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  The dead sickness of the dead [2 in 1, Fever bug and Vampire getting sick bug]
Posted by: Snake - 02-16-2017, 02:28 AM - Forum: Bug Reports - Replies (3)

[Image: e1bee74d42d249a28a0aad260972cf1a.png]

Treated wounds will still make you get fever.

Fever affects Vampires, even though they're supposed to be resistant to illnesses. (Or maybe I misread it, being resistant and immune might be two different facts. That is up to you to decide.)

I presume this might also happen to other races which are by logic immune to it (such as Mechanation, for example), but it's just a speculation.

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  Nostalgia?
Posted by: Link - 02-16-2017, 12:45 AM - Forum: Fruity Rumpus General - Replies (2)

Hello all! Some of you might not remember me and some might but my name is Link and I was very involved when DME was still around. It's been...holy cow over 11 years since that game came out and about 6 years since it's death. I recently wanted to get back into the BYOND community but found out it's silent now...nothing was as it used to be and that's a shame since in my youth i found refuge here in this world.

Anywho, just wanted to stop by and say Hi! lol I might log into SL2 again and see what skeletons are in my .sav file in this PC.

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  Volcanic Seed Drops (QUE)
Posted by: Trexmaster - 02-15-2017, 07:51 PM - Forum: Bug Reports - Replies (2)

Ever since drop rates were boosted on boss catalysts, I've noticed I never really saw Volcanic Seeds drop nearly as often. It's hard to say if this is just RNG consistently screwing me over, but I think I've killed enough Lava Slimes to say just maybe the drop rate for them isn't as high as it's supposed to be.

So the question is: is the drop rate on Volcanic Seeds at what it's supposed to be? (level/5%, always in drop table).

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  Snake Donations [Argentyle Blessings]
Posted by: Snake - 02-15-2017, 07:11 PM - Forum: Suggestions - Replies (3)

Can we get the Argentyle Caves to work like Hikari, where the duration goes up if you donate a fat sum of murai?

I mean, when you get in there, and try to get out, you already lose like 10 rounds of the blessing by just fighting snakemen, so it becomes useless outside that dungeon, when you try to use the blessings to get out alive from a Crypt packed with Bargheists, for example.

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  Adaptable Humans
Posted by: Kameron8 - 02-15-2017, 07:54 AM - Forum: Balance Fu - Replies (13)

Several races gain disproportionately little benefit from Sanctity. Several threads came up on this in a broad sense, but since they've accomplished so little I've decided to zero in on one race in particular.

I suggest Humans, who are supposed to be the most common race, gain the following benefits for 'Quick to Master'.

Quote:Old: Humans live in a world where they must constantly adapt to situations and circumstances they find themselves in, which makes them more versatile than other races. They gain +2 class skill points for every class.
Quote:New: Humans live in a world where they must constantly adapt to situations and circumstances they find themselves in, which makes them more versatile than other races. They gain 2+Scaled SAN/5 class skill points for every class.

This would give Humans the ability to do things other races can't. Right now, they are the equivalent of humans in Dragon Ball Z: racially inferior.

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  Sanctity and corrupted
Posted by: Autumn - 02-15-2017, 07:44 AM - Forum: Balance Fu - Replies (9)

Can corrupted stop gaining sanctity from Aptitude? Seeing as how sanctity shanks corrupted races in the leg, and also that aptitude is a somewhat popular stat for just about anyone, considering it helps leveling and makes stat allocation so much easier.

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  The plainest race (Imperialist Icon)
Posted by: Autumn - 02-15-2017, 03:19 AM - Forum: Bug Reports - Replies (1)

[Image: 6e6e877b6c.png]

The Imperialist's race icon is missing from the character menu, race board works fine though.

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  Dead man walking [Geist Schritt (Drei) bug]
Posted by: Snake - 02-15-2017, 01:24 AM - Forum: Bug Reports - Replies (2)

[Image: 2616ca86e2bf4a53aa6064d4d67566d1.png]
[Image: 22c56fc8f99240559f9052cf24df0fe8.png]

GS (Drei) targets dead people, as well as a lot of things such as ranged basic attacks or even Quaking Shinken.

Can dead people become untargetable if possible?

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  Useful sound effects for Naga
Posted by: Snake - 02-14-2017, 11:56 PM - Forum: Submissions - Replies (1)

Following this post here: http://www.neus-projects.net/viewtopic.p...amp;t=4476

I'm sending those, even if my rework's suggestion doesn't go through, still something.



Attached Files
.zip   moresnekstuff.zip (Size: 77.41 KB / Downloads: 445)
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  Snake Ankles [Naga's Wrap rework idea]
Posted by: Snake - 02-14-2017, 11:56 PM - Forum: Suggestions - Replies (3)

Can 'Wrap' from Naga work like, the same as Grapple? It doesn't make sense for it to work like the Corpse Hand's restrain.
And the way it works right now is a bit silly, since you bonk someone with a weapon and hold them by their ankles, while you are able to roam around.

But I had an idea while thinking about it, a way to make Nagas have something more unique and different than Doriads, there goes:

========================================================================================================================
Short introduction of the reworked Wrap:

Wrap will be a Damage Per Round skill, which will thematically cover some flaws Immobilize have, due to it's new debuff effects. It will be a decent tool in the Naga's arsenal, while being unique on it's own. So, enough talk:

Wrap

Cost: 0 FP / 3M
Target: Enemy Only
Area: Single

Performs a grapple attempt on an adjacent enemy. If it succeeds, it will apply Wrapped, which will damage them in the end of every round by Character Level + Scaled SAN. Wrapped enemies have a chance to be silenced. If the duration of Wrapped is 1, Wrap will deal an additional of Scaled SAN to the final crush's damage and apply Flatfoot. (LV = Scaled SAN)


========================================================================================================================
What 'materials' we'll need:

> Wrap will need a 1 round cooldown, sort of like Setting Sun.

> A new debuff called 'Wrapped' for the enemy, and 'Wrapping' for the Naga. (We will need some new debuffs because Immobilize won't do most of this skill's 'trick' by itself.)

> 'Wrapped' /'Wrapping' are enhanced, more 'damaging' versions of Immobilize. And their effects are:
- Grants immunity to Airborne infliction, while the debuff is active.
- Makes it unable to use movement or movement skills.
- Makes it unable to activate Evasion or proc Snake Dancer.
- Makes it unable to cast Invocations.
- Makes it unable to use the Boxer skill: Grandupper.
- Makes it unable to use the Naga's innate skill: Wrap.
- Makes it unable to use the Naga's innate skill: Coil.

========================================================================================================================
As for how it will work:

> You use 'Wrap' on a target at 1 range.

> A special status infliction check is made:
'Naga' (Status Infliction + Scaled SAN)
vs
'Target' (Status Resistance + Scaled CEL/2 + Scaled GUI/2)

> If they win:
'Naga' has coiled their tail around the 'Target''s body!
-- You inflict 'Wrapping' on yourself and 'Wrapped' on the target for 2 (+1 per 20 SAN) rounds.

> If they lose:
'Target' has avoided the 'Naga''s attempt to wrap them!
-- Nothing happens, they won't be able to spam due to the round cooldown.

========================================================================================================================
Secondary effect:

At the beginning of each round, if the enemy is inflicted with 'Wrapped' by you and if you are inflicted with 'Wrapping', the Naga tightens the hold, attempting to crush their opponent, dealing (Character LV) + (Scaled SAN) Blunt magic damage that ignores armor. While attempting to Silence the victim. (Luck-based chance. Duration equal to Wrapped enemy's duration.)

'Naga' tightens the hold!
'Target' takes 'X' blunt physical damage!


PS: The secondary effect will only happen if the Target is inflicted with Wrapped, and within 1 range of you.

========================================================================================================================
Bonus effect:

If the duration of 'Wrapped' is at '1 round' left (i.e, if the enemy doesn't get rid of you or manages to break free), the last crushing damage will do an additional of (Scaled SAN) magic damage and inflicts Flatfoot LV (Scaled SAN) for 3 rounds.

'Naga' tightens the hold with an inhuman force!
'Target' takes 'X' Blunt physical damage!


========================================================================================================================
Counterplay:

If the Wrapped enemy is not valid for the secondary effect. (i.e, they're not within 1 range of you). Both your and their Wrapped/Wrapping debuff effects are removed and a cooldown of 5 rounds is added to 'Wrap'.

They're in melee, susceptible to damage and unable to move away, like you are. That's already enough counterplay if they are a Mage or Ranged classes.

========================================================================================================================
Math reference time:

> Skill Damage = (Character LV) + (Scaled SAN)
-- If you are inflicted with Wrapping, and the enemy is inflicted with Wrapped within 1 range.

> Skill Bonus Damage = (Character LV) + (Scaled SAN * 2)
-- If you are inflicted with Wrapping, and the enemy is inflicted with Wrapped within 1 range, and the duration is 1 round.

> Silence = Status Infliction vs Status Resistance.

> Flatfoot LV = (Scaled SAN).

========================================================================================================================
Extra:

The 'Skill Bonus Damage's sound effect could be a slowed version of Banquet's 'bite' effect, or the bone-breaking sounds I'll be sending, along with the 'snake bind' sound effect to be substituted or added on the blunt damage per round.

The sound effects for this are here: http://www.neus-projects.net/viewtopic.p...amp;t=4477 for the sake of a more organized post.

This can also be used for Dancing Lantern's Strangle.

Dev, don't worry about copyrights, everything I got here is for fair use, these ideas are the only way I can contribute to the game, so.

I'd love to see this implemented if you can!

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