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lfg nuking when you leave...
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v2.98b Mastery of Weapon ...
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Druidic Tending Prioritie...
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Custom Idle Status
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Geo of Crumbling
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v2.98b Spectre Sword Pote...
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Miracle Druid
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[v2.98b] Earthdown Vengea...
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Cast Aside
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[v2.98b] AWOL Shard Track...
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Exchanging curses with yourself. |
Posted by: Autumn - 02-27-2016, 01:50 PM - Forum: Bug Reports
- Replies (1)
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When you're equipped with a shock collar or anything that can self inflict damage, you can potentially keep curses on a character for indefinitely throughout a fight, until an enemy takes the curse from you.
For example:
Hexer with shock collar casts 2 curses on themselves
Player waits out curses
Hexer won't lose curses cause Shock Collar keeps renewing the duration until it is taken.
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Unban Request |
Posted by: Four of Hearts - 02-27-2016, 04:38 AM - Forum: Unban Requests
- Replies (5)
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Game you were banned from: Sigrogana Legend 2
In-game name (key): Blade of Hearts
Reason you were banned: Cybering
The length of the ban, if you know: Unknown
Who banned you, if you know: Slydria
Why we should unban you: I am not appealing for an unban. I am appealing for a sentence reduction, because I know that I don't deserve to be unbanned because of the idiocy of my actions. I understand that SL2 isn't the place to cyber, but I decided to do it anyway, which is only more proof of my ignorance. In fact, I should commend you for how quickly you took action against my violation of the rules. My getting banned was entirely my own fault, as I could have stopped at any time of my own free will and there is no excuse for my behavior. I swear that if you reduce my sentence (or if you don't), I will abide by all of the rules to the best of my abilities, never repeat my mistakes, and play fair for the remainder of the time that I play SL2. It's an amazing game and I shouldn't have even considered risking the prolonged usage of it. I only hope that you can find it in your hearts to forgive my transgressions and allow me to continue to play Sigrogana Legend 2, because I'm sorry for what I've done and I love this game. No matter how long I have to wait, I'm looking forward to returning to the game, with or without a reduction. I understand that third chances don't exist.
**P.S. The link to the unban forum from the game doesn't seem to be working. I can't confirm whether or not it's my computer or the link that's not working properly. Also, if you decide against reducing the sentence, can you please tell me how long the ban is so that I know when I can return? Thank you in advance.
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Curate skill: Calm |
Posted by: Autumn - 02-26-2016, 02:25 PM - Forum: Balance Fu
- Replies (10)
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As it stands, Calm itself hardly even stands as even being worth it as a skill to spend points into, let alone it being a main class skill at that, I'd like to buff this skill just a little bit with 2 suggestions:
1. Calm is no longer main class only skill, it hardly constitutes as being overbearing in any way, I don't see why it has to be main class.
2. You can now select an ally(not yourself) and cure their Fear and Hesitation status(hesitation level rank*3 max)
Any thoughts?
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Greenscale: FP Bendy Straw |
Posted by: Kameron8 - 02-25-2016, 07:48 PM - Forum: Balance Fu
- Replies (10)
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Greenscale is pretty terrible for people without evasion, because very few people will try and attack normally when they can see that their hit is abysmally low. However, when used in conjunction with Evasion, it removes an overbearing amount of Focus. The best case scenario for the attacker is an autohit that deals one instance of damage, and even then, you're probably at least doubling the cost of the skill to use. When looking at things like rapid kick, mad chop, and elemental rave, you can lose hundreds of FP for one attack. I suggest nerfing the FP drain on the evasion-triggered 'dodges' to UL/3, down to 6 FP drain.
The counterargument to this is, of course, that using autohitting attacks on a dodgey individual with a tunic should kill them quickly. However, with the DR from evasion, the wide variety of mass resist/reduction, and healing that allows you to easily wait out the damage (Meditate, Repair, Graft, Aid), you are almost guaranteed to live longer than the enemy's focus.
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Snakescale and Ether. Its just iron, but a little better? |
Posted by: Akame - 02-24-2016, 03:14 AM - Forum: Suggestions
- Replies (8)
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Currently, snakescale and ether on torso items only give +3 HP, and +3 FP respectively, which only make them slightly better than iron.
How about a bit more use instead of it just being breakdown material?
I think this needs a buff. What about +15 max HP on a snakescale torso, and +15 max FP on an ether torso?
Thoughts?
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Pirating DISC(er)s |
Posted by: Clockworkers Doll - 02-23-2016, 08:43 PM - Forum: Suggestions
- Replies (2)
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![[Image: at0XWQx.png]](http://i.imgur.com/at0XWQx.png)
Can we make DISCers tradeable to alts?
This is just a minor thing that's almost always bugged me, and you can get around it by giving your alt with the DISCers build permissions. But, honestly, to me... That just doesn't seem like something I should have to do.
Nor spend 1.5k+ on more DIScers.
And it honestly doesn't seem like something that should be hit by the Twinking rule? Aside from the fact it costs murai, it doesn't give me stats, it isn't a weapon, it isn't food, it isn't armor, and it honestly should be listed in the list of tradable donator items. I mean, if we can trade mirror shards even though we can buy them with murai (technically, even if just by spamming treasure ball machines...), why not the DISCers? They're useless if you don't have a house, as well.
Maybe that's too many reasons. I'd just like to not have to waste my money or screw with build permissions.
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[QUE] Hands of the Giant |
Posted by: Trexmaster - 02-23-2016, 10:27 AM - Forum: Bug Reports
- Replies (1)
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When wielding two Hands of the Giant, only the halved +6 STR bonus is applied. (assuming both are at UL 24).
Is this intentional, or should it be stacking (as I imagined it would, +12 from the first, then +6 from the second, not just +6 from the second).
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Heaven Kick Not Scaling |
Posted by: Kameron8 - 02-22-2016, 02:22 PM - Forum: Bug Reports
- Replies (1)
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The damage of heaven kick does not change based on the number of tiles jumped. This is easily tested by using heaven kick in melee range, then backing up and using it at 15 range with shukichi. Urawaza does not effect this in any way. I tested with different fist weapons, monoclass martial artist to avoid other passives changing damage, and rank 1 of heaven kick.
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