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  Updating Old Enchantments
Posted by: Slydria - 07-12-2015, 12:51 AM - Forum: Suggestions - Replies (2)

Just an idea to update some of the older enchantments and curses to be able to be found or applied to other equipment.

This is so they'll find more use and to help fill out the options for non-Weapon/Armor equipment to choose from without inflating the number of enchantments we currently have.

Some of the effects are tweaked for the non-Weapons/Armor for balance reasons.


Curses:

Quote:Bloodsoaked (All):
All: Attracts monsters.

Demonic (All):
All: +3 STR, -1 Other Stats.

Misplaced (All):
Weapons and Armor: +2 to all Parameters.
Hands: +2 STR, WIL.
Boots: +2 CEL, LUC.
Accessories: +2 DEF, RES.
All: This item can be dropped after losing a battle, even when equipped.


Enchantments:

Quote:Floating (All):
Weapons, Armor: Weight is reduced by half. (min. -5 Weight).
Hands, Boots, Accessories: Reduces your Battle Weight by 5.
All: This item does not raise your Encumbrance.

Fated (All):
Weapons, Armor: +1 to all Parameters.
Hands, Boots, Accessories: +1 STR, DEF, SKI, CEL.
All: This item cannot be dropped after losing a battle.

King's (All):
Weapons, Armor: Recover 2 HP every round. If at 25% or less, this effect is doubled.
Hands, Boots, Accessories: Recover 1 HP every round. If at 25% or less, this effect is doubled.

Jeweled (All):
All: +1 Charisma Effectiveness.

Fireheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 STR, +1 Pyromancy Rank.

Iceheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 SKI, +1 Cryomancy Rank.

Geoheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 DEF, +1 Geomancy Rank.

Windheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 CEL, +1 Aeromancy Rank.

Warding (All except Weapons):
Armor: +10% Resistance to Luck-Based Status Effects.
Hands, Boots, Accessories: +5% Resistance to Luck-Based Status Effects.

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  Very Minor Bug
Posted by: Nytingale - 07-11-2015, 07:04 PM - Forum: Bug Reports - Replies (1)

So, last update, you upgraded some functionality that allowed Players to drag and drop items of 1 stack without being prompted to enter an amount. Well, for whatever reason, it now brings up that prompt for anything inside of Maril's Shop inside Law's End. Furthermore, it still always brings up the prompt when returning something from the Shopping Cart to the store by drag-and-drop.

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  Cobalt Qrytys - "Where's my backstab stabby-stabby?"
Posted by: Detective100 - 07-11-2015, 05:10 PM - Forum: Bug Reports - Replies (3)

I admit that I am not sure if it is intentional or not, but I want to at least make sure.

Using the cobalt Qrytys (The fist-dagger weapon), I noticed that the backstab skill from VA doesn't give me the extra +10 crit, even though the weapon is technically supposed to qualify as a dagger as well.

I decided to check it out with an actual dagger (Using the magnifying glasses for this), I saw that when I changed from a front attack to a back attack, I did receive the crit chance from backstab for this weapon.

On a side note,I also heard from Trexmaster in OOC after talking about this, that even though you can use dark imbue with Red argus, you don't receive the extra darkness damage when you attack. (Though I admit that I didn't check it myself as of this moment)

Personally, I think that the weapons that can also qualify as another weapon, don't receive the passive bonuses of their alternate qualities? (Like the cobalt qrytys as a dagger, and the red argus as an axe), though I could be wrong.

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  Hilariously Improvized Shinken
Posted by: Ranylyn - 07-11-2015, 01:07 PM - Forum: Bug Reports - Replies (1)

If using Shinken at 1 range, it will favor the main weapon, even if not a sword.

It also seems to change with Ambidexterity.

Tested with a Screaming Tome.

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  Blue Iron Shield Forever.
Posted by: Trexmaster - 07-11-2015, 11:50 AM - Forum: Suggestions - Replies (3)

Can Blue Iron Shields -please- have a chance for different materials? It makes it really annoying when stocking them in shops because every single Blue Iron Shield you will ever get will be the same, thus you'll have to reorganize your inventory to stock the correct one.

Alternatively if that suggestion for renaming items gets implemented, it'd solve this problem nicely.

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  Welcome to Hell
Posted by: Trexmaster - 07-11-2015, 10:25 AM - Forum: Bug Reports - No Replies

[Image: 9f19c9066d.png]

So, just as a fight concluded in an accel dungeon, a player seemed to disconnect and produce the 'infinite turn' bug as they did.

When the battle screen cleared, instead of being in the dungeon, that's where we were placed.

Some roaming around and it seemed to just be a black void in the lower left hand side followed by red void in the rest of the 'map', and a few moments later, a rock border spawned in the black void area. On top of me no less. I assume that was the dungeon's border or something, but, after that me and those who were stuck had to relog to appear back outside the dungeon.

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  CE'S MINI GOLF ADVENTURE
Posted by: catabur - 07-11-2015, 01:44 AM - Forum: Sigrogana - Replies (1)

[Image: stafadfdf.png]
TIRED OF WASTING YOUR LIFE SITTING AROUND CELLSVICH OR THE ARENA, TALKING ENDLESSLY ABOUT YOUR LESBIAN PROBLEMS AND THE FACT THAT NOTHING HAPPENS? WELL, NO LONGER BE BORED, BECAUSE ON [INSERT IC APPROPRIATE DATE FOR JULY 16TH] CHIMERA ENTERPRISES WILL BE HOSTING ITS VERY OWN MINI GOLF COURSE! WILL YOU GET IT IN THE HOLE AND FINISH WITH A GOOD SCORE, OR WILL YOUR LOAD BLOW AND YOU SINK INTO THE ULTRA-BAD POSITIVES?
JULY 16TH: 4PM PST, 7PM EST, 11PM GMT
JULY 17TH: 10 AM GMT+10

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  [Board] Material Request
Posted by: Trexmaster - 07-11-2015, 01:44 AM - Forum: Marketplace - Replies (3)

A piece of notepaper can be seen tacked on the Cellsvich notice board. It seems like it was just ripped straight from a notebook without much finesse.

The paper reads as follows--

I'm willing to buy any amount of the following materials for the prices as listed below. If you want to haggle, talk to me, odds are I'll be more willing to budge if you've got a lot.

*Paper -- 40 Mura per sheet.
[strike]*Octi Pods -- 50 Mura per...pod.
*Jammer Bones -- 50 Mura per bone.[/strike]


--------------------------------------------------

I'm not outside often, so odds are contacting me via laplace is your best bet (acompletelynormalper@l-net.grm). In the odd event I am outside, I'm a Zeran, red hair, and I'm pretty much always wearing a badge shaped like Chimera Enterprises' logo. And I'm a girl. Hopefully that narrows it down.

Just go stare at the first building you see in the eastern housing district of Cellsvich if you for some reason don't know what that is.

The less questions you ask about why I need these things and what I'm using them for the better.

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  Floating Sand Shark dives into the ground!
Posted by: Trexmaster - 07-10-2015, 11:39 PM - Forum: Suggestions - Replies (3)

This is just silly, in my opinion at least. I'd suggest Dive giving the user an Earth weakness to off-set this scenario somewhat (what with being heavily resistant to earth whilst actively going directly against what its given bonus implies). Not really a balance-issue persay, it just feels like it makes sense.

In the same vein, Airborne could give a Wind weakness, but, that's pretty much player exclusive, and I'm not sure how many other statuses there are like this that could possibly give weaknesses too. (But hey, it'd give LBs all the more reason to do nothing but Skyhigh + Typhur. That's what we want, right?)

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  Bowguns
Posted by: Trexmaster - 07-10-2015, 09:02 AM - Forum: Bug Reports - Replies (1)

Mutating a gun into a bow seems to remove its SKI scaling entirely.

In addition, despite how many rounds it may have, it'll only attack once, and the power upgrade bonus still seems to be reduced to account for rounds (thus a 4-shot gun won't see any difference).

Also, not sure if this is a bug or not, but they don't receive Flank's bonus despite not being considered 'Gun' type anymore.

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