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  Lupine Instinct Not Working
Posted by: aquadragon97 - 07-11-2016, 01:40 AM - Forum: Bug Reports - Replies (4)

Doing a few tests today against somebody to try out my build, I realized that as the fight was going, my Lupine Instinct was not being added in. In fact, as the fight went, they hit me for 100, 107, then 111 and 117 as my health got lower and lower, so they actually did MORE, instead of less (since Instinct is supposed to add to DEF). With my build, under 50% I should have had an extra 6 defense, and 12 under 25, but at that point is when they hit me the hardest.

I did also note that my STR was not being added to my attack damage, so it certainly seems like the racial is not functioning at all.

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  Det-OHSHI-
Posted by: Ranylyn - 07-10-2016, 10:43 PM - Forum: Bug Reports - Replies (1)

Detogate can send an enemy into tiles occupied by other battle occupants.

Such as, for example, the tile of the detogate user. Which is how this was noticed.

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  [Mechanic] Uprooting Vs. Legume (Installs)
Posted by: Exxy - 07-10-2016, 09:11 PM - Forum: Suggestions - Replies (12)

I would like to see a mechanic that allows you to uproot Legumes (AKA disrupting Ingrain) for so many turns via Skills like Repel/Urawaza'd Geldoren (Knock-back), Dense Thunder (Knockdown) or Rising Tide, Burn-Up, Leaping Serpent, etc (Airborne).

The Status would most likely be called "Uprooted" and would read as, "Prevents the party under effect of this to be unable to use Ingrain for (x = level) turns." With the duration lasting anywhere between 2-3 rounds (maybe 3 from Airborne, 2 from other methods listed).

EDIT: Grave-digging this to propose a nerf to Install (Legume) abusers.

[strike]We should also be able to create plant-killer to fernicide the whole world.

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  Few things. Profiles and other.
Posted by: Poptartu - 07-10-2016, 03:22 PM - Forum: Suggestions - No Replies

Well, first off I know a lot of people miss the ability to drag profiles around their screens. If you could add that again it'd be awesome.

Other things

Uh, adding one more level of lockpick would be cool, for the level 70+ dungeons (Also, did you rebalance chests knowing people would have 20 less points in the stat that's needed to disarm and unlock?)

Being able to craft lockpicks and pickaxes with tool crafting would be really cool.

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  FINAL...FL-- FINAL...FL--...FINAL...FLAAAAAASH
Posted by: Kameron8 - 07-10-2016, 11:59 AM - Forum: Bug Reports - Replies (3)

Using Hot Potato with area of attack spells causes them to be cast as many times as there are enemies hit. This results in...To put it tactfully, bullshit.

Example 1: Only Styx Shout:

[Image: mT0dIlY.gif]

Example 2: Hexer:
[Image: ztEMUWZ.gif]

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  Steal it Twice
Posted by: Kameron8 - 07-10-2016, 11:44 AM - Forum: Bug Reports - Replies (1)

If you use spell snatch on someone and steal a spell, you can still steal that same spell from them even though they can no longer cast it. I believe this is because a recent addition made it so snatch spell does not unequip the spell from the player, thus leaving it in the viable pool of things that can be taken.

Dauntless Woman steals Black Static from Pale Woman!
Dauntless Woman steals Black Static from Pale Woman!
Dauntless Woman steals Black Static from Pale Woman!

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  Doublearrow McWasteson
Posted by: Ranylyn - 07-10-2016, 08:40 AM - Forum: Bug Reports - Replies (1)

Two special arrows seem to be burned per shot.

Tested with ice arrows, and someone in OOC commented they had the same issue with gust arrows.


EDIT WITH MORE INFORMATION: The double consumption is only for normal attacks, most likely, as Starbow/Pulling Shot/Snake Shot only seem to use one. I have not tested all the skills yet, but this seems to be the standard for this.

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  Vorpless
Posted by: Autumn - 07-10-2016, 05:09 AM - Forum: Bug Reports - Replies (10)

It's technically not a bug but I consider it one.

Vorpal ignores a flat amount of defense, due to the way defense works as a percent this doesn't truly 'ignore defense' does it?

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  Dungeon Tiles for Houses
Posted by: Trexmaster - 07-10-2016, 04:24 AM - Forum: Suggestions - Replies (2)

I scoured the forums to see if anyone else already asked for this and I found nothing, so.

The suggestion is fairly simple, I know we already got the Spatial floor in the base DISCer, so, could we get the rest of the dungeon tiles that there are in the game available to be used in houses?

This would mean the walls/doors/floors seen in Caves/Forests/Bandit Dens/Castles, etc. I'd also really like to see the tiles from the Argentyle Caverns available, too.

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  Click 'N Drag
Posted by: NeverSurrender - 07-10-2016, 03:52 AM - Forum: Bug Reports - Replies (2)

For some reason, I think it may be only me, but everything that has to do with click and drag isn't working for me. This includes stuff like banking, equiping skills, and items. Halppp please. I literally can't play the game if I can't do this.

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