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  Brightray Bulwark
Posted by: Fern - 12-20-2015, 09:59 PM - Forum: Bug Reports - Replies (2)

Upon returning the darkness damage dealt to you, you lose momentum if your opponent resists dark.

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  Bull-wark
Posted by: Autumn - 12-20-2015, 09:36 PM - Forum: Bug Reports - Replies (2)

Bulwark does not provide damage reduction from the front, or at all for that matter.

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  Skill Pool Extension
Posted by: Ignored Knowledge - 12-20-2015, 03:24 PM - Forum: Suggestions - Replies (9)

A Legend Authoring that extends the Skill Pool limit would be nice.

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  Hard Knockin'
Posted by: Trexmaster - 12-20-2015, 01:37 PM - Forum: Bug Reports - Replies (1)

Knocked Down is inflicting a much higher penalty than it should to Evade.

Based on tests on mobs, I can confirm it's currently giving a 63% Evade penalty (when unarmored)--

(The goblin in question has 103 Evade due to its stats. You can look at them to confirm, though.)

[Image: 161664c01e.png]

Before Knocked Down.

[Image: 3dada23483.png]

After Knocked Down. (i left the same stat page up for the comparison, all that changed was it was inflicted with KD.)

Its Evade went down by 64.89, which is 63% of 103.

To note, I -did- test this on other mobs before coming to this conclusion. I just figure one set of before/afters is enough to at least justify a check to make sure the numbers are all right. I tested it once with heavy armor, and it was an even higher Evade drop, so, i don't doubt all the values are wonky at the moment.

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  Silent Spirt
Posted by: 111none - 12-20-2015, 03:53 AM - Forum: Bug Reports - Replies (3)

Okay, so not sure if this is intended.

On characters with high CEL, it is impossible to use silent spirit because it will fail consistently due to your evade.

On the fact that you are forcing someone to attack you, shouldn't you be able to guarantee a hit?

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  Asagorian Lottery: The Second Coming
Posted by: Rendar - 12-20-2015, 01:34 AM - Forum: General Discussion - Replies (1)

It's about that time of year again, where snow is about, and the lovely scent of turkey and pumpkin spice is in the air!

So, to commemorate the time of year, I'll be holding an Asagorian lottery. Tickets to enter will cost 500 murai each with a cap of 10. The lottery will be drawn on the new year! Give or take a few hours due to my own personal agenda.

This year, the prizes will be a bit better! This year, it'll be...

1st : 1500 Asagorians
2nd: 750 Asagorians
3rd: 375 Asagorians
4th: 375 Asagorians
5th: 10,000 Murai

Current Ticket Count: 105

This lottery, however, is going to require 150 tickets before it's drawn! So if it doesn't hit 150 before new years, it'll take until AFTER new years! So buy up!

If we break our goal, I'll add another prize slot.

(Ya'll suck so imma draw at 100)

And yes; this is the 2nd time I've done this. See the results of the first one here: http://neus-projects.net/viewtopic.php?f=5&t=257

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  Books2OP
Posted by: Rendar - 12-20-2015, 01:02 AM - Forum: Balance Fu - Replies (13)

Booksmack needs a nerf. Now, I know what you're saying "but salt!"

Nah. We were testing some stuff, and the fact that Booksmack is in play is ridiculous. It's basically Knockdown, but completely shreds your momentum without impunity. "Well it costs 4 momentum!" If you go before your opponent, and have a decent enough hit with one, you can and will land hits of it. Any skill/effect that reduces your momentum is much stronger than it 'seems'. It makes you lose 2 M, does damage, can crit ((which can negate the downsides of 4 M)). AND...

It can be paired up with Knockdown. What does that mean? Every other round, you can make someone lose 5M, or every down someone you fight will lose 5M if they don't have on guard. Which means they can do NOTHING except for small things like sharpen, maybe bash (if they're a lucky duck and are DH which is still a ridiculously good class).

So, a suggestion I guess?

Having Booksmack just apply "Knockdown" would be the simplest thing, meaning it can't stack with itself, but that also comes with its own issues of "man now everyone with a mainhand tome can just KD"

So maybe just having it so that if a person is knocked down, they don't lose any momentum from being 'book smacked'. or have Booksmack start triggering "On Guard" and giving momentum for it so that someone with a tome can't just run up to someone, book smack them, then force them to fight in "you lose 2M and get to attack me, or you run away and I chase, then smack you again." It's kind of ridiculous.

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  Someone is doing something, forever.
Posted by: Trexmaster - 12-19-2015, 04:06 PM - Forum: Bug Reports - Replies (1)

If you close out of a crafting menu whilst crafting something, you'll be unable to move, and no one in your party will be able to move, getting the 'x is doing something' message.

The only fix right now as far as I know is to relog.

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  Youkai names and install status
Posted by: Autumn - 12-19-2015, 09:50 AM - Forum: Suggestions - Replies (17)

Currently you can rename your Youkai to whatever you wish, which is great, its awesome, but this can lead to some abuse where you name a Chun as Haku to reel people into using fire on you, simply I will only suggest it lists the Youkai's original name in the description when you hover over a status effect.

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  Hiding battle overlays
Posted by: Autumn - 12-19-2015, 09:45 AM - Forum: Bug Reports - Replies (6)

If you use the summon/unsummon-pet verb it will hide all in-battle overlays, including installs, and golden glow, you can see why this might be a problem.

Normally when installing:
[Image: f776602274.jpg]
After using summon/unsummon-pet verb when installed
[Image: 7a0779e74d.jpg]

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