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  Aptitude
Posted by: Kameron8 - 06-03-2016, 12:26 AM - Forum: Beta Fu Archives - Replies (7)

Aptitude is currently everyone's most valuable stat. If your class setup benefits from 5 different stats, which is roughly all of them, 40 points in aptitude will refund you the 40 points you spent by providing 8 in the stats you need. On top of that, all of your other statistics raise alongside it. I understand the goal behind aptitude was to allow people to be well rounded, but as of right now it's practically required in every build.

On that note, I think it may be worth humoring the following idea:

Remove aptitude entirely. Scale the number of stats you gain per level up to 4 to compensate for all of the free stats everyone will be missing.
This gives people the option to spread points around where they want them, but curtails the 88 points you get for dropping 40 in aptitude.

As I mentioned earlier, as far as I understand it the point of aptitude was to allow people the option to round out their strengths. That is not the identity it currently fits. It's mandatory in every single build because it's statistically efficient in any build that doesn't only care about two or three stats. We could also scale down how much the stat provides, but I imagine people would immediately feel point starved if this stat took a hit. On a final note, if Apt was removed, humans could gain the benefits of all-stat scaling through sanctity. To fit their quick to master, adaptable race identity.

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  Beta Fu
Posted by: Neus - 06-02-2016, 05:55 PM - Forum: Beta Fu - No Replies

This forum is only for discussion regarding balance in the beta versions. Any topics not relating to beta content will be pruned. Also, if you you post about something that hasn't been touched in the beta yet, I may also prune your posts, so please try to keep it relevant.

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  Bullets Really Hurt
Posted by: Mrgnjr - 06-02-2016, 12:15 PM - Forum: Beta Bugs Archives - Replies (2)

It seems that guns are not currently taking defense into account. I did the same damage with the same gun to several types of arena combatants, no matter their defense.
Heres what i got so far.
Critical Hit! Kal Ichijou attacks Glykin Arena Combatant with Coral Excel Sniper and hits them!
Glykin Arena Combatant takes 195 Pierce damage.
Next fight
Critical Hit! Kal Ichijou attacks Corbie Arena Combatant with Coral Excel Sniper and hits them!
Corbie Arena Combatant takes 195 Pierce damage.
Next fight
Critical Hit! Kal Ichijou attacks Zeran Arena Combatant with Coral Excel Sniper and hits them!
Zeran Arena Combatant takes 195 Pierce damage.

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  Cancel the entire thing
Posted by: Autumn - 06-02-2016, 11:49 AM - Forum: Beta Bugs Archives - Replies (1)

Pressing cancel while editing a profile page's description just erases the entire thing instead of reverting to the way it was.

Additionally, double clicking and reading someone else's profile while editing your own will completely erase your own profile, I did this by accident.

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  Superiority
Posted by: Trexmaster - 06-02-2016, 10:17 AM - Forum: Beta Bugs Archives - Replies (4)

Superiority isn't causing a STR/WIL penalty when facing an enemy in 1 range, and it doesn't seem to (as in the hit forecast doesn't account for the penalty if it's even there) apply the hit penalty when not facing.

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  Dual Power
Posted by: Trexmaster - 06-02-2016, 06:14 AM - Forum: Beta Bugs Archives - Replies (1)

Dual Power doesn't affect the scaling of weapons (in this case I tested a tome, and a hakoken or whatever katana, with 70/70~ WIL/SKI and 9 STR. I did the same damage with it on or off in both scenarios, even though it should be altering the scaling).

Of course, with how weapons scale now, Dual Power will probably need to be reworked entirely anyways.

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  Aptitude Visual Bug
Posted by: Kameron8 - 06-02-2016, 05:30 AM - Forum: Beta Bugs Archives - Replies (1)

Not even sure how to title this one. If you increase your aptitude, every 5th point gives you +1 to all stats. Graphically on the stat spread screen, however, backtracking aptitude will not show the stat decrease it will incur until you reach the previous stat shift point in aptitude.

Example makes this much clearer:

I have 10 in all stats, and 21 aptitude. I raise my aptitude to 25 without confirming, and all of my other stats are shown as 11. I reduce my aptitude as much as I want, so long as it never hits 20 or lower, and my other stats remain 11. When I confirm this, stats instantly correct and actually become 10. If stat distribution is going to be more permanent and less forgiving in the future, I just assumed it'd be nice to squash these weird inconsistencies early.

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  LE downs.
Posted by: Kavoir - 06-02-2016, 04:15 AM - Forum: Beta Bugs Archives - Replies (3)

LE Boost show up in an odd wya making it look like your stats go down the first time you put points in. I am not sure about the exact mechincs of it. But here is a note to remind you.

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  MECHNATION 2.0
Posted by: Lolzytripd - 06-02-2016, 03:18 AM - Forum: Suggestions - Replies (2)

theres 4 kinds of mechs, and in the new stat system they mean nothing

my suggestion.

Mechanized integrated weapon system. A togglable unarmed weapon substitute

weapon pow scales on San, and weapon scales on whatever dev wants.

Standard : Arcane saber from Sl 1 does lighting damage maybe
Cabal : Arcana buster (megaman mage tome/blaster thing)
Agile : finger buster from sl1
RAID : Rocket punch from sl1

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  Arcanic Potion has no effect on scaling
Posted by: Kameron8 - 06-02-2016, 02:11 AM - Forum: Beta Bugs Archives - Replies (1)

Taking an arcanic potion will not change the scaling of your attacks currently.

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