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  Illusion of Choice
Posted by: Trexmaster - 02-19-2016, 11:13 PM - Forum: Bug Reports - No Replies

When crafting Leather Knuckles and Silk Strings (and any other weapon part that demands a specific ore/cloth/wood id imagine), you still have to choose a material to start crafting it, but it still takes the material listed (Leather Knuckles still consume 5 Leather Squares, no matter what material you pick to start crafting it, same with Silk String and Pureprint).

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  New Laplace Requests
Posted by: Mivereous - 02-19-2016, 03:53 PM - Forum: Bug Reports - Replies (2)

You're able to 'deliver' items before you craft them if you already have them in your inventory, and then just craft any item or stay at an inn. You still have to craft one to complete the request, though.

I got a Coral Siphon (4*) from a battle in a BDP, and it didn't count towards the Rare Hunter (1) (or whatever it's called).

Leaving the Laplace menu open for too long (30-60 seconds) is causing it to turn into a black box. You can remove it by pressing X, but trying to re-open it afterwards causes the screen to freeze until you re-launch the game. This may just be a problem for me, though.

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  The Mystery of the Missing Invocations
Posted by: Mivereous - 02-19-2016, 03:41 PM - Forum: Bug Reports - Replies (3)

Since the addition of new enemy skills, a few enemies have had the ability to use certain invocations; they never had, however.

Until now.

Warning: Large Images (Use Right-Click->Open Image in New Tab to see chat bar)

[Image: YQuAAXk.jpg]
[Image: CmAJexo.jpg]

A Spectre has managed to use Earthbound Fog. I believe this only happened because an enemy mob (my Barghest) was occupying the same tile. Because, when you initially use an invocation, which is meant to be an Offensive Skill, the mob wants to target an enemy with the Skill to use it. They weren't able to target an enemy, because the Skill makes you target the tile you are standing on when you're initially invoking, therefore, they've never had a target.

Not sure how to fix that, but glad I got that one figured out. Maybe enemies can be a bit more interesting now?

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  SL2 Version 1.51
Posted by: Neus - 02-19-2016, 10:08 AM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

I went ahead and added a lot of laplaceNET requests this week to give some extra sources of EXP. I also bumped up some of the existing requests' rewards a bit while I was at it. That's really all there is to say.

1.51
New laplaceNET Requests - Added 100 new laplaceNET requests.
* Various
Adjusted - Golem's magnetization status effect LV increased to Rank*3.
Adjusted - Increased the EXP rewards of a lot of the existing laplaceNET requests.
Adjusted - Stats increased by Lady Luck's effect now have a yellow star next to them.
Adjusted - Initial dungeon lifespan changed to 6 IC hours from 10.
Adjusted - Max movespeed for Heavy Armor changed to 10; max movespeed for Medium Armor changed to 13.
Adjusted - GMs no longer make footstep sounds while invisibile and begin the game invisible, at request.
Adjusted - Talent traits renamed to History traits to prevent confusion.
* Bug Fixes
- Bright Shell's Blind status is now applied to all enemies in the range instead of only the target.
- Wazabane's doubling of its bonus Hit/Crit under certain conditions is now reflected in the attack forecast.
- Some skills were incorrectly triggering when taking self-inflicted damage from a planet in space maps.
- Funograms now play the correct song based on the floor you're on.
- Moonlight Mercy now has the proper item description.
- Kadouha no longer incorrectly ignores resistance.
- Body of Isesip now properly blocks reflected damage.
- Air Pressure now has a slight delay after its effect occurs to prevent the dead from walking the earth and taking their turn.
- Black Bolt no longer fizzles if the target is teleported somewhere that void pollution can't be created.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  [Que] Reflect Shots versus Shell Effects
Posted by: Kameron8 - 02-19-2016, 03:38 AM - Forum: Bug Reports - Replies (4)

How is this interaction supposed to work? If a gunner overcharges and fires a bullet at a reflecting kensei, should the shell effect still harm the kensei? Or should it also be reflected? Currently, there is no consistency. Vamp shell and Celsius shell will be reflected entirely, inflicting the celsius/drian debuff and ice damage on the gunner who shot them.

However, sonic shell and interference shell don't function this way. Sonic shell will inflict hesitation on the gunner, but the sound damage AoE will only hurt and knockdown the Kensei. If the Kensei is far enough away from the gunner that the AoE sound damage doesn't reach them, the sound damage simply does not happen. Likewise, Interference shell will cause interference on the Kensei, and never the Gunner.

What's supposed to happen here?

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  [Board] Capulet Dating Agency
Posted by: Clockworkers Doll - 02-19-2016, 12:41 AM - Forum: Sigrogana - No Replies

A pink slip of paper is thumb-tacked to the board. Cartoon-y red hearts border the edges. The text, written in black glitter pen, is the center piece of the paper. On the bottom right edge of the flyer paper is a small blue button, that doesn't seem to actually be attached to anything.

The note reads:
Dear single citizens Of Sigrogana!
Are you tired of having it put effort into trying to find a partner?
Are you tired of seeing happy couples constantly do public displays of affection in front of you?
Do you wish there was an easier way? Well, now there is!

Thanks to the Capulet Dating Agency, now it will be! By filling out the eight sheets given to you by pressing the button on the slip, you will be registered into the matching system with other singles around the world! We'll go through all of your personal details, and we'll match you with the person who matches your criteria as soon as humanly possible!
If you have any other questions, find and contact Mara Capulet. (marabcapulet@l-net.grm)


If you had happened to press the blue button, a few moments later a stapled together stack of exactly eight pages would appear for you to catch. It appears to be the actual questionnaire to enter yourself into the database.
---

http://goo.gl/forms/pRPc0ab0n9 - Questionnaire link, fill out as whichever character(s).

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  Dangers of Renovation
Posted by: Kavoir - 02-17-2016, 08:02 AM - Forum: Bug Reports - Replies (2)

So Chimera was recently doing some remodelling and now one of my stair cases is acting a bit weird. I can go up the stairs [Image: 2dbef026b6.png] Just fine from the previous establish floor. However when I go down them: [Image: 17f146a8f4.png] I end up in a pure black screen where I cannot move and when I relog I am at Pink's Place(The Tuturial). I can get a picture of hte black thing if you want. But its not that special.

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  Rainy Day Guild
Posted by: Mivereous - 02-17-2016, 07:23 AM - Forum: Bug Reports - Replies (1)

It seems that moving via portal from one mage guild where it is raining to another one where it is not, does not remove the sound effect of rain. This happened when moving from Dormeho to Tannis; I am unsure if other places are affected in the same manner.

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  [Lich] Essence Blast FP Scaling
Posted by: Ranylyn - 02-17-2016, 06:11 AM - Forum: Balance Fu - Replies (5)

Alternate title: Akashit Ass

Enemies. Youkai. Even hyattr. The vast majority of the time, a cost that scales up with level gets a benefit, such as Level/2 bonus damage. While some youkai skills are exceptions and cost more out of sheer inconvenience, such as Seeker Flame (Level 1 Firefox + Level 60 Summoner = Level 60 Seeker Flame evoke for the level 1 cost) I've recently remembered that Essence Blast scales up in cost with no benefit in exchange.

I'm sure you might be thinking, "But Liches have FP to burn!" But no, that's completely missing the point of just how trash Essence Blast is. Essence Blast is a SKILL, not a SPELL, meaning no tome bonus. As such, even Rank 1 Vyd would do far more damage, and that can be lowered to 3 FP via Mancy/Chapters, and also hits at diagonals. "But as a SKILL, it can be used while Silenced!" And? Considering the very nature of a Lich character, a Lich not carrying a counter to silence (Silent Prayer, Throatopeners, Screamers, etc) is just asking to suffer. "But it causes burn!" So does Underworld Flame, and it still does more damage at only 80% of will.

Akashic damage is nice, because the only defense is the Resistance Stat, and 8 range in a straight line is also nice, but the cost scaling is just abhorrent. Either give the skill buffs in other places, or remove the cost scaling on Essence Blast.

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  Talent Traits and Talent Talents
Posted by: Trexmaster - 02-16-2016, 10:51 PM - Forum: Suggestions - Replies (1)

Can the 'Talent' traits be renamed to something else? I think "Profession" might work instead. (i.e. Profession: Hero instead of Talent: Hero)

Just so people don't get confused, considering Talents are an entirely different thing.

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