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  Matador - Retaliate
Posted by: Akame - 09-07-2016, 06:18 PM - Forum: Bug Reports - Replies (3)

Retaliate is currently dealing dark physical damage instead of dark magical damage despite it's description stating it's unresistable (Meaning, un-RES-able, or ignoring the RES stat).

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  House Askadel
Posted by: Bjarn - 09-07-2016, 12:27 PM - Forum: Factions - No Replies

"The snakemen of Fierdswain? Hardly snaky at all. More barbaric than anything. Brutally honest and steadfast, though."

[Image: image068.jpg]

House Motto: Be True.

Favored House Characteristics: Honesty, Lawfulness, Brevity, Stoicness, Just.

The origins of House Askadel are rooted deeply within a conflict Chaturanga had with a nearby grouping of clans, whose head general was a Glykin known as Agamemnon. Agamemnon was stoic to a fault, with an incredible capacity for military planning that aided the clans time and time again. Eventually, however, Agamemnon was betrayed from within due to rising concerns that he was going to seize power through his popularity. He was to be slain by, in an incredible show of ignorance by the parties involved, poisoned wine. Upon drinking the wine, he immediately noted that it was poison, and quickly took himself and his family and made the trek towards Chaturanga, fighting for his and his family's life the entire time from assassins. Reaching the safety of Chaturanga, he was instantly imprisoned and brought before the noble council in chains.

Records exist of what transpired, and are likely a part of the average educational curriculum for history, but the gist is that at the end of it, Agamemnon was granted a noble title and the land as a vassal that he, for them, was about to conquer. Failure meant death. Busying himself with preparing what soldiers he could how he could, he managed to utilize cavalry to reposition a contingent of Black Knights to the flanks in much faster time than marching them, allowing them to suddenly lock down and grind forwards that flank while the other side held firm, a pincer technique that is still taught in Chaturangan military academies to this day.

As a result of his success, he was granted the title Count of Fierdswain, the lands that made up the former clans now, ironically, under his control.

Little more than an uplifted barbarian with a penchant for brutality and hardness, he stayed out of politics and mostly tended to his own realm, setting a standard for future Counts to follow. There have been a few Counts since then, many of them assassinated by siblings, an odd tradition, of sorts, of the family.

The most memorable count, however, was Achille Askadel, the Black Beast. The beginning of his reign didn't seem to mark much at all, until something happened. His first wife was taken by bandits, and, after a small army was assembled to kill them all, killed by the bandits in retaliation. This shocked and stunned Achille, to the point where he now obsessed himself with the physical security of the lands. He started and kept a stern thrift on everything in the castle, usually eating peasant fare with only self caught meat allowed, all the while taxes being steadily raised to nearly unbearable levels. Money began to get raised quickly, and stored exceedingly quickly as well, saving up for the grandest military buildup Kysei had seen in years.

Infrastructure, such as Barracks, wells, and other sundry security places were put everywhere, and military academies sprung up as Fierdswain tried it's best to empty it's coffers to attract the best and brightest of the day to the task of making Fierdswain safe. This resulted in an incredible focus on the military in the country, and a number of Black Knight academies to be formed there. Indeed, outside of the Capital, Fierdswain has the most Black Knights in Chaturanga.

The crowning achievement, however, was to be the castle he built upon a cliff near a moor. The castle was an utter marvel of engineering, considered widely by many to be impregnable. Rumor has it, however, that the castle has a way to self destruct, so to speak, to deny it's use to an enemy in a last act of spite. Another rumor says that he fed the wells with traces of his own blood to ensure it could not be poisoned.

Achille grew increasingly and utterly intolerant of anyone incapable of following the law, and as revolts began to arise from the taxation, he dispatched his newly grown army to crush them. And indeed they were crushed, and as a lesson, all men, women, and children involved had their pinkies cut off, to remind them of their folly.

The nickname of the Black Beast came from actions such as these, and his soot black armor, with a helmet shaped as a terrible beast. Many other harsh punishments were to be meted out in the future, including taking a vampire that had been feeding in the villages and torturing him with his blood for years, keeping him alive just to inflict more pain on him. Some say he was inspired by Azorus to do this, although Achille was never known to be a deeply religious man.

Despite having cast such a grim spectre across the land, Achille was exceedingly long lived, having fathered his last child at 142 years old. He left a markedly changed and deeply developed County behind to be inherited by his firstborn son, Paris Askadel. Plotting on securing the throne, and knowing the youngest, Hector, was his father's favorite, he quickly exiled the young man, rumored to have a touch of the same madness as his father, to Sigrogana. The rest of his siblings, he butchered or forced to flee.

Primary Members:

~ Count Achille Askadel, The Black Beast: Even in death, his influence remains.

~ Count Paris Askadel: Educated in Karatynn. Conniving, clever, intelligent, sadistic.

~ Hector Askadel, The Black Beast: Arrogant, Hot Tempered, Honorable, and a Warrior through and through. A true Askadel.

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  Lingering Salt [self-explanatory]
Posted by: Snake - 09-06-2016, 03:41 PM - Forum: Balance Fu - Replies (8)

Lingering Damage is a pretty trustable DPS, but after the mage rework, one instance of it started becoming a little too much to bear.
Wind Slasher's lingering damage.

A person with simply high enough inflict and not even WIL can still do and keep doing [52 unresistable slash damage *3 (rounds) Lingering Damage] with the spell, and even more if they absolute death and analyze weakness with the staff of eyes. Is it this meta's new poison? Surprise, can't be cured too.

Soooo, after talking (read: scratching, biting and screaming at each other like two civilized humans) with Oni Princess for a while, we've came with two small 'solutions' to balance this.

1- Lower the damage number to something like 40 or 30.
(I say 40 damage, because this is pretty much the cap on Incise's Lingering Damage, so I deduct this is the maximum damage it should do on someone with 0 DEF/0 armor. [we all know physical damage can be reduced by alternative ways like Waraji and Know No Pain, even if it doesn't target DEF] She, otherwise, said 30 because 52 is 'too much for something that can't be cured', and everybody's overall high HP doesn't justify it being so high, which I also agree.)

OR

2- Healing cleanses/reduces duration.
Make healing spells (Graft, Second Chance, Malmelo, Healing Dyscharge, Phoenix), Silvermists, Cleanse Body and Repair cleanse Lingering Damage. And healing skills (Meditate, Aid, Rebound, Field Medic.) halve the LV and Duration. And leave the numbers high. (Incise may need a buff, or the cap removed, then.)

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  Shukichi Urawaza
Posted by: Shujin - 09-06-2016, 02:32 PM - Forum: Suggestions - Replies (4)

Teleport is a pretty good effect to have for movement skill that costs just 1 M, but at the same time you don´t always want to teleport.(Let´s say as a verglas to move and leave ice sheets behind, cause you don´t do that when you teleport)

So can we have a urawaza effect for Shukichi maybe? If succesful your movement becomes teleport, if not you simply increase your movement?

Could be a three arrow urawaza, so it´s not that hard even during lag:
Like up, up, down?


Reason:
Their promotion class does kinda benefit from non Teleport moves sometimes.

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  Halt criminal scum
Posted by: Lolzytripd - 09-06-2016, 02:31 PM - Forum: Suggestions - Replies (10)

just an idea for a tool for the guards and chaos

the ability to set a player to wanted.

When walking around a location where npc guards should be while wanted, every x steps a check occurs vs your concealment to see if the npc guards notice you. If you are noticed a conversation prompt starts ups where you can either accept arrest, resist arrest, or press the ooc button.

If you accept arrest you are taken to the jail and tagged as complaint. If you resist you get in a fight with guards.

guard fights vary from normal fights, Guard players can join the fight if they wish, other players can join the resister but become wanted by the npc guard too, if the resister loses, they are jailed and marked as resisting, The resister can flee(transported outside city) or defeat the guards (still transported outside city)

Each city would have a different guard density and response rate.

Density is the amount of guards that spawn at the beginning of a fight, Response rate is the rate at which new guards join the fight.

Cells has the highest density, 4 guards at start 2 guards per 3 turns
Tannis lowest, 2 guards, 1 guard per 4 turns
Dormeho is medium but has a higher response rate due to the militia. 3 guards 1 guard per 2 turns

Other countries could have different guard mobs entirely

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  Ura-why
Posted by: Autumn - 09-06-2016, 12:31 AM - Forum: Bug Reports - Replies (1)

Urawaza does not work with WASD mode anymore, it used to do this before.

When I try to input it will default to typing into the chatbox instead every time.

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  Staff of Failing
Posted by: Trexmaster - 09-05-2016, 04:15 PM - Forum: Bug Reports - Replies (1)

The Staff of Forging doesn't recover any durability of the target's main weapon, regardless of the durability it's at.

It's intended to recover 3, up to a max of half the weapon's durability.

I tested this by using the staff on myself whilst my main weapon was at 7/40 Durability, and it didn't raise the durability when used (the weapon in question was a tome).

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  Lore Questions: September (2016)
Posted by: Neus - 09-05-2016, 04:15 AM - Forum: Lore Questions - Replies (27)

This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;

1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.

That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.

Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)

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  Really dense thunder
Posted by: Autumn - 09-04-2016, 04:26 PM - Forum: Balance Fu - Replies (4)

Dense thunder as a skill has a little bit too much Ki cost to be worth it, can the mechanic of Dense thunder having half-ki cost when used at someone's side come back? Crane Hop does not become a huge issue for this anymore because crane hop is 2m

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  Medicinal Items for Home, Battle and. . . Quests??
Posted by: Exxy - 09-04-2016, 09:56 AM - Forum: Bug Reports - Replies (1)

Currently the items introduced to combat afflictions are victim to the same issue Argent Charm had on-launch (omni-presence no matter which tab).

[Image: 9b9714ab9dde4bf08768900c011ad0c1.png]

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