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Freebie Fruit of Fluidity |
Posted by: Slydria - 09-23-2016, 01:31 AM - Forum: Suggestions
- Replies (5)
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So I feel like the new leveling system is a little bit punishing if you don't know what you're doing, this is especially so for new players who wouldn't yet know how it all works and would be more prone to mistakes.
Which only really leaves these players two options on how to fix it:
1) Pay 200 Asagorians for a Fruit of Fluidity. (Which I imagine could rub a new player the wrong way.)
2) Legend Extension and start over. (While I'd recommend a new players to start over now that they're more aware but the idea of starting over for a potentially simple oversight, such as not knowing about diminishing returns does suck.)
I'd like to suggest a new Laplace request for when you reach Level 50-60 where you can get a free non-tradeable Fruit of Fluidity as the reward. I'm hoping with it being a once per character deal, it wouldn't be prone to abuse and hopefully won't hurt the wallet too much. Thoughts?
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Bai Kai Secret Area |
Posted by: Neus - 09-22-2016, 06:22 PM - Forum: General Discussion
- Replies (11)
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Without spoiling what it is or how to get to it, how many of you managed to find the secret area in Bai Kai's Shrine? (If you didn't know there was a secret area, I guess you do now.)
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Status Overwriting (non-infliction) |
Posted by: Trexmaster - 09-22-2016, 12:44 PM - Forum: Suggestions
- Replies (4)
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Now that status-infliction based effects will only apply a higher level status if a similar one is already applied, can the same be done for statuses such as Magnetized?
I'm not sure off the top of my head how many other statuses get shafted by this, but Magnetized suffers the most, easily. Whether it be from Golem's initial damage Magnetized being overwritten by its much smaller base Magnetized, to Elemental Augment's damage with Galren overwriting just about any attempt to magnetize a target with a much, much smaller one.
So if statuses (that don't use infliction) could not overwrite similar ones with a higher level, that'd be great.
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Huggable Monks |
Posted by: Flamesword1 - 09-21-2016, 10:53 PM - Forum: Balance Fu
- Replies (12)
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Hi. I'm going to jump right into it. Correct me if I'm wrong, but why do the scalings on Monk's Terra Strike, Dragon Gale, and Setting Sun are weaker than it's MA offensive basic skills? All three start out with Rank 1: 50% and then jump up to 90% at rank 5.
Compared to its base class which has better scaling (Heaven Kick and Light Tomahawk are 100% at rank 5 and Peddling Wheel is 120%) I think that these skills could use buff especially compared to other autohits in the game.
Thoughts?
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Cobreakdance, the return of the return. |
Posted by: Snake - 09-21-2016, 08:37 PM - Forum: Balance Fu
- Replies (8)
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(Before posting, pls, read EVERYTHING I typed with attention, I don't want more salt in my destined wounds. q_q)
Snake Dancer is no longer god-like, it requires the user to have an insane dodge as a Soldier class combined with classes that give you Evade buffs to actually work.
![[Image: 8820f71ec1334858884d277ddd8a638b.png]](http://image.prntscr.com/image/8820f71ec1334858884d277ddd8a638b.png)
We have this now, but.
The crazy idea I have in my mind:
Quote:Snake Dancer -- Dance around your foe's attacks, preventing them from damaging you and frustrating them. While in Cobra Stance, you gain X Evade (based on Rank) [Rank * 15 Evade, up to 30 Evade], if you would take any damage from an enemy that you are facing, a hit check is made. If you successfully evade for it, you instead step to a random square within 1 Range and negate that damage. (Note: Blind and Knockdown will prevent you from being able to evade the attack with this skill.)
Why it doesn't need a cap anymore? Easy:
Quote:>A Destiny Soldier is... fucked... now. Because to actually dodge, you need 10239130 buffs.
>Evasion is dead in this meta, and we know. Anyone with 40 SKI/LUC can easily hit a dodger with 55 CEL/LUC, both without buffs. Because Hit > Evade, naturally. So imo, it's fair.
>Snake Dancer is STILL shut-down by Blind and Knockdown.
>Snake Dancer STILL requires you to be facing the enemy.
>Snake Dancer won't work on basic attacks (because 'miss' will be triggered instead of Snake Dancer, because hit check), so multi-hitting people won't have to worry for a Snake Dancer to slick out of their melee range anymore.
--Snake Dancer only works on Autohits and Magic after adding Evasion check.
>I wanna be like Kinu. We wanna be like Kinu. Everyone wanna be like Kinu! And even Kinu on Cobra is weak af.
Thoughts are welcome, I don't see it being changed anytime soon by Dev, since it was a recent addition but still, I'd love to see what else people have in mind. Is it going to be 'broken' if the cap is removed, the way it is now?
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Destiny Copy Spells Reduced Back to Rank 0 |
Posted by: Akame - 09-21-2016, 06:03 PM - Forum: Bug Reports
- Replies (5)
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Destiny Spellthief Copy Spell Ranks are reduced back to 0 despite them being maxed rank in their respective classes.
Example, I have rank 5 Death Knighting in Hexer (And stole a rank 5 one, too, if that matters.) which is supposed to give me +10 to each stat, and it did normally before going destiny rogue, but now it only gives me +1. Also, all the copy spell's FP costs are at rank 0 values. Pretty sure it's caused by all the other classes being 'closed'.
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Not so filling pizza |
Posted by: Autumn - 09-21-2016, 10:45 AM - Forum: Bug Reports
- Replies (1)
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Pizza-- I mean Demon hunter's "Pizza Lover" doesn't double mental stamina and physical stamina recovery from eating pizza.
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