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Mage Masher |
Posted by: MegaBlues - 12-23-2015, 09:30 PM - Forum: Balance Fu
- Replies (8)
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So, with all of the new fun things the base classes are getting, I'm kind of sad that Mage is being left in the dust.
Are they going to get some skills replaced, at least? A Tier-2 Electricity spell? Some value-tweaking? Making Enchantments worthwhile?
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Chat Windows |
Posted by: rosheka - 12-23-2015, 05:34 AM - Forum: Suggestions
- Replies (2)
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So, I just made a guild, and It's freakin' awesome. However, the guild chat system is a tad annoying, as I have to be in the "All" tab to see it. Could there be a "Guild" tab up at the top, to join All, Battle, Talk, and OOC?
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Low-Ki |
Posted by: Soapy - 12-23-2015, 05:26 AM - Forum: Balance Fu
- Replies (4)
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Woki used to stack up the ranks, giving +2 +3 and +4 STR/WIL for a total of +9.
If what I was told about this was right, it's something Dev knew about already but left alone.
It no longer stacks to 9, but gives +5 STR/WIL total for some reason, making me think the first two ranks stack and the third is ignored entirely?
Quote:[11:20:44 PM] Kei: woki doesn't stack anymore
[11:20:54 PM] Sly: d-dev fix woki? ;_;
[11:20:55 PM] Sly: noooo
[11:21:00 PM] Kei: it gives 5
[11:21:01 PM] Kei: somehow
[11:21:09 PM] Sly: at least make it 4 per 10 ki
I think this would be nice.
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Hop here, hop there. |
Posted by: Fern - 12-23-2015, 03:50 AM - Forum: Balance Fu
- Replies (28)
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Crane Hop is a 1M Blink with less cost and a skill, not a spell or anything like that. And so far it has proven to be ridiculous enough to the point where people can't really fight back.
I don't think the problem is with the ability itself though. I believe it's the range.
I suggest changing it to:
Rank 1: 2 range
Rank 2: 3 range
Rank 3: 4 range hop.
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PunchyMcFist -- Not. |
Posted by: Rendar - 12-22-2015, 10:47 AM - Forum: Bug Reports
- Replies (7)
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Had a 100% hit basic glove.
149 Glove Weapon
vs
142 Dodge
MA with 149 Hit (R0 Trained Fists)
The fist has 1% Hit, which doesn't line up.
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MA with 153 Hit (R1 Trained Fists)
The fist has 5% Hit, which doesn't line up.
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MA with 157 Hit (R2 Trained Fists)
The fist has 9% Hit, which doesn't line up.
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MA with 161 Hit (R3 Trained Fists)
The fist has 13% Hit, which doesn't line up.
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MA with 165 Hit (R4 Trained Fists)
The fist has 17% Hit, which doesn't line up.
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MA with 169 Hit (R5 Trained Fists)
The fist has 21% Hit, which doesn't line up.
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So, in all. This glove loses.. 6% hit.. somewhere.
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Fickle MA Dodge |
Posted by: Rendar - 12-22-2015, 10:42 AM - Forum: Bug Reports
- Replies (2)
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318 Accuracy Gun
312 Accuracy Bow
MA with 25 dodge (No Unarmored Prowess, No PfA)
All of it lines up
This will be our main reference, so the stats of the weapons won't be put in anymore!
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MA with 29 dodge (R1Unarmored Prowess, No PfA)
The bow has 283% Hit, which lines up. The gun has 279%, which doesn't. Unarmored Prowess is giving +14 Dodge versus Guns, where it gives +4 vs bows.
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MA with 33 dodge (R2Unarmored Prowess, No PfA)
The bow has 279% Hit, which lines up. The gun has 275%, which doesn't. Unarmored Prowess is giving +18 Dodge versus Guns, where it gives +8 vs bows.
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MA with 37 dodge (R3Unarmored Prowess, No PfA)
The bow has 275% Hit, which lines up. The gun has 271%, which doesn't. Unarmored Prowess is giving +22 Dodge versus Guns, where it gives +12 vs bows.
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MA with 41 dodge (R4Unarmored Prowess, No PfA)
The bow has 271% Hit, which lines up. The gun has 267%, which doesn't. Unarmored Prowess is giving +26 Dodge versus Guns, where it gives +16 vs bows.
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MA with 45 dodge (R5Unarmored Prowess, No PfA)
The bow has 267% Hit, which lines up. The gun has 263%, which doesn't. Unarmored Prowess is giving +30 Dodge versus Guns, where it gives +20 vs bows.
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318 Accuracy Gun
312 Accuracy Bow
MA with 45 (53) dodge (R5 Unarmored Prowess, R1 PfA)
The bow has 267% Hit, which doesn't line up at all. The gun has 263%, which doesn't line up either. Unarmored Prowess still giving +30 Dodge Versus Guns, Protection from Arrows is giving +0 Evade.
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MA with 45 (61) dodge (R5 Unarmored Prowess, R2 PfA)
The bow has 251% Hit, which lines up. The gun has 263%, which doesn't line up either. Unarmored Prowess still giving +30 Dodge Versus Guns, Protection from Arrows is giving +16 Evade.
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MA with 45 (69) dodge (R5 Unarmored Prowess, R3 PfA)
The bow has 235% Hit, which doesn't line up. The gun has 263%, which doesn't line up either. Unarmored Prowess still giving +30 Dodge Versus Guns, Protection from Arrows is giving +32 Evade.
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MA with 45 (77) dodge (R5 Unarmored Prowess, R4 PfA)
The bow has 219% Hit, which lines up. The gun has 263%, which doesn't line up either. Unarmored Prowess still giving +30 Dodge Versus Guns, Protection from Arrows is giving +48 Evade.
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MA with 45 (85) dodge (R5 Unarmored Prowess, R5 PfA)
The bow has 203% Hit, which lines up. The gun has 263%, which doesn't line up either. Unarmored Prowess still giving +30 Dodge Versus Guns, Protection from Arrows is giving +64 Evade.
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So, Pretty much refer to http://neus-projects.net/viewtopic.php?f...tion#p1725 for how I tested this stuff.
Anyways, PFA is giving...
+0/+16/+16/+16/+16 currently. Which just seems odd, since before it was just giving +16 in total.
Unarmored Prowess is just giving +20, +30 vs Guns ((Can't find anything else it gives +30 against)).
That's the gist of it.
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No Boom For You |
Posted by: Latto - 12-21-2015, 08:52 PM - Forum: Bug Reports
- Replies (1)
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Hand trigger does not work with entangle trap. It detonates it but doesn't trigger its effects or damage. All other traps seem to be working fine though.
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