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Ejecting Strike! |
Posted by: Autumn - 02-15-2016, 10:26 AM - Forum: Bug Reports
- Replies (4)
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I don't know the reasoning behind it, but I was able to re-create it, when you use charging retreating swipe to slash away from somebody equipped from flottement AND evasion, if you go too far (tested at 10-15 squares sliding back) then you will eject your opponent from the battle, they appear on a black screen and get teleported to a random square on the map.
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[REQ] Mallus |
Posted by: Egil - 02-15-2016, 12:09 AM - Forum: Mapping
- Replies (7)
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1. Would it be possible to have Dullahan NPCs roaming around the city?
1a. Varying power? (lvl 40 - 60 during the day IC, lvl 50 - 70 during the night)
1b. Varying types? (raw melee during the day, a mix of magic-users, swordsman, lancers, etc during the night)
1c. Varying amounts? (1-3 per encounter during the day, 5-8 per encounter during the night)
1d. Semi-unique drops plus one unique drop for a tiny chance when defeating those above lvl 64?)
2. How big is the city?
2a. Since it's a castle-city, what sort of rooms do you absolutely want included?
2b. Any notable structures/areas?
2c. How many people lived in it the city just before the event that left it abandoned?
3. What sort of resources (icons, primarily) would you okay with being incorporated?
3a. Tilesets that everyone has access to?
3b. Recolored tiles/objects/etc with credit given?
3c. Icons made from scratch?
4. Do you want new battleground maps made for this city?
4a. Can the battleground-map-generating-thing that happens during Black Beast attacks be incorporated here?
More questions might pop up, stay tuned.
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Shellshock |
Posted by: Slydria - 02-14-2016, 06:26 AM - Forum: Bug Reports
- Replies (9)
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Most of the Overcharge effects of the Magic Gunner Shells ignore RES despite not being listed as unresistable damage.
This applies to Blaze Shell, Celsius Shell, Bright Shell and Sonic Shell. (Chain Shell's Overcharge doesn't ignore RES.)
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Rules about "RP Freedoms" #1: Character Size |
Posted by: Ranylyn - 02-14-2016, 12:41 AM - Forum: Suggestions
- Replies (7)
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Okay, so let's be brutal. The excuse "lol I'm not a human so I can be 10+ feet tall no problem" is common and dumb and shows just how little time they actually spend checking out the lore before jumping right in. It also shows how little they understand basic phisiology, but we'll get to that.
Nearly every single race (outside of the exceptions: Doriad, Mechanation, likely Redtail, and Wyverntouched) -used- to be human before being changed by their deity, taking on features inspired by their patron, such as the ears and tail of the great wolf, Zera's horns, etc. This does NOT include magically being several feet taller.
Even Dullahans, who were reworded to not blatantly be "used to be warriors before they died and got bound to their armor" so Dev wouldn't need to make them able to be LE'd into, blatantly still mention "those who retain their memory," implying that yes, they also used to be people. Armor is a bit bigger than the wearer since it needs to be worn over the wearer, but I recently saw a 13 foot Dullahan giving the excuse "Armor adds like 5+ feet to the wearer" which literally anyone will tell you is complete and utter BS unless it's basically a freaking Gundam, which isn't "armor" but a combat vehicle.
There are occasionally very tall people IRL. These people often either die young or at least have numerous health problems. One of the tallest men alive is even recorded as having surgery to halt his growth (a gland never turned off or something) because continuing to grow would have been fatal. These freakishly tall people rarely ever even break 8 feet and still have these myriad health issues. So why are so many people so insistent that they need to be some kind of giant just to be cool?
Let me be blunt and cut to the chase: Make this a rule. It's come up before and it was agreed to not put maximum/minimum heights in stone, and I agree, but there's times where it's just blatantly stupid. So, I'm suggesting that we make it banneable at GM discretion - if a height is completely obviously not fine - like basically anything 9+ feet tall (read: so tall a human would basically die,) and they argue back with the GM warning, that's it. It was in the rules. They insisted in breaking the rules and refusing to conform when notified, so they're gone.
If this seems needlessly "hard-ass" and spiteful, it's only because I see it literally every time I log in, and there's no excuse for it. Some of us are trying to actually roleplay without constantly going "holy fuck you're tall" and then getting OOCly called out for "picking on them" with those comments. And, as a friendly reminder: You need to complete the tutorial for every single new character you make, which specifically gives you links to the Wiki, not just for the rules, but the roleplay guide and lore. Willful ignorance, or "choosing to ignore these" is not an excuse for... well... everything nonsensical that people expect to get away with.
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[Que] Vorpal Quickdeath |
Posted by: Kameron8 - 02-13-2016, 08:31 AM - Forum: Balance Fu
- Replies (3)
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Akimbo does not interact with the bonus rounds received from quickdraw's UL effect (for good reason), so I was wondering if Vorpal strikes treated Rounds in the Defense/Rounds calculation as 2 (the base, not including UL bonus) as well. If so, it would mean you can fire up to 24 shots in one turn (with akimbo, extended grip, fleur, and two quickdraws), and Vorpal strike for several times as much damage as should be possible.
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SL2 Version 1.50 |
Posted by: Neus - 02-12-2016, 11:08 AM - Forum: Announcements
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[float=left] [/float]
This week I added event tools for GMs. A lot of players have expressed interest in this idea, but it means that these last 2 weeks were not too exciting for the players. At least directly. But hopefully the benefits will be big and introduce some fun RP storylines to the game, among other things. I consider the work an investment, really. With that in mind, the patch notes were delayed by quite a few days, but there's not much to comment on, since most of it is bug fixes.
1.50
Event Tools - GMs now have some event tools that will help them run events.
Adjusted - Kip Up no longer works in heavy armor.
* Bug Fixes
- The Statue of Memories no longer blinks.
- Shared Pain no longer triggers if the Summoner is at 0 HP.
- Iahsus mood messages should display properly again instead of being '0'.
- Pale Lauders no longer spawn from arena combatants.
- Mutated sub-weapons now gain proper range bonuses from things such as Marksmanship, Volley Formation, Gust Arrows, etc.
- Solar Lance's description erroneously stated that it caused tiles to be covered in cinders.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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[Board] Lovesick Rose Party |
Posted by: Rockabye - 02-12-2016, 07:03 AM - Forum: Sigrogana
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A poster has been pinned to the board, a message neatly written beneath it.
Love is in the air, and what better way to express it than attending Chimera Enterprises' Lovesick Rose Party? Those in attendance will be able to take part in a variety of activities for prizes, including our Doki Doki Maze, the Plenty of Fish challenge, Heartbreaker Stab-A-Thon, and Secret Lover Raffle. There are also other fun activities such as the popular Truth or Dare and Spin the Bottle. If you want more excitement you can visit our Kissing Booth, or send love mail to (almost) anyone, (almost) anywhere, through our Rose Exchange Service. Want to send anti-love mail? We can do that for you too. If you've got a sweet tooth our Premium Sweets Bar and Alcohol is a chocolate-lover's dream, but we've got a wide selection of amazing desserts that everybody can enjoy. So stop by, put on your best kissy face, and show someone how much you care!
For information on the time of the party, please refer to the above poster. We look forward to seeing you there!
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(TIme Zone Reference)
PST: 4PM - 7PM (Feb. 13th)
EST: 7PM - 10PM (Feb. 13th)
GMT+10: 10AM - 1PM (Feb. 14th)
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