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Upgrade |
Posted by: Trexmaster - 11-29-2016, 08:35 PM - Forum: Bug Reports
- Replies (1)
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Upgrade (the old version) still exists on characters who had it equipped, and still functions the way it did before.
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Ghosthands vs Electroshield |
Posted by: Kameron8 - 11-29-2016, 08:32 PM - Forum: Balance Fu
- Replies (7)
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Can Ghosthands stop the damage from Electro Shield? With weapons that hit multiple times, it's a big chunk of damage that really can't be stopped. Ghosthands has needed some love for a while, since it can't beat out stalemate.
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SL2 Version 1.68 |
Posted by: Neus - 11-29-2016, 08:28 PM - Forum: Announcements
- No Replies
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1.68
Engineer Update - Engineer has received an overhaul of skills and received several new ones.
- Nachbeben now behaves differently when triggered by Orkam Drehen and Felsmanege. Instead of triggering on all enemies damaged, it will be triggered on the enemy that took the most damage.
- Install will no longer replace your SAN or APT.
- Stillness, Darkness now gives 1% Darkness resistance per 6 Essence. Light weakness unchanged.
- Wild Grass's duration increase changed to +1 round per 16 Scaled SAN (from 8). Now has a 3 round cooldown.
- Boxer's Geist Schritt skills FP cost changed to 20 (minus 2 per rank) from 10 (minus 2 per rank).
- Boxer's Regenschauer FP cost changed to 15 (plus 1 per rank) from 20 (plus 2 per rank). Now modifies Schwarz Sturm by 2 (from 1).
- Legend extended characters can now trade even if they're under level 10.
- Quest stamps that grant elemental resistance now only grant 1% (instead of 5%.)
* Bug Reports
- Fortune Wind would hit and knockback enemies multiple times.
- Varon had the wrong Retaliate skill in his level list.
- Cleanse Body can no longer remove status effects that are made uncurable due to hexes.
- Fixed a few typos.
1.68b
- Lance de Lion can no longer be avoided by Cobra Stance's Snake Dancer.
- You can no longer damage enemies who are at 0 HP.
- Crystal Rose (Talvyd) now knocks enemies away from the center of the skill.
- Quaking Roundtrip can now only pull a Player Character 5 tiles in one direction per use.
- Thunder Hooves now gains 1 charge when you inflict Lightning damage (Instead of half the amount dealt.)
- Ghosthand will now ignore status effects that activate on hit.
* Bug Reports
- The character display panel was sometimes showing the incorrect value for elemental defense.
- Electro Shield was applying to ranged weapon attacks.
- Overclock's status overlay was remaining when the status expired.
- Overclock has a duration that was not permanent.
- Overclock was not doing any HP damage to robots.
- Fixed an issue where you could go over the maximum of 12 mercenaries via converting prisoners and ritual scrolls.
1.68c
- Custom alerts and inputs triggered from the inventory will now properly hide the window until complete.
- Invite Insanity's and Aposemagika's costs are now reduced by the Blessing of Bai Kai.
- Verglas' Insulate now heals and provides immunity to Frostbite.
- Verglas' Icicle Spear can now inflict Frostbite.
- Kensei's Hidden Cut now scales off of Scaled Weapon ATK instead of Scaled STR.
- Bandit Leaders have stolen a shipment of hats to make them more identifiable.
- Made optimization adjustments for certain house related procedures, which were severely outdated and very inefficient.
-- The game will no longer redundantly compile and save the layout of the house if it hasn't changed.
-- The game will no longer redundantly compile and save the furniture of the house if they haven't been changed or interacted with in a way that would require doing so.
-- The game will no longer setup borders redundantly and will simply skip changing border turfs instead of overwritting them afterwards.
-- The game will now cache the location of border turfs for faster lookups/changing.
-- The game will cache the current house the player is in instead of reacquiring it every time it needs to be checked.
-- The game will no longer save border tiles (which it shouldn't have done in the first place, since it wasn't necessary at all, as the wall type was already saved.)
-- Locations like the entrance, exit, etc. are cached for faster lookups.
- Re-enabled automatic house backups.
* Bug Reports
- The Holy enchant was not functioning properly.
- Snake Shot was functioning incorrectly with Ambidexterity.
- Status icons were not showing up after loading your character or leaving a party.
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Mirror Image |
Posted by: Soapy - 11-29-2016, 08:06 PM - Forum: Bug Reports
- Replies (3)
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One of my characters (Swirlz of Death, slot 2) has somehow had their description/portrait/BGM replaced by another one of my characters (The Long Pink Haired Girl, slot 3).
I don't have the description saved anywhere to fix it.
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Aegis Reflector |
Posted by: Ardratz - 11-29-2016, 02:25 PM - Forum: Bug Reports
- No Replies
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The new Aegis Bot's Reflector ability just doesn't work. I've tested it several times against a few projectiles which include Shinken, a Jackhammer and a Seed Rifle. They just go through the reflector like nothing is there making it a waste of FP for the Aegis bot.
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Lance De Lizard |
Posted by: Kameron8 - 11-29-2016, 11:12 AM - Forum: Balance Fu
- Replies (6)
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Can Lance De Lion bypass the dodge effect of Cobra? It's worded in a way that suggests it will not be guarded against or prevented by evasive maneuvers, but can be handily sidestepped by a Demon Hunter at the detriment of a multiple turn cooldown and over 50 FP.
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Whimsical Winds |
Posted by: Autumn - 11-29-2016, 10:43 AM - Forum: Balance Fu
- Replies (2)
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Talvyd effects on Crystal rose seem to knockback all targets in random directions, I think this is inconsistent and unpredictable, could it be changed to knock targets back from the center of the crystal instead?
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Fortune Wind Secondary Effect |
Posted by: Ranylyn - 11-29-2016, 12:42 AM - Forum: Balance Fu
- Replies (10)
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"Neus"' Wrote:No, it hitting multiple times is definitely a bug. If it's too weak then feel free to make a balance fu thread for buffs to it.
Since FW is being changed to only hit once, can we just talk about how utterly useless the secondary effect is?
Wind Attack + 1/2 FW's Evade bonus is absolute TRASH for...
- Requiring a 3m setup + 3m execution
- Ending a useful buff
- Not scaling with anything else.
It's effectively a worse 6M version trap that only activates point blank and requires manual detonation. Let me be blunt: there is literally zero reason to activate FW's secondary effect as is. ZERO. It serves one singular purpose: To stop you from refreshing FW before it expires.
Either remove the secondary effect so FW can be refreshed more freely, or make it... you know, NOT one hundred percent absolute trash? Holy crap, can you blame us for not reporting it sooner since we thought that was an intentional aspect of the skill to make it NOT completely useless?
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