I can't change my subclass. I've tried relogging and clearing my cache.
It's stuck on mage. I can change my main class, but every time I drag another class to my subclass, there's no little plus thing and it just doesn't change
Game you were banned from: Sigrogana Legend 2.
In-game name (key): Conde Vladymir Polansky (FapFap), Shadow Mage (Shiroga21).
Reason you were banned: I used my main account in a group with my second account to leveling, and ignored the GM warning.
The length of the ban, if you know: 14,400 min.
Who banned you, if you know: ADM.
Why we should unban you:
I do not want to remove the ban , I want to return the correct time of the ban , because I was banned for 14,400 minutes and that appearing in the game 144,000 minutes.
And I apologize for the misunderstanding, I do not really read the group rules with two accounts, so sorry.
thank you.
Game you were banned from: Sigrogana Legend 2
In-game name (key):Bond (BondKing), GhostPimp (Casutinga)
Reason you were banned: Ooc in IC (as in not using brackets), party with myself, name with movie character and other name unacceptable, and ignoring Gm's warnings.
The length of the ban, if you know:14400 now its 144000 (idk why)
Who banned you, if you know:
Why we should unban you: first of all, i coundt see any gm warn :/, im sorry for no paying attention for all game rules (its my first RP game), i agree with the first ban time, but idk why the time got increased (was 14400 and now its 144000),
I do not think you did it under pressure from other players.
(and, how can i change my name?)
It appears that Thousand Stab (and I assume some other multihit attacks) benefits from 'Reduce the Effectiveness of Enemy Armor' weapons in unexpected ways. Using a Leporidae Verglas/Demon Hunter with Reaver and Martial Lawbreaker, I was using Raging Thousand Stab with a Rebelling-enchanted Needler fist weapon (This enchanted version replaces the 50% strength + 50% cel scaling with 100% cel). Then, I compared the damage with face stomp's.
Data:
Against the same target with both skills maxed and no charge bonus, the damage came out to be:
Thousand Stab: 134 damage total, only 118 damage if the bonus wind damage is deducted. Face Stomp: 119 damage total.
The formulas for both skills are Weapon Power + Celerity + a bonus based on rank. Face stomp's bonus is 50 damage, Thousand Stab's is 17. Instead of seeing face stomp deal 33 more damage, we are seeing them deal almost exactly the same damage. When tested with a Shredder Replica, however, Face Stomp began to deal 16 more damage. This hints at 5 armor reduction being applied for 4 instances of Thousand Stab, and 1 of Face Stomp.
To continue tests, I removed the expertise for fist weapons off of the character. From there Thousand Stab began to do even less damage. No Expertise, With Needler: Thousand Stab: 113 damage (post wind-damage deduction) Face Stomp: 119 damage
No Expertise, Shredder Replica: Thousand Stab: 93 damage (post wind-damage deduction) Face Stomp: 114 damage
So I can't say for certain what isn't scaling correctly, but Thousand Stab seems to be behaving incorrectly with certain bonuses to damage like Expertise and 'Reduce effectiveness of armor'.
Woki is giving its aura bonus regardless of your Ki at level 3 with max ranked Woki. Then at 10 Ki, it gives a second Woki aura at the appropriate level (4).
Posted by: Exxy - 12-26-2015, 01:38 AM - Forum: Suggestions
- No Replies
This thread kindly welcomes constructive criticism and feedback. That being said, thank you for taking the time to read over this.
Edit: I imagine this concept would probably be a sizeable undertaking in some regards and would like to apologize to Dev in advance for trying to see 'em suffer through development if it gets the green light. *queue evil laugh*
The Idea
House with higher X/Y limits on floors compared to normal houses, possibly anywhere from three to five per major city (I.E. Cellsvich) and a max of two for smaller towns (Tannis).
The Good
This gives guilds a dedicated housing slot, which is something rarely available unless you're up-to-date on house wipes (which at the time of posting, wouldn't be such a bad thing- in my eyes at least) if they're ready for it. On top of this, possibly have them in a separate 'district' than normal residential houses and give them their own defining markers, like a golden plaque or flag/spot for the guild emblem, to further distinguish them from the norm. Lastly, perhaps give guild houses a 'tier' system (Refer to concept of Guild Count).
This would work along with the already in-game Asago House Keys and the other house-related things.
The Possibly Bad
Having this would remove some space for regular houses to occupy, which can be a nuisance as is. (Again, this being part of the initial suggestion and it is up for debate/change just as much as the rest of the suggestion. In my eyes, this would go hand-in-hand with a major map overhaul that would iron out a few kinks such as broken housing districts... yes I'm pointing fingers at YOU, Cellsvich... the rest of this being more-than slightly off topic in regards to the thread.)
The Ugly
Giving them the benefit of a doubt (or trying to at least), people would -possibly- abuse this. Therefore, limitations need to be put in place to prevent someone from going 'lol-make-filler-guild' and suddenly have the biggest house lot available. A quick-fix to this that I see right away is to have a player number required to occupy a guild house, by key alone. Meaning if multiple slots on the same account are in the same guild, they're still counted as a flat one.
So I've frequently run into the frustration of clearing really deep dungeons only to find that... despite every attempt to be extremely thorough in checking the floors, it was only a partial clear. This is very disheartening after a dungeon that takes literal hours, and can't simply be remedied by going back and finding what you missed. Could we please have a prompt appear when attempting to initiate a boss battle that warns you if the dungeon isn't fully clear, and asks if you want to proceed anyway?
...and how they're shunned from RP unless they have a friend who is already playing or do the long-ass grind to Level 60.
Lemme start by saying - this is from MY experiences and what -I- have deduced, interpreted and generally otherwise experienced or seen.
Newer players' characters are disregarded in RP. Completely ignored. I've seen it, I've experienced it.
I stood in Cellsvich square for 4 hours. I was watching videos, playing games, but even I saw how many people walked passed, sat down, RPed, there was even some crazy stuff going down. NONE of it involved me. I didn't do emotes, say anything (except OOC shenanigans) even walk/look around.
I tried the same thing the next day, doing the occasional casual "stretches arms" or "yawns" or "sits down" emote when there were people around. Nothing.
I even tried talking to someone. Yes, -TALKING-. Crazy right? 2 second conversation before their long time "we're basically (meta)buddies irl" showed up. Then I was cast aside.
The point im trying to make is - this game helps new players WITH the game, people tell newer players good places to RP in and when they show up for the RP party the same people don't even include them.
You may be asking (or arguing) but why do you have to be level 60 (or close) to RP? There's no requirement.
Because that one, tiny little tent on the world map called Badlands Arena where all the Level 60s or close have RP pvp that newer players can't have (unless they enjoy being a punching bag).
I could sit next to someone on a chair or something and look like i'm involved and they'd completely ignore me.
You may be thinking :roll: just some newb thinking their opinion is right and how they've done all the made up research like they know how to perform social experiments and to be honest you could be right. It could be just my introvert personality making me too scared to try and engage in a conversation properly, or the fact that im too lazy to make a decent profile (even though I'd say its fine), or even the fact that I lack the energy to edit/draw art for my characters which is giving people a bad impression of me (or that could be me thinking the world revolves around myself).
Maybe i'm just jealous that people are having fun in a completely fair way, that I can't copy or recreate. Maybe i'm just being a dick.