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Break |
Posted by: Raigen.Convict - 04-20-2016, 10:13 PM - Forum: Suggestions
- Replies (3)
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So, I thought back to SL1 and was thinking what about that spell 'Break' and the 'Dimmensional Shock' damage type, is that just gone or can we get those back? I don't know everything it did but it was extra effective against youkai right?
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Duel Request - Log Out Bug? |
Posted by: Exxy - 04-20-2016, 05:59 PM - Forum: Bug Reports
- Replies (2)
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I noticed there's a bug that if you request a duel with another person and said person logs out, it freezes your character's movement. You're still able to shift+direction to change the way you're facing and can still talk. . . you just can't. . . move. at all.
I'm uncertain if any other Request - Log Out triggers this at the moment due to no longer having someone to test this with.
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A correspondence |
Posted by: Soapy - 04-20-2016, 12:10 PM - Forum: Character Biographies
- No Replies
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Quote:Subject: Regarding the recent funding request...
From: reines_archibald_iv@l-net.grm
What is this I'm hearing about needing MORE Murai? How in the world have you run out already, Commander? I'll not be taken for a fool! Until I know exactly what I'm paying for, I refuse to continue funding the guard's vintage wine collection, or whatever it is you've elected to waste my contributions on! Why, just the other day, a filthy 'base ball' shattered a window of my family's third most expensive mansion, and you people have still done nothing about it! I'll not tolerate another 'prisoner food budget increase', so unless you've some grand excuse for this, don't expect a single coin out of my pocket.
Reines Archibald IV
Quote:Subject: RE: Regarding the recent funding request...
From: commander_rook@l-net.grm
With all due respect, it simply is not enough now. You must understand, our prison has been filling up quickly over the past few months and some of the newer inmates have been less than co-operative. Just last week, it took six guards to pin down one particular inmate, who /was/ already restrained, by the way. We need the money to cover a lot of damage that's been caused, as well as medical supplies for our guards and investing in stronger restraints.
Quote:Subject: RE: Regarding the recent funding request...
From: reines_archibald_iv@l-net.grm
Six guards for one RESTRAINED inmate? This is an absurdity! Have you been hiring actual untrained monkeys, Commander? What world are you from that requiring even three so-called trained professionals to handle an unarmed and restrained petty criminal is considered acceptable, let alone six? It almost sounds to me what you should be using the budget to replace isn't a few busted chairs, or even those incompetent buffoons you call 'guards', but the management of the guard itself!
Reines Archibald IV
Quote:Subject: RE: Regarding the recent funding request...
From: commander_rook@l-net.grm
This isn't just a few chairs we're talking about. There are cracks in the walls, bent cell bars, large dents on the cell doors and the restraints they managed to pry apart with no tools in sight. This is just from this one incident. Then there's also all the broken bones my men have received... Ribs, limbs, noses, about twenty six broken bones between them, again, from this one incident. One of my men is even in a coma from being slammed against a wall. Despite all that, she's been taken care of, for now... Thank the gods for tranquilizers.
Quote:Subject: RE: Regarding the recent funding request...
From: reines_archibald_iv@l-net.grm
Preposterous. A lone woman did this? In a single incident?
Reines
Quote:Subject: RE: Regarding the recent funding request...
From: commander_rook@l-net.grm
I understand your doubt but I assure you this is entirely serious. Perhaps you would care to come down and take a look at the prisoner and the damage she has caused yourself?
Quote:Subject: RE: Regarding the recent funding request...
From: reines_archibald_iv@l-net.grm
I'm far too busy to waste my time meeting prisoners, and I know your word can be trusted. You'll receive payment shortly. Keep up the good work, Commander
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TRANSACTION LOG |
Posted by: Soapy - 04-19-2016, 09:15 PM - Forum: Character Biographies
- No Replies
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1 LAPLACENET PDA - A100
1 DRGN IN DNGN V2 - M9,495
1 WLDHSTRY 4THEDN - M9,995
1 BITN RMNC BOOK3 - M4,495
[strike]1 SHOESTILETO RED - M14,495[/strike] REFUNDED
[strike]1 SHOES HEEL, RED - M6,695[/strike] REFUNDED
1 SHOES FLAT, RED - M4,299
1 VMPR FCTORFICTN - M7,149
1 MDRN MAGIC VOL8 - M12,995
1 PURS, RED BLACK - M6,499
1 BITN RMNC BOOK4 - M5,495
[strike]1 DRGN IN DNGN V3 - M13,495[/strike] REFUNDED
1 ACDM VMP STDY 5 - M12,749
1 SHOES FLAT, BROWN - M3,149
3 TIE, BEIGE ANML - M2,695
1 BITN RMNC BOOK5 - M7,995
1 DRGN IN DNGN V3 - M12,995
[strike]7 VMPR BLD VL 10ML - M73,465[/strike] INSUFFICIENT FUNDS
1 WLDHSTRY 4THEDN + M3,998
7 VMPR BLD VL 10ML - M73,465
[strike]5 GB BLD VL 200ML - M7,475[/strike] INSUFFICIENT FUNDS
1 MDRN MAGIC VOL8 + M5,198
4 GB BLD VL 200ML - M5,980
1 SHOES FLAT, BROWN - M3,149
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Custom Only vs Multiple Fights |
Posted by: Snake - 04-19-2016, 02:50 PM - Forum: Bug Reports
- Replies (7)
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I don't know if this is going on just for me, but often when I set Music preferences to 'Custom Only', the Marching Band's custom music works only once on the fight #1 and refuses (Becomes mute, no music as if it was 'Off') to play on other fights after it.
It works normally with music 'On' and this behavior only happens when going 'Custom Only'.
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Unbreak-down-able flowers. |
Posted by: iDarkCara - 04-19-2016, 01:03 AM - Forum: Bug Reports
- Replies (1)
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The same instance in that topic is present in roses and sunflowers. You cannot break them down. Along with Statue: The Considerer. There might be more, but I lack the supplies to test and make these.
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Byakko's Meow |
Posted by: Raigen.Convict - 04-18-2016, 10:34 PM - Forum: Suggestions
- Replies (3)
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Could we get a fix for certain youkai skills that when both used normally and installed don't allow you to reposition them except by changing the direction you're facing before casting? Like Whirlpool from Sazae (not that anyone uses it) and Byakko's Roar?
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Another Crane Hop Topic |
Posted by: Sarinpa1 - 04-18-2016, 05:23 PM - Forum: Balance Fu
- Replies (9)
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Crane hop, 1M, 4 range.
On its own, with martial artist, is not that much of a problem. It already has distance closing attacks, etcetera.
However, in combination with other classes...
One of the main issues is againts melee classes. You can immidietly move at their back with 1M which in most cases happens to be just leftover momentum you'd have regardless, invalidating eviter, cobra, stalemate, riposte, blade barrier, watchful eye, bulwark, helping you position at their back for rogue bonuses, and gives you airborne status. Imagine if you're a corbie, you get extra bonuses for that as well. It also isn't affected by immobilize, which I'm mentioning just for completions sake.
It permits hit and run attacks with ease, yadda yadda. It moves you out of range of many moves, like couloir, absolute fear and many, many more like those.
One of my proposed changes was to change the momentum cost to 2M, which'd make it a situational move, like when you crit and have 2 leftover momentum, etcetera.
Other mentioned alternative was to simply decrease it to two range, still making it a viable move for back-attacking an enemy, but removing the free "move out of range of almost everything" card.
Discuss.
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Death Glance |
Posted by: Autumn - 04-18-2016, 08:50 AM - Forum: Balance Fu
- Replies (4)
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As it stands, Death Gaze is probably one of the more underwhelming skills in the game, and for some reason, I would really like it if it changed, I have a few suggestions for the skill I'd like to discuss about, bringing it's status up to even be remotely considered for a build
Death Gaze currently: The target must be marked by claret call and fear, and if they are, using the skill will do rank*10 unresistable dark damage, and silence them for 2 rounds, and leaves them unmarkable, for 4 rounds.
Honestly, there's no reason anyone should be using this skill, and that kinda sucks, because the concept is pretty cool itself, and I'd like to see more people end up using this skill, so there's a few suggestions I could make for this skill honestly..while still making it so Absolute Fear is much different.
1. The target no longer loses claret call nor becomes unmarkable, instead they lose their fear status and become fear immune for 2 rounds. (but they still need to be feared and claret called to activate)
Reasoning: Claret Call is a ghost's entire gimmick, and just for using this skill, you lose access to Last Chance and Ether Invitation, the two skills that make a ghost exactly who they are, losing out on this just means losing out on what makes a ghost, well a ghost.
2. The target is now inflicted with Immobilize
Reasoning: How cool would it be to gaze at someone so intensely they can't even move? I don't even think this would be unbalanced in any way.
3. The target is now inflicted with Hesitation lv (Rank*5 or Rank*3)
Reasoning: I thought about this one for a bit, and while Absolute Fear already has Hesitation, it still would play off Death Gaze's theme, this one would have to be discussed..
Well, thats all I have, any thoughts?
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