK bonus, +10 Scaled Strength
Rank 3: 20 FP, 100% Fire ATK bonus, +15 Scaled Strength
The True Light!
Inspire a comrade to believe in something greater than themselves--- or, atleast, to have more faith in their friends. Comrades within the glow of your lantern gain immunity to certain debuffs, which only ends if they aren't within your lantern's gaze at the end of a round or the lantern's light dies.
[3M]
Rank 1: 35 FP, Fear
Rank 2: 34 FP, Interference
Rank 3: 33 FP, Silence
Rank 4: 32 FP, Burn
Rank 5: 31 FP, Poison
Utility:
Eternal Flame!
A magical flame that resides in the lantern of the Lantern Bearer. It makes Lantern Bearer spells possible and draws upon both one's faith and the fires of one's very soul in order to manifest miracles. If Lantern Bearer is your Main Class, Eternal Flame is always active as long as it is equipped and boosts your FAI by a percentage of your WIL. If it is your Sub Class, you must activate this skill, it is active for only X rounds (where X is the rank), and you do not get a FAI bonus.
Rank 1: 18 FP, 5% WIL
Rank 2: 16 FP, 10% WIL
Rank 3: 14 FP, 15% WIL
Rank 4: 12 FP, 20% WIL
Rank 5: 10 FP, 30% WIL
Passive:
Raging Flame!
A True Lantern Bearer doesn't flee from danger, embracing it instead. You gain +1% Status Infliction for every %1 of Health you're missing.
Rank 1: Learn skill
Rank 2: This skill does not take up a Skill Slot
Engulfed!
At the end of a round, if you have not used Movement or Skip, you gain bonus resistance towards the last type of damage you took, equal to 50% of Scaled Willpower, that lasts for a single round.
Rank 1: Learn skill
Rank 2: This skill does not take up a Skill Slot
Searing Hatred!
You may invite more elementals to inhabit your lantern, causing enemies that find themselves basking in its' light more susceptible to the heat.
Rank 1: -5% Fire/Light Resistance
Rank 2: -10% Fire/Light Resistance
Rank 3: -15% Fire/Light Resistance
Hardened Resolve!
The elementals that inhabit lanterns ward against certain powers. Against those with Void Energy and Rage Energy (and as long as you don't indulge in either), you have a chance to inflict Burn Lvl X (5*Rank) if the round ends with them basking in your lantern's light and you recieve a bonus to Fire ATK based on Rank.
Rank 1: +2 Fire ATK
Rank 2: +4 Fire ATK
Rank 3: +6 Fire ATK
Rank 4: +10 Fire ATK
Innate:
Warding Light!
A protection against magic that one's lantern leaks. Increases RES passively. If at max Rank, RES is further increased by +1.
Rank 1: +1 RES
Rank 2: +1 RES
Rank 3: +1 RES
Rank 4: +1 RES
Rank 5: +1 RES
Farlight!
The Lantern Bearer develops a better relationship with the elementals, allowing their lantern to project its' light further and increase the reach of all Lantern Bearer spells and bonus effects.
Rank 1: +1 Additional Range
Rank 2: +1 Additional Range
Rank 3: +1 Additional Range
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Dungeon black screen to char creation bug! |
Posted by: Krymore2 - 02-24-2017, 12:28 AM - Forum: Bug Reports
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Well, whilst wandering through a level 70 castle dungeon, we recieved a strange bug when we arrived at the final floor, First. we got into a fight on that final floor, after the fight, all the mobs, armors, doors, GONE, as if some angry GM had come to punish us. so like normal people we plumed out and re-entered to try again. This is where things took a "darker" turn. When we arrived at the final floor... THE SCREEN WENT BLACK FOR THE ENTIRE PARTY. Say did not work, Emote did not work, LOOC did not work. global OOC however did. We all relogged and were sent to the char creation area. as seen in this lovely link. http://prnt.sc/ecn0uy when we worked up the courage to step through the portal of the unknown, the entire dungeon was gone. never to be heard from again.....
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Making the World Breathe Again |
Posted by: catabur - 02-23-2017, 03:30 PM - Forum: Suggestions
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One of the things that I really liked is how Air and Marisa reacted differently to you depending on your race (and it's cute to see Marisa get all flustered from seeing a catperson's fluffy ears). The sad part is that it's not really updated and no one else really has feelings on your race. I don't think Nagas are standard fare, after all.
And then only a few NPCs say anything about "Recent Events", none of the new ones not really saying anything. I feel like Air could go in a bit more about the Cellsvich Attack for the new players, or just have some NPC guard in Cells talk about it. And more people could react to it instead of the generic, "I don't have much to say about that..." Hell, they could even talk about different recent events, like Voilegard's strange founding and some other GM events.
Not to mention more NPCs would be great. Chaturanga is practically a ghost town. Oniga actually has a decent amount, but we could do with more shady fellows (ala yakuza) at night. Maybe a few in Law's End. And then new NPCs for the recently-named Voilegard. I don't know how possible it'd be to have NPCs walk up to your Camp Site on the Overworld, but it'd be meat.
So, to sum this short post up:
New NPCs
More NPCs That React to Race (plus plz update Air for Naga, it took awhile to make their icon )
Update Old NPC Text
It's pretty minor compared to classes and stuff, but I think one of the most important part of games like this is making sure the world feels alive not only through lore-abiding PCs, but also NPCs.
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Permastun [Stun bug] |
Posted by: Snake - 02-22-2017, 08:40 PM - Forum: Bug Reports
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Stun is permanent for some reason and is not going out on your next turn, like it was intended to so that means you have 50% damage reduction forever while the status doesn't expire. In which won't expire ever until the enemy 'wakes you up'.
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