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  YENTEN - Invisible Cards
Posted by: K Peculier - 02-08-2017, 05:35 PM - Forum: Bug Reports - Replies (5)

You can't play Yenten and discard card because the cards you are dealt are invisible. This has been a thing for a long while. I need to feed my gambling addiction.

How to replicate: Play Yenten and draw cards.

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  Battle Mode Style: Unpredictable
Posted by: Sawrock - 02-08-2017, 12:22 PM - Forum: Suggestions - Replies (9)

This suggestion is an idea for a new toggle/style of combat: Unpredictable! If implemented, it would prevent the Attack Forecast showing hit rate, critical rate, and damage potential when selecting a target for attack. Instead, results based on the rolls/size of the hits/attack would be displayed, as such:

Hit/Miss Rate Messages
This are the messages that will display when attacking someone with a basic-attack style attack. Note, the first underscore is for the attacker's name, the second underscore is for the target's name, and the third underscore is for the weapon's name.
Miss by 50 or more = _ attacks _ with _ and completely misses!
Miss by 40 to 49 = _ attacks _ with _ and significantly misses!
Miss by 39 to 30 = _ attacks _ with _ and considerably misses!
Miss by 29 to 20 = _ attacks _ with _ and misses!
Miss by 19 to 10 = _ attacks _ with _ and barely misses!
Miss by 9 to 1 = _ attacks _ with _ and narrowly misses!
Hit by 1 to 9 = _ attacks _ with _ and narrowly hits!
Hit by 10 to 19 = _ attacks _ with _ and barely hits!
Hit by 20 to 29 = _ attacks _ with _ and hits!
Hit by 30 to 39 = _ attacks _ with _ and accurately hits!
Hit by 40 to 49 = _ attacks _ with _ and precisely hits!
Hit by 50 or more = _ attacks _ with _ and flawlessly hits!

Damage Amount Messages
This messages will show instead of the default damage messages. Note, percents are compared to total target HP. In addition, the first underscore is for the target's name, while the second underscore is for the damage element and type.
0 (exact) Damage = _ takes no _ damage!
Above 0 (exact) to 10% Damage = _ shrugs off the _ damage!
Above 10% Damage to 20% Damage = _ withstands the _ damage!
Above 20% Damage to 30% Damage = _ takes some _ damage!
Above 30% Damage to 40% Damage = _ takes a considerable amount of _ damage!
Above 40% to 50% Damage = _ takes a large amount of _ damage!
Above 50% Damage to 60% Damage = _ is assaulted by _ damage!
Above 60% to 70% Damage = _ is overwhelmed by _ damage!
70% to 80% Damage = _ is devastated by _ damage!
80% to 90% Damage = _ is demolished by _ damage!
90% to Below 100% Damage = _ is ruined by _ damage!
100% or more Damage = _ is defeated by _ damage!

Wound Levels
When someone is hurt by an attack, it will display an additional message directly behind the Damage Amount message. In addition, examining someone will show this message as well under their name. The percents are compared to their total HP. Note, Spellthief's Mysterious will prevent showing these wound levels on the character with Mysterious, except for the (Defeated) level.
100% HP = (Unharmed)
Below 100% to 80% = (Scratched)
Below 80% to 60% = (Harmed)
Below 60% to 40% = (Injured)
Below 40% to 20% = (Wounded)
Below 20% to Above 0% = (Severely Wounded)
0% = (Defeated)

Additional Ideas
-Not showing HP or FP to non-allied combatants, instead only showing the Wound Levels upon examination. Zerans, however, would be exempt from the FP portion of this.
-Oracles would, at the start of every round, gain a random, non-stealable status effect, out of three options: Predict Damage, Predict Hit, or Predict Critical; each option would show the relevant stat in the Attack Forecast. At the end of the round, the current status effect would be removed to be replaced with a different one next round.
-Weapon/Glove Enchants that would show one of the three Attack Forecast statistics. For example, the Guiding enchant (made with the Guiding Lens catalyst) would show Hit Rate, the Keen enchant (made with the Keen Eye catalyst) would show Critical Rate, and the Smashing enchant (made with the Smash Sibling catalyst) would show Damage Potential.
-An Armor Enchant that would show your Wound Level as Unharmed, despite enemy attacks, for the first three rounds (round 0 to 2) of combat. Upon the fourth round (round 3), the message "(User's) illusionary enchant has worn off!"

Thoughts, critique, and suggestions would be appreciated.

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  Transition Displacement
Posted by: Trexmaster - 02-08-2017, 11:43 AM - Forum: Beta Bugs - Replies (1)

[Image: 8abaf7d356.png]

When moving out of a map, like the Jammer Caverns or a Mage's Guild, you can end up displaced onto a tile adjacent to the exit of it. Seems to happen without fail if moving from say, the F5 shortcut to outside, resulting in you getting thrown into the eastern sea tile by the cave.

The above example happens if you only barely leave the first floor of the cave, leaving you on the top pixel or so of the Jammer Cavern. Then you can walk out into the ocean, or walk back down onto the correct tile.

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  Shael is very lost
Posted by: Trexmaster - 02-08-2017, 11:31 AM - Forum: Beta Bugs - Replies (1)

[Image: 949946b55a.png]

I don't know if this will occur when Shael is presented with a solid object in general or just this one spot, but, he's been stuck here for the past hour or so.

He was able to move through the earlier parts of the dungeon, but, he got stuck here as I was following him.

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  Youkai Shinigami
Posted by: Reikou - 02-08-2017, 10:09 AM - Forum: Beta Bugs - Replies (1)

Not quite a bug but the Youkai walking inside the summoning houses seem to transition from one tile to another a bit too fast, its almost as if they're flash stepping.

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  Diagonal, But not quite
Posted by: Sarah54321 - 02-08-2017, 10:06 AM - Forum: Beta Bugs - Replies (1)

We can't move diagonally through tiles that are occupied by either side.

Uh, as in, if say you're surrounded by four things, if you try to move diagonally to get out, you cannot, even if the space you are trying to move to is free.

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  Emote centering
Posted by: Reikou - 02-08-2017, 10:00 AM - Forum: Beta Bugs - Replies (1)

Emotes aren't properly centered on the player's icon.

[Image: asdasdasd.png]

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  Fishing Rod
Posted by: Reikou - 02-08-2017, 09:56 AM - Forum: Beta Bugs - Replies (1)

This seems like a minor issue but the fishing rod appears in the center of the tile you're fishing on rather than the player's icon.

[Image: asdasdasdasdasdasdasdasdasdasd.png]

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  Battle Collision Issues
Posted by: Slydria - 02-08-2017, 09:46 AM - Forum: Beta Bugs - Replies (1)

Monsters can pass through other monsters and players when moving.

[Image: d37d083b1a.jpg]

Players can also do this to monsters.

[Image: 79c398c1bb.png]
[Image: 6d9bf0cc82.png]

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  Digging under NPCs
Posted by: Reikou - 02-08-2017, 09:44 AM - Forum: Beta Bugs - Replies (1)

Its possible to dig holes under NPCs as long as you can stand above ( North ) them.

[Image: asdasdasdasdasd.png]

[Image: asdasdasdasdasdasdadasdasd.png]

Edit: Also works if you try from the right side.

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