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Boss Catalyst Rarity |
Posted by: Slydria - 07-05-2015, 11:48 PM - Forum: Balance Fu
- Replies (2)
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To me, trying to obtain the Boss' Catalysts (or items found with their enchants) is simply not worth the effort.
Even though things like the Mutated Jammer Core are awesome and allow for some creative builds and I would love to test them out further but... I know the odds of me finding one are very slim and trying to actively grind for one would frustrate and bore me to tears.
And even then if I get lucky enough to find one, it being so rare and not being able to be broken down to maybe get it back means I have to be very careful about what I do with it making it less of a thing I can just experiment with. So overall, it ends up being a disappointing experience instead of a fun one for me.
So to alleviate that I think the odds of bosses dropping a random item with their special catalyst on it should be greatly increased. Even though you can't break them down, it would be neat to come across something interesting that you wouldn't make yourself but that very rarely happens at the moment.
And of course, I think the likelihood of the catalysts themselves dropping from bosses should be bumped up.
Now I don't know the numbers exactly but I've heard they have a rate identical to Black Beasts dropping their Black Books however I don't think that really works for Bosses because:
- You fight multiple Black Beasts at once. (2-3 per battle.)
- You can fight several of them fairly frequently during a Black Beast invasion.
- Bosses on the other hand, you have to clear the bottom floor before you fight them. While a higher level a boss means the more likely you'll get one, it also means the more clean up you have to do before you can face them which I feel works against that idea.
- Alternatively you can stumble across one in a static dungeon but there's still a delay to how often you can find one that way.
- Even then it's usually only the one per fight. (Gigas Rex in a Crazy being the exception.)
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Fray is crazay |
Posted by: JJKoshane - 07-05-2015, 02:37 PM - Forum: Bug Reports
- Replies (4)
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If the enemy is standing on top of a voidgate while the void assassin uses Fray on them, instead of the enemy being targeted it automatically targets the voidgate causing it to go unstable and release the four bolts which will all hit the enemy causing obscenely high amounts of damage along with the damage done by the Fray, as if they were targeted.
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[Board] Looking for Work. |
Posted by: Firekiller22 - 07-05-2015, 02:11 PM - Forum: Sigrogana
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A quite plain note is attached to the board in Cellsvich.
Another quite rough note is stuck to the bottom of it, it's clear that these were made from two different people.
Just walk up to a man that's about six-feet, eight inches tall and wears steel colored armor and you have him.
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Evasion Exclusions |
Posted by: Slydria - 07-05-2015, 08:46 AM - Forum: Balance Fu
- Replies (1)
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Now before I go through this, I still think that Evasion's problem lies in how large it's number is and I think the recent Voidveil nerf went about things the wrong way. Rather than halving Voidveil's Reduction, I think that halving Evasion's Reduction is the more sensible option. Now that said here's a list of skills that I think should outright ignore Evasion for mostly balance reasons.
Thousand Stab -
It's a fast attack in my mind and it would give it a little more purpose since it's a somewhat weak skill right now.
Aerial Razor -
The so often forgotten Aerial Razor. I think it should have this mostly because it's lacking nowadays. Might see some more use with this change. But then again, with other options Archers/Arbalests can have this may not be enough to justify it still.
Traps -
Fire Trap, Ice Trap, Gust Trap. Because you can already 'avoid' them by not walking into them. Logically, traps aren't things you see coming, they take you by surprise so I think it's fair that one cannot simply 'evade' them.
Lantern Bearer Spells -
Salamander, Fenrir, Golem, Typhur and Altera should all ignore Evasion since they are basically 'light', making them difficult to avoid in the first place and they do somewhat low damage compared to their peers anyway.
Are you faster than the speed of light, Rogues?!
Explosion -
You can already avoid this particular spell by staying out of it's Range. Also it's an explosion and despite what movies might show you, it's actually pretty hard to come out from one of those unscathed.
Ryemei -
This is so Evokers can have a powerful option to outright bypass Evasion. Why Ryemei? Well, it's lightning so dodging should be pretty difficult anyway, right? And it already has a 'counter' per se. It counts as a projectile, so you can at least reflect it with a Spirit Mirror.
Divine Shower -
It's an invocation and it doesn't really do much more damage compared to other Priest options. I don't think Rogues can or should be able to get out of the rain.
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Rule Clarification: Houses and violent RP |
Posted by: Ranylyn - 07-05-2015, 03:34 AM - Forum: General Discussion
- Replies (3)
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This is kind of a convoluted scenario, but it also reminded me of stories I've heard about one particular member who got banned in the past, and was so hated that everyone still remembers them. So much so that even people who joined after their banning, such as myself, know about them and their BS. so I wanted to run this by the staff and more experienced members.
- Guild 1 Targets Guild 2
- Member of Guild 1 sends member of Guild 2 a challenge in front of 4 witnesses from Guild 2
- Challenge is to take place inside a house. The witnesses wait around for a signal, expecting foul play.
- House is locked. A group of level 60s with maxed out classes cannot ICly break down a door to save their lives.
- Alternatively, if the house isn't locked, people get kicked/barred.
On a personal note, this seems like rampant abuse and exploitation of the mechanics, and absolutely scummy. I just wanted to see how others weigh in on it.
EDIT: It has since come to my attention that the one particular instance of it that happened tonight was consented upon, but this is still something I've seen happen numerous times before, and it is complete and utter BS.
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Rune Eater's Requests |
Posted by: Soapy - 07-04-2015, 10:54 PM - Forum: laplaceNET
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From: itsblairebitch@l-net.grm
hey what's up so like going into caves to fight monsters isn't really my thing but i like cool stuff so find me some in one and we can trade or whatever since i don't really know where to find a market for this stuff
i can probably pay in murai or those asago things since i haven't been in trouble lately but i have a bunch of old stuff lying around in my room that i don't use anymore too so whatever works for you
i read you can find some kinda rare item on giant goblins and jammers and they sound pretty cool but i haven't seen them yet so hit me up if you find one, i guess i'll try to be around in sigrogana more for the people that don't like replying or whatever?
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Lore Questions: July (2015) |
Posted by: Neus - 07-04-2015, 06:36 PM - Forum: Lore Questions
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Critical Failure |
Posted by: Soapy - 07-04-2015, 06:12 PM - Forum: Bug Reports
- Replies (1)
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When dual wielding the same weapon type (two Spirit Hunters in my case), you can only get the bonus momentum from Criticals once per round, regardless of which one you attack with.
I remember this being a thing before, but I'm pretty sure it got fixed.
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