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v2.98b Mastery of Weapon ...

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CuriosityaboutMyself
lfg nuking when you leave...

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Druidic Tending Prioritie...

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Miracle Druid

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[v2.98b] Earthdown Vengea...

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05-16-2025, 05:54 AM
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TheGhostlyKnight
Cast Aside

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Last Post: TheGhostlyKnight
05-15-2025, 06:44 PM
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pilcrow
[v2.98b] AWOL Shard Track...

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  Selective Hearing
Posted by: Soapy - 01-22-2016, 09:45 AM - Forum: Suggestions - Replies (4)

Can we get a third option for Music where it'll only play custom songs (like from a Marching Band or Fun-o-Gram)?

It's a pain remembering to turn it on for PvP (and Play to Party) each time, only to realize it's just playing the default one anyway.

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  Raging Cres..
Posted by: Soapy - 01-22-2016, 09:01 AM - Forum: Bug Reports - Replies (2)

Raging Crescent Rook only gets +2 range, instead of the (I believe) standard +3.

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  Click Move Combat
Posted by: Rendar - 01-22-2016, 07:08 AM - Forum: Bug Reports - Replies (6)

If you click a green tile in combat during your move, you can then move from there your full movement (within your original positioning). This can lead to things like madchopping after having moved 30 squares...

Which people have been kind of abusing and is another reason Madchop nerf when (or their thunder hooves)

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  Charging up muh weaponry from over 5 years ago
Posted by: Rendar - 01-22-2016, 06:54 AM - Forum: Balance Fu - Replies (2)

So. Excel Weaponry can be pre-charged (to rather ridiculous amounts of duration). Also going into a fight with a pre-charged weapon without having to spend the 9-10 momentum to charge up your one-hit-death-strike against tanks is kind of silly. It's like Ice Point Greaves or Ice Point Guard carrying over (or the arrows for that matter). When a new spar starts, you really shouldn't be able to carry something over to it that you did in a jammer cavern the moment you logged in. It's kind of ridiculous.

So how about Arrows, Excel Charges, IPGreaves/IPGuard, all drop away and have to be rebuilt back-up/rebuffed?

It's silly that some status effects get this treatment, but not others.

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  Infernal Standing
Posted by: Sarah54321 - 01-21-2016, 11:14 PM - Forum: Bug Reports - Replies (2)

When using Fast Offense and Infernal Summon, the Youkai will not respond as though it has the extra momentum, it appears. I was told that Fast Offense works with Summon Storm, so I'm not sure if this is a bug or if it's intentional.

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  Click/Drag Pains
Posted by: Clockworkers Doll - 01-21-2016, 02:34 PM - Forum: Bug Reports - Replies (3)

So I have absolutely no idea what's been causing this, but it's pretty much been the bane of my existence. Got it to fix somehow, but now I can't and it's been doing this for days.

[Image: 12d861fe10b8f57493fa11ac225791de.gif]
[Image: 9c4ce3abfb67162ecbc05010ac395e96.gif]
[Image: 86339be93768dc84cccf50c9d5a00326.gif]
(I know it looks like I'm just doing a sloppy job trying to put the classes in, but that's just Gyazo trying to make me look bad.)

I can't click/drag anything into anything, period. This hinders my ability to fix my class setup, change equipment, trade, and sell items. I have no idea what to do anymore.
First, I considered it might've just been lag. But this would've been some really strong lag if it lasted for several days like this has.
Second, I tried restarting SL2, .reconnect, restarting the BYOND cilent, restarting my computer... Nothing. None of these things have fixed the issue. Screwing with my mouse controls didn't help either.
What do?

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  It's too big, it can't fit! *moan* [Duelist]
Posted by: Ranylyn - 01-21-2016, 01:56 AM - Forum: Suggestions - Replies (2)

Voltiger and/or Raging can make Sidecut/Sillcut so long that they're unuseable (Into arena walls, etc)

Being able to resize them may be a good idea.

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  Breaking the silence about Silence
Posted by: Zakizo - 01-21-2016, 12:02 AM - Forum: Balance Fu - Replies (18)

Right now, Silence is probably the most potent status effect there is. It's capable of completely locking multiple classes out of their entire skillset for multiple rounds. No physical-based class has to deal with a status this overpowering (at least none that mages don't have to also suffer with), and for this reason I suggest a change.

Silence no longer prevents casting of normal spells (it still prevents the use of Invocations), but instead removes additional effects from any spells cast. Suggested changes are as follows:

Sear: No longer creates sear tiles.
Libegrande: No longer creates ice sheets.
Wind Slasher: No longer deals additional Slash damage.
Ryemei: Can no longer critical.
Mage base class skills remain unaffected because maybe this means people will have a reason to actually use them.
Salamander: No longer inflicts Burn.
Fenrir: No longer slows move.
Typhur: No longer pushes back.
Golem: No longer magnetizes enemies.
Altera: No longer inflicts Blind.
Phoenix: No longer revives downed allies.
Shine Ray: No longer creates a light shaft.
Needle: No longer inflicts its status on the target.
Gentle Torrent: No longer reduces duration of negative status' by passing over allies.
Sanctuary: Can no longer be resized.
Healing spells for all classes: Half effectiveness.
Black Bubble, Underworld Flame, Wretched Oil, Fleeing Spectres, and Black Static no longer have a chance of inflicting their status effects.
Eternal Darkness: No longer increases Blind duration.

Uncertain about:
Charge Mind may give an unfair advantage to Evokers over other magic-based classes when inflicted with Silence. A possible change is that it can no longer be consumed while silenced, granting no bonus to spells cast. It would still be possible to activate, essentially preparing it for use after Silence has worn off.

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  [REQ] Egwyn
Posted by: Breakaway~totheweird - 01-20-2016, 04:48 PM - Forum: Mapping - Replies (1)

I'd like to take a whack at mapping either portions or most of the continent, if it hasn't been worked on. As so, some questions come to mind:

1. How much progress has been made with Egwyn?
2. Considering that Egwyn is located south of Sigrogana, does it have warmer, tropical temperatures/climates? Would it rain frequently?
3. I can only assume that the mountainous region Corbies reside in are located in the northern parts of the land. Are there any other notable landmarks not mentioned in the wiki?
4. In relation to Kaelensia living in different locations based on their type, where do Lupines, Felidae, Leporidae, and others stay at?
5. What's the housing like (if they aren't made from thatch and wood)?
6. How do locals react to visitors? Their own kind?
7. Any prominent buildings/ monuments that should be considered?
8. How large is Kaellia? Does it have a specific purpose?

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  [QUE] Alwaysbeginning Fantasy
Posted by: Soapy - 01-20-2016, 02:44 PM - Forum: General Discussion - Replies (2)

Did the Neverending Story set have an active before, or am I just getting it mixed up with Shooting Star or something?

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