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  Periods of Game Failure
Posted by: Ignored Knowledge - 10-14-2015, 04:55 AM - Forum: Bug Reports - Replies (2)

It seems some people can't connect to the game sometimes as dream seeker crashes instantly when trying to start the game. Usually after an in-game reboot it fixes it for some people, but until then (or when it wants to work.) the game instantly crashes the second it is ran.

So far this is what I've gathered about it:
*The period of crashing happens for an extended amount of time
*People can normally play the game after a reboot if this problem happens
*It doesn't effect the game its self if it was ran before this time period of failure to start up the game. You can play the game but there will still be a time for some people to never be-able to reconnect if they have to or go on an alternative account. It can go on un-noticed if someone plays until the next reboot or takes a break until the next reboot.
*It commonly crashes the game the instant it starts as a program
*It doesn't effect a whole group of people at once on a set time line, but randomly a handful of them. It can happen to one person and not the other until later if any. There has been a few cases of it effecting more than one person with the same effect at the same time.
*Sometimes people can't play the game with two accounts but can with one
*This period of crashing doesn't seem to be with other byond games or at least always during the same time of failure with Sigrogana legend 2.
*The period of crashing can be nonexistent for people, rare for some people, common at times, and game-ruining for some.
*Byond verison doesn't seem to effect it
*Clearing Cache doesn't seem to effect it
*Turning internet connect off and on doesn't seem to effect it
*Disabling adblock doesn't seem to effect it
*Eating pizza doesn't seem to effect it

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  Kingslayer Animation?
Posted by: Autumn - 10-14-2015, 02:49 AM - Forum: Suggestions - Replies (3)

It seems that every other 10 star weapon has an attacking animation but Kingslayer does not? I was wondering if it'd be possible to put one in for it.

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  [Que]Chaser Bonus Bloodshed Effect
Posted by: Khentimentu139 - 10-14-2015, 02:28 AM - Forum: Bug Reports - Replies (1)

The skill description for the Chaser Bonus Bloodshed skill says that it "Airborne enemies are knocked back by the full range of the skill" However, every time I have used it and airborne enemy, they are instead knocked two tiles in a random direction. I am not sure if this is intentional or not, but if it is, the skill description is misleading, as it gives the impression that it knocks enemies back tiles equal to the skill's range, which is 5.

If the skill is intended to knock enemies back a number of tiles equal to how many squares the skill moved the user before hitting an enemy, the description should ideally be altered to reflect that more accurately. As it is the skill is either not working properly or gives an inaccurate impression of how it works.

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  If It's Broke, Fix It (Broken Weapon Penalty)
Posted by: Slydria - 10-13-2015, 08:26 PM - Forum: Balance Fu - Replies (2)

So I've heard a lot of players who go through the game getting into situations where they break their weapon and then have to spend the next 50 or so rounds wailing on a monster while only doing 1 damage, only being able to hit about 20% of the time and never critting.

I feel the current broken weapon penalty is far too punishing. Yes, there are many ways around not using your durability, replenishing it, etc. but new players may not be aware of it.

Now I'm not sure about the numbers currently but if I had to suggest a change, here's what I think the broken weapon penalty should be:

- The Weapon's Power is reduced to 1
- The Weapon's Critical is reduced to 0%
- The Weapon's Accuracy is reduced to it's Base Accuracy

Still something to worry about but something I feel won't guarantee the untimely end of the player.

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  El Busterino
Posted by: Fern - 10-13-2015, 07:59 PM - Forum: Balance Fu - Replies (8)

Buster Cannon is a cool idea for Arbalests, sure, but almost completely slaughtering a character's defense in 4M (with 8 possible range) has proven to be somewhat ridiculous. The class is already able to ignore 10 defense too, so...

I suggest giving its defense reduction a lower cap. From 100% to 60%.

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  [REQ] Hyoya
Posted by: Chaos - 10-13-2015, 05:54 PM - Forum: Mapping - Replies (1)

I would like to see if I can try to make one of the currently-unimplemented-yet-confirmed cities of SL2: Hyoya.

On the side, while I have a couple solid ideas on how to build the town & what to put in it, I'd also like to know any canon details about the place that can/should be implemented. Such as:

-Is there any notable history to Hyoya?
-What's the rough population of Hyoya?
-What are the locals like?
-Are there any significant buildings/monuments already established in Hyoya?
-Anything unique about Hyoya's culture/traditions?

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  They're too quick, aim for the head!
Posted by: Kameron8 - 10-12-2015, 10:09 PM - Forum: Bug Reports - Replies (2)

Headshot seems to grant +10% hit instead of penalizing it.

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  [Que]Giant Gene not working properly?
Posted by: Autumn - 10-12-2015, 08:10 PM - Forum: Bug Reports - Replies (1)

It seems that giant gene adds +10% weight to the base weight of weapons instead of the total weight, is this intentional?

Also it seems that Giant Gene also only adds +10% to base HP, is this also intentional?

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  100% chance of Tarnadas
Posted by: Autumn - 10-12-2015, 03:29 PM - Forum: Bug Reports - Replies (2)

The 10* Katana, Tarnada, appears to have a 100% chance of activating on critical hit, as its never failed to activate for me.

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  I kind of like it but I guess I should report it
Posted by: Kavoir - 10-11-2015, 02:04 AM - Forum: Bug Reports - Replies (3)

So yeah I am not sure how to do pictures for this but currently repairing weapons at an Automated Housekeeper costs 25 murai and opens the mirror interface. Which is nice but I am almost certain its a bug. Add mirrors to House Keepers Dev.

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