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SL2 Version 1.60 |
Posted by: Neus - 07-11-2016, 10:14 PM - Forum: Announcements
- No Replies
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[float=left] [/float]
Small update this week, mainly bug fixes and small requested features and such. Perhaps we will have something bigger to talk about soon?
1.60
Strech to Fit - A new preference option lets you choose if SL2 will stretch to fill the entire map control or not, as well as let you use 200% map zoom.
Clicky Battle Interface - You can now click on the battle interface to select options, hopefully with minimal bugs.
Story Replay - You can relive the latest story event at the Statue of Memories.
Stately DISCer Tiles - 5 new tiles have been added to the Stately DISCer Expansion, courtesy of Exxy.
Adjusted - Stillness, Darkness no longer applies to healing given outside of combat.
Adjusted - Base stats in the character panel are now displayed in this fashion; Base: [Racial Base]+[Points Distributed].
Adjusted - LOOC button added. Adjusted the color to help it stand out. Prefence option added to the existing OOC option to show LOOC but not OOC.
Adjusted - Signs can now be read by double-clicking if they are placed on the ground.
Adjusted - Before saving a house file, the game will, at the first save of the day, create a temporary backup file of that file. (This is mainly a temporary preventation measure to help deal with any houses that fail to save and load properly, while I investigate the cause.)
Adjusted - Staff of Eyes base weight increased to 13 to match the number of eyes it has on average.
Adjusted - Charm no longer reduces damage caused by status effects.
Adjusted - Checkmate Momentum cost reduced to 3M, but it now has a 5 round cooldown between uses. Scaling FP cost reduced.
Adjusted - Metal Gauntlet and Metal Greaves changed to give +2/+3 Armor instead of +2/+3~ DEF.
Adjusted - Elemental Rave is now elemental compatible; being one of the elements of the rave will lock it into that element during its Bloodshed Bonus.
Adjusted - Gigantic enchanted armor no longer increases your character size.
Adjusted - Debug tab added for debug messages.
* Bug Reports
- Rising Game wasn't receiving its RES bonus from Rebound.
- Elemental leavings (IE, Cinders) created by Peddling Wheel and Heaven Kick had a LV of 0.
- Third tier Lightning tome was scaling with CEL instead of LUC. (Existing items may or may not update.)
- Create Shade can no longer be cast if it targets a tile you are already in.
- On-hit magical damage wasn't actually magical damage.
- Vorpal wasn't updated to play nice with the new stat system.
- Detogate should no longer be able to teleport people into your location.
- Negotiate's negotiations should no longer try negotiating for status effects that don't exist.
- Special arrows should no longer be consumed twice per basic attack.
- Biter should no longer trigger unless you're within 1 range of the Critter you kicked.
- Non-weapon/armors should no longer display their material twice.
- Mutated subweapons should now be using the proper sub-attack skill based on its weapon type.
- Instinct effects for Lupines and Felidae should give the right bonuses at the different HP tiers now.
- Fixed some typos.
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Talking to thin air |
Posted by: Trexmaster - 07-11-2016, 10:45 AM - Forum: Bug Reports
- Replies (1)
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Negotiate is acting funny.
OOC Grind Machine throws sand into Wary Woman's eyes!
OOC Grind Machine's turn.
OOC Grind Machine negotiates with , removing the enemy's Blind and their own Marked for Death statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own Fear statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own Silence statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own statuses!
OOC Grind Machine negotiates with , removing the enemy's and their own statuses!
OOC Grind Machine's turn.
The enemy only had Blind, and the Spellthief had the statuses listed as well as Hesitation, which wasn't removed.
So the issues I can see here are that it isn't stating the target's name properly, and that it keeps going despite the target not having enough negative statuses to continue.
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