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Immunity Pierces

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[v.3.01f] Stun and Resist...

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  Irresistible Damage Now Resisted
Posted by: iNox - 06-21-2016, 07:25 PM - Forum: Bug Reports - Replies (4)

So after the update, damage that could not be resisted (At least on three of my Hexer spells) can now be resisted by NPCs.

Spirit Pain, Earthbound Vengeance and Enma's Summons all deal Dark damage to enemies, and previously couldn't be reduced by resistances.
Now they're being resisted like any other technique lol.

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  Shine on, you crazy diamond.
Posted by: Raigen.Convict - 06-21-2016, 05:08 PM - Forum: Bug Reports - Replies (1)

Shine Swords specifically still retain their 'up to 10 wil light damage' text, and on an unrelated note Hippogryph still retains its old damage formula in its skill description for 'Mare Wing'.

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  Firthrowing
Posted by: Raigen.Convict - 06-21-2016, 04:52 PM - Forum: Bug Reports - Replies (3)

arena combatants cannot deal damage when using firthrowers, at all.There's no indication of a miss, or a hit, just an animation.

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  Exe-that's cute.
Posted by: Autumn - 06-21-2016, 02:58 PM - Forum: Bug Reports - Replies (1)

Talvyd's execute effect is really not clear to me or it just does nothing, tested with 4 people, it did not blow away anyone or pull them in.

Also, Redgull's execute effect never took place but I assume that's because it's crit? Thought I'd throw that in too, it might be that we never just got the critical.

[Image: 23560406f7.png]

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  Description Crash
Posted by: Fern - 06-21-2016, 02:31 AM - Forum: Bug Reports - Replies (2)

My friend keeps crashing every time they try to fix their description or somebody looks at said description.

Code:

test

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  Is it just me?
Posted by: Raigen.Convict - 06-20-2016, 10:37 PM - Forum: Bug Reports - No Replies

I'm noticing an overlay on the wrong tabs of the names of peoples equipment so I cant read profiles properly.

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  Vampiric (But not for vampires)
Posted by: Autumn - 06-20-2016, 09:25 PM - Forum: Balance Fu - Replies (2)

Vampiric weapons have reduced healing on vampires, this is not a bug, I know that vampires get reduced healing from all sources but life drain and silvermists, this has recently effected one of my builds and I honestly would like this not to change for their theme.

Vampiric is a niche build path but works just as well as any other build when you build for it (Less damage for more sustain)

Is it possible for vampiric to be included in the list for sources that apply full healing to vampires? I know it's not a racial but it feels more fitting, and it doesn't really sound very OP in my opinion.

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  Aptitude and poison.
Posted by: Shujin - 06-20-2016, 07:39 PM - Forum: Bug Reports - Replies (9)

Apparntly the points in Vit you get as bonus stats from Aptitude seem not to count to your max HP. So you get actually less than 10% damage a round.

Tested on a 714 HP character with 49 Aptiude=8points in all stats.
The damage from poison was 64 (tested it with level 30 and 36 poison, just to make sure)


So question is, if this is intended or not. So might not be a bug, but I felt like mentioning it.

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  The repercussions of editing.
Posted by: Blissey - 06-20-2016, 07:09 PM - Forum: Bug Reports - Replies (1)

editing the equipment tab causes the description window to freeze in place, unable to be closed and unable to edit any other tab.

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  Blood scent
Posted by: Autumn - 06-20-2016, 06:00 PM - Forum: Balance Fu - Replies (5)

Bloodhunt enchanted weapons are very strong due to evade being lower than before and HP being higher, a simple numbers tweak would set this right so that bloodhunt doesn't assure you 100% hit for hitting someone just about once or twice, since HP Varies between squishy characters and other squishy characters, I'd suggest changing it from flat HP missing to percent HP missing so that dodge has a chance vs bloodhunt.

Current: Gain 25% of their missing HP as HIT (equates to 25 hit per 100 HP missing)

What I propose: Gain 1 hit per 1% of the target's missing HP.

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