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  Hocus Focus
Posted by: Soapy - 04-24-2017, 02:38 PM - Forum: Suggestions - Replies (3)

Could items be generated with the boss enchantments (Volcanic, Gigantic, Mutation, etc.)?

I feel like it'd spice things up a little for people that don't have access to everything.

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  Vampires Silvermist
Posted by: K Peculier - 04-24-2017, 07:24 AM - Forum: Balance Fu - Replies (8)

Silvermist as it stands now for the SOLE 'effective' healing skill for Vampires which consumes essence is awful when compared to traditional healing methods.

If the main source of power of how vampires are about absorbing and stealing essence, why is using said essence on a vampire less effective than the almighty PR-HI Potion which restores 50% of your HP which is absolutely ridiculous on its own already since you can stack an infinite number of these potions.

A vampire cannot abuse the 50% heal and silvermists is nothing compared to that. Considering the fact that silvermists only has a set amount of uses depending on how much essence you have, makes it even more glaring at how terrible of a heal it is compared to a PR-Hi potion.

Can we please change silvermists to drain a set amount of essence, perhaps 100 in order to heal 50% of their hp?

And before we go on the delicate talk about vampires being 'broken' or 'overpowered'. I ask that we discuss that in an orderly manner instead of simply saying it's overpowered without any clear evidence.

Thanks.

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  Bunny Stomp!
Posted by: Autumn - 04-23-2017, 06:40 AM - Forum: Suggestions - Replies (4)

A spur of the moment thought, mostly with kick build leporidae in mind, since they don't get much love.


I thought the following changes would offer Rabbit Leap more synergy with some setups, and also be realllly fun to boot.

Rabbit Leap is changed to be able to target enemies alongside blank spaces, when the leporidae lands on an enemy they will deal unresistable blunt physical damage equal to 75% of their scaled SAN, afterwards they will leap 1 square in front of the target, remaining airborne.


This would make Rabbit Leap synergize very well with skills such as wazabane, sky chariot and axe kick, and overall just be very fun to play around with, what do you think?

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  Kounen-jip
Posted by: Autumn - 04-23-2017, 06:20 AM - Forum: Bug Reports - Replies (1)

Kounenjin's 'crimson lotus' hidden cut passive doesn't seem to work at all, tested using a kounenjin with the potential unlocked.


It will just do the normal hidden cut passive, dealing slash physical damage and only showing the blood animation.

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  Noble Axe needs nobility. (Noble Axe additional effect)
Posted by: Snake - 04-22-2017, 09:56 PM - Forum: Balance Fu - Replies (5)

Can Noble Axe have a (UL * 2)% chance to reduce Stalemate/Eviter's damage reduction to 0%, but only when attacking from the front (Effect chance is doubled if your party does not outnumber the enemy's)?

You see, attacking anything from the front is already a giant gamble against Duelists/Soldiers (when you put Parries, Flottement and Cobra in account), so why not?

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  Shaelshank Redemption
Posted by: MakeshiftWalrus - 04-22-2017, 02:53 PM - Forum: Bug Reports - No Replies

Shael keeps spamming his quote for the player being in his way.

[Image: HoK15f9.png]

This should probably be removed now that he isn't moving around.

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  Trade Notifications
Posted by: Trexmaster - 04-21-2017, 09:15 PM - Forum: Suggestions - Replies (3)

When requesting a trade, could there be a similar notification for the person sending it (akin to party invites)?

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  Youkai Stacking
Posted by: K Peculier - 04-21-2017, 11:21 AM - Forum: Bug Reports - Replies (4)

You can stack one youkai inside yourself if they end their turn next to you. Just move inside the summoner. Although I'm sure there's a good reason for this. You can abuse this with the overpowered class (worse than hexer!) called tactician.

1. Put formations
2. Stack Youkai in you.
3. Profit from formations counting it as in the tile.

Now at first its not too scary. But what if there were 3 summoners (lolsummoners) that stacked youkai in them? It would count as 6 tiles worth of people!

Also evidens. I'm using a white spirit for volley formation so I got 30 crit per mob on the tiles. You can see the ice dragon inside the prinny.

[Image: ZrkXr4i.png]
[Image: mAVQI8R.png]

Tactician buff when. I'm shooting myself in the leg here for attention to tactician ;-;

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  Get up with the sickness (PR-Hi potions)
Posted by: Autumn - 04-20-2017, 07:01 AM - Forum: Balance Fu - Replies (14)

Could PR-Hi potion give 8 rounds of potion sickness instead of 5 rounds? depending on who you are facing in a serious fight, 5 rounds could easily pass for someone turtling it out.

I'd like for PR-hi potions to stay as a lasting impact to serious fights to sort of different them from regular spars, and give meaning to crafting them, but also they do need to be hit a little bit, I think extending potion sickness is the way to go here, and possibly some other form of downside if someone can figure one out.

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  Ranger Danger
Posted by: Soapy - 04-19-2017, 12:49 AM - Forum: Balance Fu - Replies (18)

With cross-map magic now being limited to Invocations, and battle maps being smaller, can bows be made slightly more reasonable?

[Image: bOOgg6h.png]

Farshot penalty is negligible or even non-existent with Guile, and Bow of the Green Forest is 50% SKI/50% GUI, so I don't think that's a valid point.

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