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  SL2 Version 1.32
Posted by: Neus - 07-27-2015, 09:23 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

It's been a while, but here's a new promoted class for you! If you like playing in a stylish fashion, you will like this class. You might like it even if you don't! This was a class that was in design since before the forum change, but I wasn't quite satisfied with how it turned out originally, so it remained untouched for almost a year. I'm much more happy with the current incarnation.

There's also a new thing called camps that let you make small maps on the world map. I've never been a fan of world map RP/PvP, so here's an alternative!

Oh, and no, Demon Hunter was not the thing I am working on in the background.


1.32
Demon Hunter - A new Soldier promoted class, the Demon Hunter, has been added.

  • Demon Hunters are stylish fighters that use melee weapons in tandem with guns.
  • Containing 31 skills and four distinct stances, the Demon Hunter is the most skill-packed and varied class to date.
  • Unlocking this class requires completing an existing story battle against a certain someone...
  • A big thanks to Slydria for making the skill icons for this class!
Camps - You can now create camp sites on the world map.
  • While on the world map, pressing Shift+Enter will create a camp site. If you are on top of an existing camp site, this will allow you to enter it.
  • You can drag and drop furniture from your inventory onto the camp to place a visual approximation of the furniture at that location. (This does not function as the furniture actually would, but could be useful for player events all the same!)
  • Camps expire when there are no battles going on in the camp and the person who created the camp has left it and a certain amount of time has passed. (Camps are checked on a 1 minute loop; it can last anywhere from 1-60 seconds after you leave. If you're setting up a camp for an event or some such, you can ensure it sticks around even if you disconnect by having someone start a PvP battle inside of it.)
  • You can also craft Campfire Kits via Tool Creation. Campfires can be used to cook certain foods and causes anyone inside of the camp to regenerate HP and FP slowly.
Adjusted - Item effects that trigger at the start of a battle now take priority over talents.
Adjusted - Chef-Holding-Iron sells a few new ingredients.
Adjusted - Oniga now has golden shores.
Adjusted - Mercenary Adjustments;
  • All of them now gain bonus growth mods to a few stats.
  • Reynes should be more willing to use his spells.
Adjusted - Knocked down units now look somewhat knocked down.
* Bug Fixes
- Mercenary Use and Quest Indicators preferences are now saved properly.
- Critical upgrade parameter for weapons now behaves properly at a blacksmith.
- Inns now properly heal mercenaries.
- Ensui's damage reduction works again.
- Associates now trigger Charge Order's bonuses after completing movement.
- Last Chance and From The Ashes no longer trigger to your disadvantage under their normal activating circumstances.
- From The Ashes should properly stop you from being defeated when you get reduced to 0 HP by Wretched Oil.
- Battle Weight now properly applies its penalty to Evade.
- Some of the taller trees should now properly fade back opaque when walking north away from them.
- Sayakana no longer gets shutdown by Ambidexterity.
- Detogate can no longer target any and all voidgates, only the ones you have placed.
- Storm Chapters now affect the Nature domain as they should.
- Attack forecast now properly calculates enemy Evade when you're using a sub-weapon.
- Fishing contests no longer have bogus mobs in them; if you disconnect, you will be readded to the standings.
- Sprite scaling should no longer distort the attack forecast.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  I Stab Myself to Stab You!
Posted by: catabur - 07-27-2015, 09:21 PM - Forum: Bug Reports - Replies (3)

If you have an enemy two spaces away from you and you want to use Multifront (the spear's special attack), you'll aim it at the enemy two spaces away such as:

xxx
x[u]x
xxx
x[e]x

Instead of defaulting to:

x[x]x
xux
x[x]x
xex

(u = you, x = space, e = enemy, [] = range of attack)
(too lazy for screenshots)

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  Looks like this is gonna be one hell of a party
Posted by: Neus - 07-27-2015, 08:34 AM - Forum: General Discussion - Replies (1)

[youtube]http://www.youtube.com/watch?v=XaX1-T9LY9A[/youtube]

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  Detogate -Enemy/Ally
Posted by: iDarkCara - 07-27-2015, 02:29 AM - Forum: Bug Reports - Replies (1)

Detogate reads in-game as

Quote:Targets one of your Voidgates within 7 Range and causes it to explode....


But it functions on all void gates regardless if you placed it or not. Your update reads as
Quote:a void gate

Wasn't sure which was correct rather this was intended or is it suppose to be only yours?

When you use detogate on a void gate that is not yours, it explodes as if it was yours. Thus not causing harm to you, but harm to enemy.

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  Storm Chapter
Posted by: Ranylyn - 07-26-2015, 06:34 PM - Forum: Bug Reports - Replies (2)

"Reduces the FP cost of Weather Domain spells by 2."

I'm going to go out on a limb and assume you mean Nature. because Lightning Tome, and Lightning Damage is the Nature Domain. I have never seen a spell under the "Weather Domain."

Storm chapter does not reduce the FP cost of spells. Tested with a Rank 1 Rye. 9 FP wth and without the tome.

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  Boring Bandits need a Buff
Posted by: Mrgnjr - 07-26-2015, 02:16 PM - Forum: Balance Fu - No Replies

Right now, bandits are a bit boring, and pretty weak as well, so i have a few suggestions:

1: Give them Prescribed potions at higher levels instead of stabilizers, if someone is doing damage in the 100's then a stabilizer is just pathetic healing.

2: Give them classes, maybe even replace what they currently are with how Arena Combatants work. They are people (according to Air) and should have the same abilities a person in Sigrogana can have.

2a: Better equipment, Right now they just all have the same things, not very realistic for bandits. Their weapons should be randomized like they'd looted and stolen things to fight with like a bandit.

3: Better Boss Fights, So far it just feels like going into a boss fight is the equivalent of having switched to a crazy dungeon, maybe give the boss abilities that boosts his allies instead of just having more allies.

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  Tome Customization Slots
Posted by: iDarkCara - 07-26-2015, 02:57 AM - Forum: Suggestions - Replies (2)

With the addition of new tomes, and as a user in the combat aspect of them, could we get a few slots added on to the tomes for weapon parts relating to pages and bindings?

My thoughts were to add pages that relate to races that add ~+5 damage (on hit) to that race.

And the bindings could be something related to adding more durability or better critical etc. I don't think it needs more range or a power buff. But it'd be fun to have more custom options.

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  [Board] Ano-Aki Assistance and Arms
Posted by: Trexmaster - 07-26-2015, 01:03 AM - Forum: Sigrogana - No Replies

Posted on the board, is what seems to be a piece of scrap paper with fairly neat handwriting on it.

Ano-Aki Assistance & Arms
----------------------
"A trio of femme fatale, each with an abundance of experience behind them. All are hireable for any legal services you wish of them, but keep their expertise in mind..."

"

  • Anote- A Redtail knight, and an excellent diplomat. The 'tank' of the group.
    Taki - A Human girl, sharp-eyed with an unwavering spirit, behind a cool personality. The 'glass cannon' of the group.
    Yuuna - A Lupine archer, excels in single-target elimination. The 'cannon' of the group.
"

"Half the requested payment will be made up front. We reserve the right to deny service at any moment. No payments will be returned."

"Contact either 'luckylance@l-net.grm' or 'yuuna@l-net.grm' to make an appointment."

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  [Display] Spectre Evasion Again
Posted by: Ranylyn - 07-26-2015, 12:08 AM - Forum: Bug Reports - Replies (3)

Image: http://i.gyazo.com/cc594a68c37e61df083b41a3c3dfd273.png

Their evasion passive is not displaying correctly.

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  Teleport Movement and Pathing
Posted by: Kameron8 - 07-25-2015, 06:22 PM - Forum: Suggestions - Replies (5)

When your movement is teleport, either from Mercury, the Kage dagger set, or the Lich passive, it would be nice for your pathing to be identical to that of blink. Not being able to teleport-move because you are surrounded by monsters seems strange, and would help these items be useful beyond ice tiles.

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