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Mechanation features |
Posted by: Raigen.Convict - 05-13-2016, 08:10 PM - Forum: Suggestions
- Replies (6)
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So, not sure if this was posted before but, Mechanations as it stand do not have any extra features like ears and tails that i'm VERY SURE could easily be replicated if the maker so wished, maybe not pappillion wings... But perhaps even corbie/hyattr/phenix wings... Could we have those added for mirrors for mechs as racials?
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Pacifists Burden |
Posted by: Raigen.Convict - 05-13-2016, 06:39 PM - Forum: Bug Reports
- Replies (4)
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Argent charm and spirit mirror's reflect damage kills Pacifist Boon.....Though these are damages that aren't even your fault, making you forced to put your argent charm and spirit mirror away just to not trigger that...
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Divine Disappointment |
Posted by: Swift Kusura - 05-13-2016, 05:09 PM - Forum: Bug Reports
- Replies (5)
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I'm currently building a character in which divine Judgement would be a useful tactic to have, however it's come to my attention it does not flip defense/res for faith when taking light damage as it says it does
Through testing the light res is negated, however the main benefit is not in affect in the slightest, tested upon Kilawa on his character Kal, he took 52 damage before, and 54 damage after the invocation, he has 6 faith and 14 defense. Which means it negated the light resistance and flopped on flipping faith for defense for my attack with my Setsuna, a pure light sword.
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The Grind |
Posted by: Swift Kusura - 05-13-2016, 10:34 AM - Forum: Balance Fu
- Replies (4)
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The grind is awful. Why not spice things up at the arena? I mean, if the game is more about RP and less about grinding for a mind numbingly long time to get decent stats to partake in the PVP meta.. Why not allow for the Arena to give full XP all the time? Hell, even having it at 10% LESS XP than outside of it is good, especially if it provides no benefit that dungeoning does. Dungeoning actually allows you (at all levels) the great benefit of huge amounts of item and gold generation, whilst the arena wouldn't provide even that.
If that's not a suitable idea, then here's another.
Add an option to the arena that lets you choose a "day" method for your fight. For the low price of PARTY LEADER LEVEL*2*PARTY SIZE (1-4), you can choose a 'day'. Training day costs this much per fight.
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Arena fodder |
Posted by: Autumn - 05-12-2016, 11:17 PM - Forum: Suggestions
- Replies (2)
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Can arena combatants get updated to include some of the newer classes, and for the arena combatants to have the base class skills of their promotion class? Like a ghost getting riposte/etc.
I'm putting this in suggestions because it doesn't seem like a balance topic.
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Local OOC |
Posted by: Sarinpa1 - 05-12-2016, 02:59 PM - Forum: Suggestions
- Replies (6)
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I'm very well aware that local OOC was something brought up, and denied by Dev that he doesn't want that to be in the game (As far as I know, anyway.),
but I'd like to reopen this subject in light of recent month or two.
No matter how often people get told, (and i think both dev and chaos have been making it clear that it's not okay, not sure) there's always enough of an OOC wall in say channel atleast twice a day to hamper any attempts for roleplay in a public area, especialy so if it's a little slow paced.
I'd like some sort of an option to filter these out, because it doesn't seem like it is going to stop and I truly don't feel enriched by random inside 'jokes' that go on and on, pvp discussions, and the like. Perhaps some sort of a filter that'd hide all posts containing parentheses?
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Some Ninjutsu for these cheeky thieves? |
Posted by: Snake - 05-12-2016, 11:53 AM - Forum: Suggestions
- Replies (1)
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Well, my idea for Spellthief's Smoke Screen's 'revamp' is:
--Instead of a 'smoke wall', the shape's a 3 to 5 squares long 'circle' full of smoke, which creates a zone of smoke tiles that makes everyone inside lose HIT by (Rank*10) and gain Evade by (Rank*10).
Ways to counter it (not mandatory, just changing to what I suggested above is fine enough.):
--Since smoke is so 'fragile and uncertain', any AoE spells that change terrain will make the smoke tiles vanish. So Sanctuary, MG's Celsius shell, Verglas's Fox Discipline skills, Mage's ice/wind spells, Hexer's Black Bubble, Youkai's 'jet'streams, Hyattr's charged firebreath.
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[Posters]Dormeho Battle Tournament 320 |
Posted by: Rendar - 05-12-2016, 07:51 AM - Forum: Sigrogana
- Replies (1)
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A poster is put up!
Quote:Greetings once more from the Dormeho Battle-Arena. We will be holding a tournament on [OOC Date: Saturday, May 21, 2016 2:30 PM CST]. It shall be a Group fight, Three on Three. Bring your mages, your dagger dancers, your knights, the arena shall test them all. The basis will be three on three fighting in a bracket system. There will be a loser's bracket, so Two Eliminations to be knocked out entirely. There is an extensive rule set as well, failure to adhere to these rules will result in your entire team being disqualified. To enter, each team must put up 2500 Murai. The prizes are as follows.
1st Prize: 2 full upgrades to 10* gear per person! (15% of the earnings)
2nd Prize: 1 full upgrade to 10* gear per person! (25% of the earnings)
Third: (40% of the earnings)
OOC Note: This is divided however your team sees fit among yourselves. If there are any raremetals left over, an IOU is issued and you can come to me later to redeem it.
OOC INFO
May 21st, 2016 2:30 PM CST
Dormeho Battle Arena
Rules Listed Below
Participation may vary
Entry Fee of 2500 Murai per team
Quote:IC RULES
1. No Items.
2. No attacking opponents who surrender.
3. No false surrender.
4. No fighting outside the Arena.
5. No breaking Sigroganan Law.
6. Accept your loss.
7. If asked to leave, do so.
8. No late arrivals, be on time or don't come at all.
9. No singles, or duos.
10. Arenas will be assigned randomly, unless majority of the parties agree on a ONE arena.
OOC RULES
1. Do not Crane Hop/Fly/Blink onto otherwise dense tiles. (Arenas may be a bit buggy)
2. No lingering buffs before your fight. (Ice greaves, excel charge, arrow types, etc.)
3. You may NOT use Gust Arrows alongside Long Draw. You pick one, or the other.
4. If you can't see the tile you're targeting, don't attack it.
OOC Clarification on rule 4
This also applies to things like line attacks. If you can't see the end tile. For a sidecut, you can't simply cut past a building or through a tree. You can't Leaping Lizard past a lot of things either. Use your better judgement things like this. And yes, this also applies to "Can I aerial razor through this tree/building"... If you can't see the end tile(or your target, moreover)... just don't.
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