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Snake
Destiny/Undestiny QoL

Forum: Quality-of-Life (QoL)
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4 hours ago
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Snake
Shinobi class feedback

Forum: Balance Fu
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10 hours ago
» Replies: 16
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Snake
One Punch Wonder - (Marti...

Forum: Class/Race Ideas
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10 hours ago
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Lolzytripd
[3.01] scrolls cannot be ...

Forum: Bug Reports
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11 hours ago
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Snake
Make Shurikens viable!

Forum: Balance Fu
Last Post: Snake
Yesterday, 07:45 PM
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Neus
[3.01e] The Gold Standard

Forum: Bug Reports
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07-25-2025, 07:58 PM
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PossumParty
[v3.01e]Kicking The Bucke...

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Rendar
[v3.01b] Kiomite Into Res...

Forum: Bug Reports
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07-25-2025, 04:46 AM
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Rendar
[3.01e] SPEEN

Forum: Bug Reports
Last Post: Rendar
07-25-2025, 02:37 AM
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Miller
This update is just.. kin...

Forum: Balance Fu
Last Post: Miller
07-24-2025, 08:52 PM
» Replies: 22
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  disgusting parasites
Posted by: MegaBlues - 09-03-2015, 02:49 AM - Forum: Suggestions - Replies (7)

"[url=http://www.neus-projects.net/viewtopic.php?p=7439#p7439' Wrote:Neus » Fri May 29, 2015 8:28 pm[/url]"]I don't know if I want to encourage cannibalism RP. Drinking blood is one thing, eating someone is another.

so cannibalism is bad, but drinking blood is okay

andddd now tapeworm-like parasites just popping up and infesting you is goty-goat new update wow

this is gross, change it. even coc let people determine if they wanted to see worms or not

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  Rev up those Fryers!
Posted by: Raigen_Convict - 09-02-2015, 05:31 PM - Forum: Suggestions - No Replies

When you rev an excel weapon, or at least excelgraph the sound for revs 2 and 3 are much too similar if not the same, for an aesthetic improvement so I don't have to check what rev i'm on manually in a big battle, change the sound of the second or third rev for clarity, please? this has only been tested with Excelgraph (the tome) so someone test if other weapons do this for me?

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  Improve the Arena, maybe?
Posted by: Dracian88 - 09-02-2015, 10:05 AM - Forum: Suggestions - Replies (4)

I don't know if this has been asked previously before, but It's my opinion that this area could have had a little more though put into it than it did long ago, and it could be recreated and implicated in a much later update with a fairly improved design and layout to match it's over world appearance, that is, if it isn't already being worked on.

The arena is one of the most populated areas in the game, and it's earned the needed improvement and respect from the community. There's nothing really memorable about the arena as it stands now, except for the fact of how it's outside in an inside building and provides cheap and powerful weapons at the expense of people just grinding an hour or two away on a fight day, as well as on training days the activity of the arena almost quadruples and that causes immense amounts of server stress and lag.

I know the odds of this happening are slim to none, but it's worth a shot to get this known.

Thank you for the time you all took to read this, and I hope you feel the same.



"No better spectator sport than my arena, that's for sure. Except maybe Yenten... but Yenten isn't as bloody, usually."

-Tarson Guilded, Arena Master

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  Whirlpool Dungeons
Posted by: Slydria - 09-01-2015, 08:59 PM - Forum: Bug Reports - Replies (1)

I haven't seen a Level 61-70 Whirlpool spawn yet so I suspect either they're not spawning due to some bug or it's something that was just overlooked.

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Posted by: Soapy - 09-01-2015, 05:55 PM - Forum: Bug Reports - Replies (1)

My third utility belt slot has disappeared on one of my characters (Swirlz of Death, slot 2). Supposed to be my Portable Mirror, which I still have.

[Image: qX8BGQj.png]

The '3' doesn't show up, pressing F3 says I don't have any of that item available, and the inventory view just cuts off entirely after the second.

[Image: h3cUKip.png]

Illuminati confirmed?

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  PetStupid
Posted by: Soapy - 09-01-2015, 05:49 PM - Forum: Bug Reports - Replies (3)

Pet icons seem to be getting 'stuck' on you if you enter a new area after summoning them, not going away after you unsummon.

Seems to be related to icon resizing (manually/giant gene/world map).

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  Hayabusa Set: Damage Type
Posted by: LadyLightning - 09-01-2015, 04:15 PM - Forum: Bug Reports - Replies (4)

The damage type swap to Fire / Water is overriding the damage type swap of skills that deal a basic attack with an atypical damage type, such as the vampire's Banquet racial, or the dagger's Special Attack 1 ability, Slice. Is this intended? I would figure that actively using Banquet should prefer Dark, regardless of your weapon being changed to Fire/Water with a set bonus -- but something like Slice would seem to imply that Fire/Water should be used..

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  Battle Flow + Wazabane issues
Posted by: Nuclear - 09-01-2015, 01:52 PM - Forum: Bug Reports - Replies (1)

Battle Flow from the Absolute Pace skill of the Kensei is not working correctly with wazabane; Using Absolute Pace on an enemy and then evading their attack gives the status but upon use with Wazabane, you crit for exactly the same amount. Is Wazabane not considered a Kensei Offensive skill? Does it only work with the Kensei autohits?

EDIT: I'm unsure if this issue is also prevalent with the other Kensei attack skills, mostly because not all of them are that good.

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  Outdoor Areas: ~Intense~ Lag
Posted by: LadyLightning - 09-01-2015, 10:14 AM - Forum: Bug Reports - Replies (8)

I believe the new day/night gradual progression is causing incredible lag in outdoor areas that are affected by it. The overworld, all towns' exteriors... just so much stutter.

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  [Bug] Insert Xyz joke here
Posted by: Reikou - 09-01-2015, 07:05 AM - Forum: Bug Reports - Replies (1)

The miniboss overlay does not change into its diving state when sharks ( not sure about other monsters ) use their dive move.

[Image: huhuhuhuhuhuhuhuhuuhujh.png]

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