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  Create Boundaries
Posted by: Raigen.Convict - 07-12-2016, 05:11 AM - Forum: Bug Reports - No Replies

Create Shade when it's used at the start for free with whatever passive does that, forgot the name of it, allows for you to be spawned at the beginning of an arena battle outside the bounds. Granted if you have shuffle you can create shade back in but still.

[Image: 4fa85aa40a225e4d5a1ef157ffb3e8df.png]

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  subattack with guns mutated into bows
Posted by: Lolzytripd - 07-12-2016, 02:47 AM - Forum: Bug Reports - Replies (5)

they still don't work, now you just cant sub attack, at all

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  SL2 Version 1.60
Posted by: Neus - 07-11-2016, 10:14 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

Small update this week, mainly bug fixes and small requested features and such. Perhaps we will have something bigger to talk about soon?

1.60
Strech to Fit - A new preference option lets you choose if SL2 will stretch to fill the entire map control or not, as well as let you use 200% map zoom.
Clicky Battle Interface - You can now click on the battle interface to select options, hopefully with minimal bugs.
Story Replay - You can relive the latest story event at the Statue of Memories.
Stately DISCer Tiles - 5 new tiles have been added to the Stately DISCer Expansion, courtesy of Exxy.
Adjusted - Stillness, Darkness no longer applies to healing given outside of combat.
Adjusted - Base stats in the character panel are now displayed in this fashion; Base: [Racial Base]+[Points Distributed].
Adjusted - LOOC button added. Adjusted the color to help it stand out. Prefence option added to the existing OOC option to show LOOC but not OOC.
Adjusted - Signs can now be read by double-clicking if they are placed on the ground.
Adjusted - Before saving a house file, the game will, at the first save of the day, create a temporary backup file of that file. (This is mainly a temporary preventation measure to help deal with any houses that fail to save and load properly, while I investigate the cause.)
Adjusted - Staff of Eyes base weight increased to 13 to match the number of eyes it has on average.
Adjusted - Charm no longer reduces damage caused by status effects.
Adjusted - Checkmate Momentum cost reduced to 3M, but it now has a 5 round cooldown between uses. Scaling FP cost reduced.
Adjusted - Metal Gauntlet and Metal Greaves changed to give +2/+3 Armor instead of +2/+3~ DEF.
Adjusted - Elemental Rave is now elemental compatible; being one of the elements of the rave will lock it into that element during its Bloodshed Bonus.
Adjusted - Gigantic enchanted armor no longer increases your character size.
Adjusted - Debug tab added for debug messages.
* Bug Reports
- Rising Game wasn't receiving its RES bonus from Rebound.
- Elemental leavings (IE, Cinders) created by Peddling Wheel and Heaven Kick had a LV of 0.
- Third tier Lightning tome was scaling with CEL instead of LUC. (Existing items may or may not update.)
- Create Shade can no longer be cast if it targets a tile you are already in.
- On-hit magical damage wasn't actually magical damage.
- Vorpal wasn't updated to play nice with the new stat system.
- Detogate should no longer be able to teleport people into your location.
- Negotiate's negotiations should no longer try negotiating for status effects that don't exist.
- Special arrows should no longer be consumed twice per basic attack.
- Biter should no longer trigger unless you're within 1 range of the Critter you kicked.
- Non-weapon/armors should no longer display their material twice.
- Mutated subweapons should now be using the proper sub-attack skill based on its weapon type.
- Instinct effects for Lupines and Felidae should give the right bonuses at the different HP tiers now.
- Fixed some typos.

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  Don't look at me
Posted by: Nanovelich - 07-11-2016, 09:15 PM - Forum: Bug Reports - Replies (1)

I spectated a fight and got this error when I tried to view the info of the only player character in the fight.

[Image: e199d593c0b2bde451c74c72bcb9aa5d.png]

Dreamseeker's stream crashed, causing everything to go unresponsive. My assumption is that it was because this person was logged off in battle.

Any answers on this? If that is the case, I'd suggest disabling the examine verb on people who are not logged in.

EDIT: I want to also note, I tested this repeatedly. This wasn't a one-time thing, but this was my only subject to test it on so far. I can get someone to help me test if that's really the case or not.

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  The Endless War
Posted by: Egil - 07-11-2016, 05:52 PM - Forum: General Discussion - Replies (1)

[Image: xdL5Lhb.png]

May the day that Mayella Sustain and Lunar Lunatism w/ Silvermists Spam crossed blades never be forgotten.

(PS I don't know if the automatic message asking for that sort of thing to be reported is supposed to be taken seriously, but uh... I don't really know what to report about this. So here you go.)

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  The Biggest, Blackest... bed
Posted by: Rendar - 07-11-2016, 04:23 PM - Forum: Bug Reports - Replies (1)

The black bed creates a dense tile at the south west most tile where, theoretically, nothing is blocking it.

[Image: 71rBDKa.png]

This seems like a bug, because the tile below where you actually sleep on the bed is dense as well, making for very awkard bed placement.

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  Cerrik's Icons
Posted by: Cerrik - 07-11-2016, 11:00 AM - Forum: Submissions - Replies (2)

[BROKEN, CURRENTLY DOESN'T WORK]
Hello, my name is Cerrik and I'm an alcoholi-- Oops, wrong forum. I will post any icons I make here as I make them without any particular schedule.

First submission is headphones. I'm not sure how lore-friendly these are but I have seen many players use them with their character portraits so I thought I'd make icons for them.

Preview:

Corded w/ no gap

[Image: 87aa59052a.png]
Cordless w/ gap
[Image: af9ae6ee57.png]

.zip   Headphones.zip (Size: 10.62 KB / Downloads: 481)
Included are 8 versions:
- 4 for females, 4 for males which are identical.
- 2 are corded, 2 are cordless.
- 2 are resting directly atop the head, 2 are spaced out to account for hair.

Edit 1: Corrected typo
Edit 2: Added previews
Edit 3: Made previews spoilers for neatness.

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  Talking to thin air
Posted by: Trexmaster - 07-11-2016, 10:45 AM - Forum: Bug Reports - Replies (1)

Negotiate is acting funny.

OOC Grind Machine throws sand into Wary Woman's eyes!
OOC Grind Machine's turn.
OOC Grind Machine negotiates with , removing the enemy's Blind and their own Marked for Death statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own Fear statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own Silence statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own statuses!
OOC Grind Machine's turn.

The enemy only had Blind, and the Spellthief had the statuses listed as well as Hesitation, which wasn't removed.

So the issues I can see here are that it isn't stating the target's name properly, and that it keeps going despite the target not having enough negative statuses to continue.

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  Heaven Kic- AHHHHH Critter bites!
Posted by: Detective100 - 07-11-2016, 06:32 AM - Forum: Bug Reports - Replies (2)

When you activate urzawa with heaven kick all critters hit by the skill deal backlash damage, even when they aren't in a 1 range radius.

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  Where's the magic? [Wrong elemental damage]
Posted by: Snake - 07-11-2016, 04:37 AM - Forum: Bug Reports - Replies (3)

[Image: bf6c948a93b94b8c8ad1449fbd423be4.png]

Aberration Spear is doing 50% physical Lightning ATK, not 50% magic Lightning ATK. (Probably happening the same on the other weapons that also use elemental ATK on-hit damage.)
Tested by trying to check it with Bloody Palms; Claret Call inflicted, Hunted wasn't inflicted.

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