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The Chamberlain Family |
Posted by: DioAliken - 09-24-2016, 09:40 PM - Forum: Character Biographies
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The Chamberlains' are one of the noble blacksmithing houses of Oniga. They are known for the collecting and control of cursed as well as dangerous weapons and armour. This work has earn them quite a lot of respect for stopping there misuse, as well dangerous individuals from acquiring them, and if they do acquire these ungodly wicked instruments of destruction, removing them from there care. Although there work & house is respected in Oniga, there is quite a bit of fear as well as distrust of it member for there use of the cursed weaponry they are meant to control and lock away. Some even whisper they are merely controlling them to stop others challenging there house's power. They has also been challenges by some of the mightier more well know Oniga blacksmithing noble houses and there members are normally treated with disrespect due to them being a blacksmithing house with a inability to craft the weapons they are known for.
http://imgur.com/VZbfKzR
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Good Bad Luck |
Posted by: Trexmaster - 09-24-2016, 03:29 PM - Forum: Bug Reports
- Replies (1)
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When a Redtail's Fortune Level is 1, instead of receiving the penalty equal to 5 + (scaled SAN/10) * 5, you get a bonus equal to that.
e.g. at 10 SAN, you'll get a bonus of +10 instead of a penalty of -10 to whatever Die you're using.
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Truly Masochistic |
Posted by: Kameron8 - 09-24-2016, 06:38 AM - Forum: Bug Reports
- Replies (4)
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Plisafs Masochism seems to fade into nothing when used at Rank 1, when it is transferred via a basic attack.
To reproduce:
1. Have 1 rank of Plisafs Masochism.
2. Cast the skill, then get attacked with a basic weapon attack.
3. The enemy will not be afflicted with Plisafs Masochism, but the debuff does fade from you.
This does not happen when you are hit with a spell or autohit ability, the curse transfers as per normal. Additionally, basic attacks do NOT reduce the level of Fellels at all, when tested at Rank 3.
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Freebie Fruit of Fluidity |
Posted by: Slydria - 09-23-2016, 01:31 AM - Forum: Suggestions
- Replies (5)
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So I feel like the new leveling system is a little bit punishing if you don't know what you're doing, this is especially so for new players who wouldn't yet know how it all works and would be more prone to mistakes.
Which only really leaves these players two options on how to fix it:
1) Pay 200 Asagorians for a Fruit of Fluidity. (Which I imagine could rub a new player the wrong way.)
2) Legend Extension and start over. (While I'd recommend a new players to start over now that they're more aware but the idea of starting over for a potentially simple oversight, such as not knowing about diminishing returns does suck.)
I'd like to suggest a new Laplace request for when you reach Level 50-60 where you can get a free non-tradeable Fruit of Fluidity as the reward. I'm hoping with it being a once per character deal, it wouldn't be prone to abuse and hopefully won't hurt the wallet too much. Thoughts?
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Bai Kai Secret Area |
Posted by: Neus - 09-22-2016, 06:22 PM - Forum: General Discussion
- Replies (11)
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Without spoiling what it is or how to get to it, how many of you managed to find the secret area in Bai Kai's Shrine? (If you didn't know there was a secret area, I guess you do now.)
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Status Overwriting (non-infliction) |
Posted by: Trexmaster - 09-22-2016, 12:44 PM - Forum: Suggestions
- Replies (4)
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Now that status-infliction based effects will only apply a higher level status if a similar one is already applied, can the same be done for statuses such as Magnetized?
I'm not sure off the top of my head how many other statuses get shafted by this, but Magnetized suffers the most, easily. Whether it be from Golem's initial damage Magnetized being overwritten by its much smaller base Magnetized, to Elemental Augment's damage with Galren overwriting just about any attempt to magnetize a target with a much, much smaller one.
So if statuses (that don't use infliction) could not overwrite similar ones with a higher level, that'd be great.
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Huggable Monks |
Posted by: Flamesword1 - 09-21-2016, 10:53 PM - Forum: Balance Fu
- Replies (12)
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Hi. I'm going to jump right into it. Correct me if I'm wrong, but why do the scalings on Monk's Terra Strike, Dragon Gale, and Setting Sun are weaker than it's MA offensive basic skills? All three start out with Rank 1: 50% and then jump up to 90% at rank 5.
Compared to its base class which has better scaling (Heaven Kick and Light Tomahawk are 100% at rank 5 and Peddling Wheel is 120%) I think that these skills could use buff especially compared to other autohits in the game.
Thoughts?
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