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There are currently 244 online users. » 5 Member(s) | 238 Guest(s) Bing, CuteYellowCrabby, Druby
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I must dash you off the list |
Posted by: Rendar - 07-10-2016, 03:51 AM - Forum: Bug Reports
- Replies (6)
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Characters with a DASH in their name, such as "Maid-Chan" cannot be added properly (and receive perms) for housing. This is kind of detrimental.
Also yes; i did try with caps, i got the right slots too.
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Cross-class armor |
Posted by: Autumn - 07-10-2016, 03:05 AM - Forum: Suggestions
- Replies (7)
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Could it be possible for the armors you receive in Argentyle caverns to grant you a skill from that class as well? You lose out on the bonus stats but you also gain a powerful skill from their repertoire, also it promotes character diversity.
Here was what I was thinking:
Knight's armor - Protect
Duelist's Chestguard - Riposte
Thief's Poncho - Pocket Sand
Caster's Cape - Blink
Tamer's Regalia - Cracked Mirror (The only skill compatable with other classes)
Farmer's Shirt - Meditate
Healer's Shroud - Graft
Sniper's Chainmail - Entangle Trap (Again, the only compatable skill with other classes)
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Cobreakdance, the return. |
Posted by: Snake - 07-09-2016, 06:05 PM - Forum: Balance Fu
- Replies (8)
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Make knockdown shut down both enemy Cobra's danger sense and snake dance. (I mean, if snake dance is disabled by Knockdown, there's no reason for them to turn around and look at you.)
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Farmer John |
Posted by: Rendar - 07-09-2016, 02:19 PM - Forum: Suggestions
- Replies (1)
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Can we get some perms for housing that allow people to properly harvest/plant crops? Right now, I think they can plant them, however they seem to be at a loss for actually harvesting them.
It'd just make having an IC gardener and the like easier, especially considering that I think to plant them, they have to have builder perms.
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Battle HUD |
Posted by: nico - 07-09-2016, 04:51 AM - Forum: Suggestions
- Replies (2)
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It'd save time if you could click the battle HUD. Navigating it with a keyboard is neat, accidentally ending your turn due to lag is not. IIRC there's a preference that asks for confirmation before ending your turn, but it'd be more convenient to circumvent the problem entirely.
(is this already a thing?)
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Nerf of Eyes |
Posted by: Snake - 07-09-2016, 03:31 AM - Forum: Balance Fu
- Replies (7)
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Can we get a certain debuff for when someone uses Armor of Eyes and Staff of Eyes on the same time?
Debuff being:
'Too many eyes' - Having so many eyes around you made your space perception decrease drastically! You suffer -50% max Hit. (Maybe -25% Evade)
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Housing Stairs |
Posted by: Rendar - 07-09-2016, 01:19 AM - Forum: Suggestions
- Replies (3)
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New Ideas for Extra Levels.
Can we have the ability to "Duplicate" extra levels to a degree? Sometimes a 2 story house might have more than one staircase leading up to the 2nd level of the house... Sometimes it might have a main staircase then 2 on opposite sides of the house at the end. It'd make for a nice aesthetic to be able to lay all of those stairs with the "entrance" to the same extra level to provide a nice, proper aesthetic.
Also, Can we please be able to move the "EXIT" level for the Extra levels? Sometimes it just isn't convenient to actually put them on the same area on the new level. Cases for such would be if your extra level is just a screen transition into a house. Where you have the "entrance" at the top of the map, but want the "Exit" be at the bottom so that the house looks aesthetically pleasing.
I'm pretty sure that a ton of more people will be buying extra levels, and more "music" boxes for houses if this is changed because lord knows we want more houses to not suck.
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Farshot Penalty |
Posted by: Autumn - 07-09-2016, 12:31 AM - Forum: Bug Reports
- No Replies
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Skills that make the hit within 1 range of an enemy do not read the right hit rates due to the farshot penalty, this means that Hanging's hit bonus doesn't read right, this does not effect their actual hit, but the hit doesn't read right anyway.
Skills that land you in 1 range before making the hit:
Hanging
Sillcut
Sidecut
Aliagmato
Geldoren(with shuukuchi)
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