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  Eviters Lawbreaker
Posted by: Shujin - 04-15-2016, 02:18 PM - Forum: Bug Reports - Replies (7)

Okay I derped in the last topic, apparntly it´s not Combi weapons but Demon Hunters Law breaker is messing it up again.

tested it now with Lawbreaker on and off. while on, no procs triggered and off insatntly let it trigger Eviter again.

So yeah, Apparntly since the last update or even the one before that, it does this again.

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  Rogue Arena Combatant
Posted by: Clockworkers Doll - 04-15-2016, 09:00 AM - Forum: Bug Reports - Replies (2)

[Image: a9DphhL.png]
Large Version: http://i.imgur.com/s7y1Qow.png

[Image: W6Mf7Yl.png]

This arena combatant was attacking people who were outside the arena. And hitting us legitimately. Making us lose health outside of the fight.
The only people getting it were the people right under him, as well as the Naga to his bottom left.
Now THIS is how you deal with AFKers.

[Image: 5cab8ac091cd3a483b7b6bc708fc5746.gif]

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  A new type of skill..!?
Posted by: Egil - 04-15-2016, 12:22 AM - Forum: Suggestions - Replies (1)

We've got your buffs and debuffs, autohits and your hitrate-nerfing-but-have-cool-effects-attacks, and a handful of somewhat unique skills here or there. I want something different from all of these: Desperation Attacks. tl;dr abilities that have abysmal hitrate cuts when you're at full health and are about as easy to pull off as a normal attack when you're at low health. They would range in utility, but all of them would come with a consequence of some sort.

ie a spear skill called 'Impale' that allows you to throw your spear as hard as you can at any enemy within 6 tiles. If it lands, it inflicts immobile for two turns and then restricts the victim's opponent movement by 3 for the remainder of the fight. The consequence for this skill would be that you will have lost your main weapon, and would now have to rely on your sub weapon (unless you used this skill with ambi and your sub was a spear).

Having this new classification would make rebalancing skills like El and Execute that are also meant to be desperation moves easier, too. I'm not sure yet if these skills would be put onto the class board or would be added as a new trait (ie Special 2), but I think they'd be a great addition to the game.

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  Crane Hop -Teleport
Posted by: iDarkCara - 04-14-2016, 05:41 PM - Forum: Balance Fu - Replies (7)

I noticed that crane hop bypasses Watchful Eye. I would argue since Crane Hop "is so simple", it should still be able to be seen...especially if they just jump over you.

Plus, in the same class they have the option to teleport anyway but at the cost of 4 m to bypass watchful instead of 1.

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  A Signup
Posted by: Chaos - 04-14-2016, 05:20 PM - Forum: Sigrogana - Replies (13)

Word has it that the Guards have found something in the Ancient Tombs, and are looking for a small group of volunteers to sneak in and look into the matter. At the front desk of Fort Arjav is a sheet to briefly fill in with one's identity and availability, if they wish to aid in this endeavor.


OOC INFO

This is another part of the 'Nights of the Dead'/'The Necromancer' plotline. However, unlike last time, only one full party of PCs (see: four characters) will be able to embark on this scenario.

If you want to be one of those four, just make a post here with which character you're planning to go with, and your availability this weekend. (See: Friday, Saturday, Sunday) Don't worry about timing; if you're one of the chosen four, the event's scheduled time WILL be tailored to your availability.

If you sign up but aren't picked, don't worry! You aren't missing out on too much, and there's still something plenty big to come!

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  Most Wanted List 4: Special Edition
Posted by: Neus - 04-14-2016, 01:47 PM - Forum: Suggestions - Replies (10)

This topic is for public vote and discussion of what you (yes, you!) the players want to see the most in game updates in the near(ish) future. So, read the options, and my post for clarification on those options, cast your vote, and discuss it a little if you like. While nothing voted for is guaranteed, and I reserve the freedom to pursue an area that might not even be mentioned in this topic, it is likely that I will use the results as a compass to help guide what I will work on in the near future.

You can choose up to 2 options, as per usual. I've also condensed a few options into one category, so if you vote for one of them but only want one part of it, you'll have to specify in the thread. If I've left something out you are also welcome to select 'Other' and elaborate in the thread, but keep in mind I am not really looking for -specific- ideas and more a general desire. I'm also going to describe the options in more detail below for once, along with things you may want to elaborate on in a post.

New Class
It's been a while, so this option suggests that you would like to see a new class added, almost certainly a promoted class for one of the classes which have not received a third one. If you want to specify which class in a post, you can do that.

New Skills (Existing Classes)
New skills for existing classes! You might want to post to specify which class(es) rather than me guessing.

New Explorable Area
The example given is the Argentyle Caverns, which was a somewhat big project, but I am willing to do more of these if people want to see them. Obviously I'm not looking for -specific- ideas, since those are what I come up with, but if you have anything else to say, post it!

New World Event
Things that happen at random somewhere in the world, like the BB attacks and the fishing contests. If you have any ideas for one, you are welcome to post it! Otherwise you can give a general idea of what you'd like it to be.

New Minigame
Probably best to specify what you'd like to see in a minigame if you choose this option!

New Quests
Quests are what they are. You've seen them in game. Most of the ones in the quest log are a bit more complicated than the lnet requests. If there's demand here, let me know!

Other
Something that wasn't on the poll. You must make a post to specify what you want, otherwise I will have no idea and your time will have been for naught.

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  Entanglement woops
Posted by: Autumn - 04-14-2016, 05:31 AM - Forum: Bug Reports - Replies (3)

Entangle trap doesn't work on youkai passing through, whether this is due to total control or not is unknown.

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  "You may not pass!"
Posted by: Egil - 04-14-2016, 04:40 AM - Forum: Suggestions - Replies (1)

One-Eyed Male says "(well. you might as well test castling on an empty tile rn)"
Fiona says "(I suppose)"
One-Eyed Male says "(I tried it months ago and it didn't work)"
Fiona says "(Nooope)"


tl;dr for situations where one does something that accomplishes nothing but exhausts momentum anyway (ie Castling on an empty tile), it would be nice if the game said 'no, you can't do that' and then -didn't- remove any of your momentum. Is this possible?

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  Zoria's skill list is messed, a fix:
Posted by: Ranylyn - 04-13-2016, 10:32 PM - Forum: Suggestions - Replies (4)

Zoria gets Ether Invitation.
Ether Invitation requires and consumes Claret Call.
ZORIA DOES NOT GET CLARET CALL.

Please fix Zoria's broken nonsensical skill selection?

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  Asago Phone Booth
Posted by: Soapy - 04-13-2016, 12:46 AM - Forum: Suggestions - Replies (13)

I wanted to see one (or both!) of these things added to improve/diversify roleplay in combat.

a. An option to use Portable Mirrors in combat - even just a verb to load outfit would be great.

b. An option to automatically switch to a different outfit conditionally, such as during combat and/or Death Knighting/Install. This being a Portable Mirror function would be nice, but I could easily see it being a hot new donation item (and it'd probably sell some more Wardrobes, too).

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