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Grand Cheese |
Posted by: Autumn - 04-02-2017, 02:32 AM - Forum: Balance Fu
- Replies (3)
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If you grandupper an enemy and then walk to the tile they will fall to, you can use a skill such as Famiuga, Hellspike or Fleeting Spectres to shoot 8 projectiles at someone if you're faster than them, instantly killing them.
Is it possible to make the spot where an enemy is removed from battle a dense tile temporarily?
Another possibility is making it so that grandupper sends an enemy to a random tile instead of landing them directly in front of the boxer.
(Reason its not in bug reports is because I dont think technically this is a bug?)
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THE RAID - Feedback and suggestions |
Posted by: Autumn - 04-01-2017, 08:29 PM - Forum: Suggestions
- Replies (6)
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I like it so far, and have fun during it when there is less lag out and about, Though I realize you were rushed during it(Honestly I wish you weren't rushed) and now since Seto as a boss doesn't feel hard enough, the boss fight turns into gathering 4 DPS characters and just racing to kill him since he can get his invocation broken by silence and damage.
Seto first off needs some immunity/cure to silence, have words of power, and have Galren, this will create a constant threat of DPS and give healers an important role within the raid, it will also make his Magaisendo good to break through sanctuaries of said healers.
One thing that needs to be said and done, its very easy currently to pack a whynesfelt and then an isesip charm to nullify all of the threat of Seto's damage, so another thing that could be added is a passive for Seto that adds a sort of danger zone perhaps? Enemies within 3 range of Seto have their earth resistance/absorbs/immunities/reflects nullified, this will also make having a ranged DPS and having a frontline tank ideal to have.
Lastly, as for the raid itself, maybe it shouldn't change that much, except maybe adding a mid-boss at the end of phase 1, when all the beasties are killed.
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Mossy Grave |
Posted by: Kameron8 - 04-01-2017, 01:50 PM - Forum: Bug Reports
- Replies (6)
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Sanjin's Potential Skill does not function currently. I have killed mobs with Hidden Cut, but the intended effect does not happen. I tried to unequip and reequip the weapon, unequip and reequip the skill, and fight mobs in dungeons and the Arena. They simply die, and that's it. Additionally, the damage type isn't changed.
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[Que] Food stats |
Posted by: Kameron8 - 04-01-2017, 11:59 AM - Forum: Bug Reports
- Replies (2)
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The well fed buffs that give +all stats causes you to start the battle with less than full health. Is the extra health from bonus Vit and San supposed to apply beforehand or is this intended?
How to replicate: Eat breaded chicken, gain +1 to all stats. Go into battle, start without full HP because of the bonuses.
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Chest Error |
Posted by: Trexmaster - 04-01-2017, 08:31 AM - Forum: Bug Reports
- Replies (2)
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Something went wrong. Please post this as a bug report with dungeon information. EQD: Rarity, 1, 9
Dauntless Woman received the following:
No idea what dungeon info it wants, but this was on the 3-4th floor of a 51 crazy castle, the chest was an equipment/crown chest if the error report didn't already cover that, and yielded items.
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Enhancement Varies (Enhancer buff) |
Posted by: Autumn - 03-30-2017, 09:01 AM - Forum: Balance Fu
- No Replies
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Muscle/Mind enhancers have lost their touch since stacking a lot of one stat leads to diminishing returns really hard, is it really worth it for a character with 70 STR to chug a medium muscle enhancer? Not really, I got one suggestion
Muscle/Mind/Body/Ward enhancers, in addition to increasing your STR by 10% 15% and 25%, also increase your soft cap for that stat by 3/5/10 respectively. (If this sort of thing is even possible)
I think this is fair because they have increased momentum costs over other potions (3/4/5 respectively), as well as a duration, and can be nulled off by null shell.
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