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  Hayabusa Set: Damage Type
Posted by: LadyLightning - 09-01-2015, 04:15 PM - Forum: Bug Reports - Replies (4)

The damage type swap to Fire / Water is overriding the damage type swap of skills that deal a basic attack with an atypical damage type, such as the vampire's Banquet racial, or the dagger's Special Attack 1 ability, Slice. Is this intended? I would figure that actively using Banquet should prefer Dark, regardless of your weapon being changed to Fire/Water with a set bonus -- but something like Slice would seem to imply that Fire/Water should be used..

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  Battle Flow + Wazabane issues
Posted by: Nuclear - 09-01-2015, 01:52 PM - Forum: Bug Reports - Replies (1)

Battle Flow from the Absolute Pace skill of the Kensei is not working correctly with wazabane; Using Absolute Pace on an enemy and then evading their attack gives the status but upon use with Wazabane, you crit for exactly the same amount. Is Wazabane not considered a Kensei Offensive skill? Does it only work with the Kensei autohits?

EDIT: I'm unsure if this issue is also prevalent with the other Kensei attack skills, mostly because not all of them are that good.

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  Outdoor Areas: ~Intense~ Lag
Posted by: LadyLightning - 09-01-2015, 10:14 AM - Forum: Bug Reports - Replies (8)

I believe the new day/night gradual progression is causing incredible lag in outdoor areas that are affected by it. The overworld, all towns' exteriors... just so much stutter.

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  [Bug] Insert Xyz joke here
Posted by: Reikou - 09-01-2015, 07:05 AM - Forum: Bug Reports - Replies (1)

The miniboss overlay does not change into its diving state when sharks ( not sure about other monsters ) use their dive move.

[Image: huhuhuhuhuhuhuhuhuuhujh.png]

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  A bit more info
Posted by: Poruku - 09-01-2015, 05:44 AM - Forum: Suggestions - Replies (2)

This is a small thing, but knowing the base chance of ryemei critting would be helpful if someone were to plan something using this skill.

As a sidenote, maybe we could have somewhere where it tells us what all of the different elemental enchants do for each skill type.

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  Can't believe I have to keep using this....
Posted by: catabur - 09-01-2015, 03:56 AM - Forum: Bug Reports - Replies (3)

Despite getting "Potion Sickness", bandits will keep using potions.

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  Shiney, shiney profits
Posted by: Shade Genkai - 09-01-2015, 02:17 AM - Forum: Bug Reports - Replies (1)

[Image: mn0bI3p.png]
Not exactly a bug but Shine Swords give back quite a bit more, in terms of value anyway, than it takes to actually make them. Something that makes Rare Metal Shards a bit less than rare.

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  Put a Ring on It
Posted by: catabur - 09-01-2015, 12:19 AM - Forum: Bug Reports - Replies (1)

[Image: 8a75290803.png]

Health Rings with nothing in them tend to spawn randomly at the beginning of the round. They stick until the end and do nothing.

Also:
[Image: 207dd0152d.jpg]

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  Professional Lighting
Posted by: catabur - 08-31-2015, 11:50 PM - Forum: Bug Reports - Replies (4)

[Image: 56cb38845b.jpg]

I don't think we're going retro with the lighting system, so I presumed this is a bug.

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  Itty Bitty Wittle Bittle
Posted by: catabur - 08-31-2015, 11:39 PM - Forum: Bug Reports - Replies (1)

The health ring for bigger mobs (Fangs and probably Towering) are normal-sized instead of fitting their whole body.

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