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Timey wimey spacey wavey |
Posted by: DioAliken - 06-10-2015, 02:53 PM - Forum: Bug Reports
- Replies (1)
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I noticed this in a few of the spiral (Black door) dungeons, which i been using a TON now due to how awesome they are. But it seem the monster can attack you from across the map in the battles which is yah know super annoying even more annoying to capture on time with print screen.
http://i.imgur.com/E7Vsckz.png
If this could get fix would be cool, this goes with all the monster so far i've seen.
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Ghost Of The Fused |
Posted by: DioAliken - 06-10-2015, 02:13 PM - Forum: Bug Reports
- Replies (1)
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This is a bug which actually benefit me so was tempted to not put it in and leave it for a bit but screw it. Notice i was able to with bonder fuse with drowned lady and then with ritual sword able to summon her still to my side while still fused.
http://i.imgur.com/fg8A8h1.png
Oh and just if your interested i got my ass handed to me by her.
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Life Drain |
Posted by: Trexmaster - 06-10-2015, 06:22 AM - Forum: Balance Fu
- Replies (7)
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So, after some thought and a few instances of seeing it in action, as it stands, Life Drain gives way too much for what it costs. For 3m it's a flat 10% damage/heal. No FP cost whatsoever.
An easy fix for this is...make it cost FP. Somewhere around 10-20 sounds reasonable to me.
Another suggestion is to possibly make it cap at a certain point (i.e. 50 HP at most ,regardless of will).
I don't think I need to go too far into detail to explain why there's issues with it beyond saying "unmitigatable damage that heals the user for the same amount for 3m".
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Ahkar Anubite's History |
Posted by: darklady5 - 06-10-2015, 05:25 AM - Forum: Character Biographies
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This is pretty much my only character who's had a pretty detailed history and existed long enough to build one up, so I thought I'd share pretty much the full story in case anyone's curious... or more in case I forget something important one day. You're welcome to leave comments but please no hate comments, and no comments replying to other comments. Might add in all his pictures too since he's had alot of image changes. This is pretty rough and all from memory, so there might be wonky bits. It's meant to be pretty unbiased, just what happened from Ahkar's side of things, even if it's not the completed everything. Everything in here is obviously OOC knowledge unless you were there for it/heard it from someone specific. Read at your own risque. You'll probably learn more about him than you care/want to know. Treat it as entertainment/curiousity value if nothing else. It's also written in one-shot/unedited so it may sound quick or rushed. I am kinda writing this at two in the morning 
PRE-SL2
Events before he actually was created in the game.
Ahkar was born to Hathor Anubite (see family tree). Not too much is known about this early time (AKA it wasn't discussed oocly much), but essentially what is known was that his father had never known about his sons birth. One night stand or something along those lines. Ahkar seemed to take on much of his mothers wild nature, ten fold. He was born the only non-lupine of the family, inheriting his fathers features but his mothers colorings. He was a wild child at a young age, and frequently skimped out on lessons and important occasions, hanging around those of rougher nature around Oniga. It continued long into his preteen years. One day, Ahkar was confronted by his Uncle and Cousin about his habits. During their aggrivated chat, a few of the other kids Ahkar generally hung (and stole) around had broken in, thinking it was just another rich house to nab a few goods from. A scuffle broke out, during which Ahkar accidently injured his two family members gravely and knocked over a candle. He escaped later than the other kids who'd broken in, barely making it out before the family mansion was set aflame. Ashamed and afraid, he left his home, his family, Oniga, and fled south for Laws End.
It was in Laws End he lived for many years, learning from an old man he met there and became close to the ways of a Magic Gunner, in secret. His lessons ended when the man was caught practicing magic in Oniga though, and was hauled off, leaving Ahkar to wonder why his Mentor never returned to Laws End and only find out many years later. He continued living in Laws End, losing his eye to a nasty patron of the local bar with a fondness for his spoon. If it hadn't been for two men who saved him that night, he might have lose both eyes. And oracle and a redtail, they both quickly became friends with Ahkar, throwing jokes between another and generally finding friendship. It was with them, Ahkar decided to go to Sigrogana.
Sigrogana Beginnings
Early years in Sigrogana. Ahkar: Age 18
With his two friends, Ahkar went to Sigrogana to see more of the world than the desert sands. No sooner had he set foot inside the town though, that he came face to face with his Aunt Omorose and cousin Nef. The latter of the two was overjoyed, welcoming him back into the family with a warm hug, but fresh guilt and uncertainty had risen in Ahkar. He hadn't relized till then how he'd missed them, but it was at that point he did. Still, what he'd done weighed heavily on his mind. Things felt.. peaceful for awhile though. Getting back into the family, he still scoffed at the idea of lessons and the like, but enjoyed remeeting old family and new. He was still same lazy cat, not wanting to be tied down and constantly getting into fights with those around him, let alone the idea of marriage his Aunt had in mind.
His first shot at love came quick and left quicker. It came across as a single special night, not to mention the shock of it being a guy! Adjusting to the fact that Ahkar was in fact falling in love with someone of the same gender, not to mention how awful the first meet-up of Hiro and his family went, things were quickly falling out of control. Then it ended so abruptly, a day later after an argument with the same man. To Ahkar, it seemed, Hiro had distanced himself, then left out of the blue. Unsure of where to go from there, things could only get better. Or worse. Better in the fact that, also during this time, Ahkar finally got to meet his father. A tense reunion at first, but soon bygons were bygons, and Ahkar was actually excited to have someone to really relate to, to see parts of himself in his other parent. Even if the other parent was a bad-mouthed priest.
Ahkar had at the same time taken up a mentorship as a Magic Gunner under a man named Kinsuke Makada, unknowing of the mans less-than-pure intentions. The training was abit rough for the usually lazy cat, but he liked his teacher well enough to do what he said. Not that he got much choice. At least he respected him more than his Uncle Horus, who seemed to enjoy calling him slouch for obvious habits, and giving him a decent smack if he didn't straight up. Literally. Training under Kinsuke, though, led Ahkar to one day meeting Sanctus. A man who, from the first five minutes.. Ahkar hated. The two bickered so badly that Kinsuke ended up walking off with the other woman who'd accompanied them, leaving Ahkar and Sanctus to move their bickering into an actual physical fight.Which Ahkar lost, quite badly. What he hadn't expected was for his sharp tongue and bitter words to end him up much closer to Sanctus than he'd expected, and for the other man to take a very specific interest in him. It was later that night he was taken, unconcious, to the lair the two of them called home, and where he'd been an asleep witness to plans. Kinsuke wanted to use Ahkar to get to his family, and while Sanctus agreed, he also wanted the boy for more personal gain. It was at that point Sanctus fed Ahkar his own blood, as they plotted to turn Ahkar in order to use him.
Ahkar was returned soonafter, unknowing. Except for the fact everywhere Ahkar went, he seemed to be constantly bumping into the infuriating silver haired vampire. Sanctus tried, at one point, to cozy up to the Anubites with little success, as Omorose held obvious suspicions based on assumed connections between Sanctus and the Oda, and organization that had caused much grief to them, and whose ex-leader was a source of revenge for the current members. Ahkar had no knowledge of this at all, but what he did know was that, despite how deeply the man pissed him off, there was a connection he couldn't shake. It nipped away at his hate and even guided him to defending Sanctus against his own family. Things were slowly falling apart, until he broke down into an argument with the head maid. He admitted the truth of his own actions against his Uncle and Cousin many years before, only to be advised on keeping it from his Aunt, who was gravely ill. Upset beyond reason, he flung words that he would soon regret, until he'd hurt the maid enough to be allowed to leave. Still heavily distraught, he wandered to Dormenho, thinking of simply taking a ship somewhere else. He ran into Sanctus there briefly, where he broke down admitting what had happened before falling into a restless sleep in the others arms.
Ahkar left at that point and went back to Laws End for a brief while, then returned. When he did, he kept mostly away from his immediate family. He ran into his father innevitably, but found some comfort there. He also ran into Sanctus, and found no hate in his own heart when he saw him, although he played off as dislike. It was in precious moments when he thought he was about to lose him that he realized he didn't want to. They had a rocky relationship filled with mistrust by those close to them, but bit by bit it grew. Just when things finally started to come together, though, Hiro had reappeared. He showed up at the arena, throwing a comment about how he'd only left because Sanctus had threatened him, due to Ahkar mentioning being with Hiro back then, when Sanctus had persued him. It was a bait Ahkar fell for too easily, and all it took was a single accusing look too quick to take back for everything to fall apart. Sanctus left, and Ahkar chased, but he couldn't track him down no matter how many days he searched. Depression and hate took hold. Sanctus wouldn't listen, wouldn't speak to him. Ahkar wanted nothing more than to give it up, and nearly did when Fusa caught him, spoke to him several times. The man even went so far as to coax Ahkar from the Shrine ledge one night, persuading him to keep trying.
Ahkar took his advice, and finally caught Sanctus. They spoke briefly, and with a spark of hope at the Onigan inn, until Horus appeared. Things went downhill as Horus walked in at the wrong time. Specifically when Ahkar was sharing a few drops of blood with his vampiric loved one. Horus, who hated vampires vehemetly, tried to murder Sanctus. Sanctus fled and Ahkar fought with his uncle, only to have Sanctus return to defend him. The fight escalated and magic was thrown, and so soon guards arrived. Sanctus was stabbed before Ahkars very eyes, who had no knowledge of how vampires could mist away and survive. To his knowledge, he'd just lost Sanctus. He spent some time in jail for his use of magic bullets in Oniga, attempt to harm his Uncle and fighting with the guards themselves when they became involved. His want and desperation to reach Sanctus before it was too late had resulted in a silent cell, plagued by the belief he was dead. Monte came, spoke to him several times, coaxing him into finally speaking about what had happened, but it was seeing Sanctus again at the Shrine that saved him from his own state of mind. Things were rocky, though, and Sanctus ended up leaving again after yet another spout between the two. It was like nothing had changed, and once more Ahkar was left trying to find where the man had gone.
While contemplating in Dormenho, a woman appeared, shoving him in the waters. He nearly downed had he not used a quick spell to create ice to cling to, which she responded with by drowning him in blood poured from above. He nearly died, barely clinging to life, and eventually she grew bored, leaving him with only an ominous note to give him the understanding she'd come after him again. Traumatized, he left for Cellsvich, a safer location. Or so he thought. Rudy was there, and quite comforting, but Hiro was not so much so. Struggling with what had just occured, Ahkar couldn't deal with the man who seemed rather hung up on the two being back together, to which Rudys answer was carrying Ahkar out the door...
And to which Hiro followed, right to the forest. Fed up, Ahkar threw insult after stubborn denial in his face until finally Hiro backed down, temporarily. Later, Ahkar finally found Sanctus (again), only to have Hiro approach as well. At his breaking point, Ahkar threatened to shoot Hiro if he didn't leave, to which Hiro invited him to. Without hesitation, he shot Hiro in the foot, resulting in earning his second stay in jail, but less of a fight. As long as he had a grip on Sanctus, Ahkar was alright. Sanctus lingered long enough to exchange few words, and returned a few times to visit. Ahkar was relieved, hoping this meant there was a possibility. Then he was released and the two finally sat down to talk properly. The talk ended very badly, as Ahkar vented frustration when he couldn't get through to Sanctus how deeply he regretted that brief instance of mistake. Sanctus shot back with the fact that the whole thing was one-sided, and deep down Ahkar was pained to realize he was right. Ahkar had opened up to Sanctus, but had never poked or dug to get Sanctus to speak to him, or given that invitation. He tried to cling on, but finally was forced to let go, this time permanently.
A Lapse
During the time Ahkar was inactive/gone
Ahkar left soonafter, heading first for Laws End. It was familiar to him, comforting almost, until the same prick who'd taken his eye came back for seconds. At the very least, this time, Ahkar returned the favor, adding the man to the list of lives he'd taken. Everything was numb with pain from his loss, but the place that was like home in a way no other place was - a bitter, masochistic way - helped him forget. After his injury, though, it was dangerous, so he sought out Lispool, and his fathers way. He found an answer and a lead in Mercala and his fathers beliefs. In mercy and new life, and in helping others. He learned to rely on his others senses, and eventually returned to Laws End again. He felt a little better with his new path, but not pure or comfortable in Lispool. Besides, it was god awful cold there compared to the heated weather he was used to. In Laws End, he took up a small job with the pub. Things happened there, good and bad, and even unmentionable things, but he learned to move on, and to find comfort in small things. He thought of going back to Sigrogana many times, but couldn't bring himself to do so, until his father walked in one day.
Returning to Sigrogana
Up till now
Finding his father again in that pub was like a sign, and it didn't take much coaxing to go back. His father invited him to stay with him, and Ahkar only took him up on that offer rarely. The admission that he followed the same path was a great connection between the two, and the pride in his fathers voice left Ahkar happier than he'd been in a very long time, if ever. He didn't see much of the Anubites, only heard brief sayings and rumors, nor did he care much. It wasn't that he hated or resented, but simply that things just didn't hold the same face as they did in his troubled youth. Perhaps it was age, or the experiences, or the fact he was with his father and closer than ever. Now, maybe, he had a chance to smile at life. Still, he holds no comfort to the waters of Dormenho, and there is no cease of nightmares that will rob him of decent sleep. No wonder he eats so much candy.
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Planetarium Acessories and More |
Posted by: Trexmaster - 06-10-2015, 01:24 AM - Forum: Suggestions
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Pretty much what the thread title says.
Make Planetarium a possible material roll for drops, including weapons and armor where it'd be valid (see: metal armor/weapons). This would make it so non-craftable items could possibly have it as a material, and accesories with it can give that nice +5% sound resistance everyone is obviously dying for.
Alternatively we could do something crazy and let people alter materials with tools or something. That'd be cool.
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Tome Smack |
Posted by: Kameron8 - 06-09-2015, 01:15 AM - Forum: Balance Fu
- Replies (10)
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Feels awkward that it deals blunt damage but is classified as magical (Targeting Resistance). Having a whole bunch of armor should probably protect you from getting whacked by a few pieces of paper. I suggest the damage type be changed to physical, and that the loss of 2 momentum be subject to a turn of status immunity. Being hit for 30-90 blunt damage and then a spell, then only being able to act once that turn unless you are a Duelist who crits, is overbearing. Knockdown immunity exists precisely so that this doesn't happen.
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QTE Fishing |
Posted by: MegaBlues - 06-08-2015, 10:56 PM - Forum: Suggestions
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So, I assume that this was an update to make SL2 more interactive, or more gamey, or whatever. But it introduced a cumbersome mechanic and did nothing to compensate for it, making fishing more of a chore overall.
Maybe it's just me, but often, the game refuses to recognize inputs, or lags when doing so. This means it's impossible to know whether or not that key you just pressed wasn't registered, or the game was lagging behind. Which leads to failed QTEs. Which leads to frustration, due to it not always being the player's fault.
This wouldn't be a problem in and of itself if you didn't have to wait for what feels like an eternity for the next QTE to pop up. So I have a few different ideas to make fishing more pleasant overall.
1. Only have QTE fishing during the fishing contest.
2. Keep QTE fishing permanently, but extremely reduce the waiting time for the QTE to pop up. Maybe around half a second.
3. Make the QTEs optional. Failing could give the fisher a single fish, while succeeding could give the fisher multiple fish in one go.
I believe that any of these suggestions, or a combination of them, would help to balance out fishing's effort/reward distribution.
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Proposal: Large-scale Summoner/Youkai rework |
Posted by: Ranylyn - 06-08-2015, 06:19 PM - Forum: Balance Fu
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EDIT: Sorry I haven't updated the Work in Progress part yet. Computer is crapping out bigtime. I think this is the end for my laptop. I can only use it for a little bit each day before it completely spazzes out.
I've been thinking about this a fair bit. And I think I've come up with solutions to please everyone. This is a rather extensive thread, so do make sure you have time to commit to reading it. I welcome any and all replies, but please read the whole thing rather than just seeing one thing you dislike and having a massive kneejerk reaction to it, thanks.
The Woes of the Anti-Summoner:
"Youkai have better stats than a lot of players."
"They can summon so many AND still use their other class!"
"They can install for bonus stats and I can't do jack all about it!"
"They can just sub GS and get infinite FP for their main class!"
The woes of the Summoners themselves
"They cost so much to upkeep, and it gets even worse as they level up!"
"Their AI is terrible!"
"A lot of their skills are largely just "do Will + 1/2 level damage." and they lack supportive options."
"I literally -have- to install if I want to have access to these secondary active skills!"
"They run out of FP way too fast in a long dungeon!" (Not applicable to Grand Summoners thanks to their youkai regen if unsummoned)
Global Changes to ALL Youkai:
1) New Passive: Summoning Sickness.
Youkai have really good stats, often making players look bad. And sure, Youkai kind of need good stats if they want to compare to min/maxed players who've LE'd dozens of times and have brains and good gear. But your average Joe gets ripped to shreds a little too easily. Simply nerfing youkai stats is often met with "well, that will make players who already have their youkai OP compared to newer summoners!" So that is what leads me to this proposal.
Upon being Summoned, A Youkai only has 3/4 it's usual stats, due to "Summoning Sickness" which lasts 5 rounds. This means a Youkai with 60 in a stat will only have 45. This will globally nerf all youkai to give players a fighting chance of dealing with the threat, while also giving the Youkai a chance against completely decked out players if they can survive a few rounds.
If you are concerned about the weaker youkai getting killed in PVE before their sickness wears off, see my proposed change to "The Contract."
2) Upkeep Costs, a new system: Brain Strain
Upkeeping an entire army of Youkai SHOULD be incredibly taxing, but just one or two...?
Under the new system, which I've nicknamed "Brain Strain," the more Youkai you're giving focus to, the more taxing it becomes. Add 5 to the cost of the youkai before it. Please not this means PER SUMMONED YOUKAI, not order on the list. If you only have your fifth youkai on the list out, it will cost the first youkai cost.
First Youkai: 5/turn (Total: 5)
Second Youkai: 10/turn (Total: 15)
Third Youkai: 15/turn (Total: 30)
Fourth Youkai: 20/turn (Total: 50)
Fifth Youkai: 25/turn (Total: 75)
Sixth Youkai: 30/turn (Total: 110)
Seventh Youkai: 35/turn (Total: 145)
You get the idea. Combined with Summoning Sickness, this helps balance Youkai by not murdering the FP pools of those who want fewer summons, while still hurting Mass Summoning Spam antics.
Changes to the Base Summoner Class:
1) The Contract: New Rank
Add a second rank to "The Contract" that enables the following Skills:
- Hold Position
- Hold Back
- Bombard
- As you were
Hold Position: All Youkai do absolutely nothing. They do not move. They will not attack if in range. This is good for levelling weak suicidal youkai, holding one back as you Buff/ Energy Transfer/ Heal it, or to place guards around a wounded ally who needs protection.
Hold Back: Standard Youkai fare, with the exception of not using skills. This allows the summoner to make them preserve FP in long dungeon crawls.
Bombard: All Youkai will ONLY use their skills, and will constantly move away to it's maximum range. The purpose is to allow them to avoid self-suicide on Electrojammers/Duelists/etc.Also to avoid running into deathtraps by a set-up class.
As you were: All Youkai return to default behavior.
Unfriendly youkai without affinity skills have a chance to ignore your orders. This is applied on an individual basis.
2) Sync Mind: New Rank
Rank 3 of Sync Mind would allow the Summoner to use their Youkai's secondary active skill without it being installed, but at a price: Double the FP cost. No effect if the Youkai's third ability is a passive.
3) Install: Massive Change
As it stands now, install is... a little too good. As such, I propose the following changes:
- Install no longer replaces base stats + Buffs. It now TRADES ALL STATS. This is more ideal for weaker players, but still allows tactical play for decked out characters.
- Player gains numerous qualities based on the installed creature. Chun install makes normal attacks deal fire damage and enables Nerhaven Elemental Impacts, for instance.
- Player recieves an FP cost reduction to the installed Youkai's abilities.
- Player has a chance (Lowered by Youkai Affinity skills) to be overwhelmed by the Youkai, taking no action for the turn.
EDIT: Also, for consideration: Instead of a fixed duration for install, how about adding an upkeep cost to be able to turn it on and off? This would let you just keep it on if you're willing to pay the cost, but also not just be "free stats."
4) Cracked Mirror: Function Change
A lot of people think summoner is cheap to sub since it gives free MP. So, as suggested by Soapy in another thread, let's reduce the FP regen and instead apply this directly to upkeep reduction!
Cracked Mirror now reduces FP upkeep cost by 1/rank (At rank 5, it effectively makes each youkai count as the one before it, in terms of cost.)
EDIT: This sounds powerful. I mean, it makes your first youkai literally free. But consider that you lose your FP regen. Also consider the scaling costs I suggested for having many youkai out, and suddenly taking 5 FP off each youkai doesn't sound too OP when you're still paying 20+ per turn for just a few Youkai WITHOUT FP REGEN. Basically, it -forces- the Cracked Mirror's effect to be applied to your Youkai instead of your Subclass.
5) Affinity Skills
- Remove the growth bonus and apply it innately. Low level summoners can't even summon if they don't want their Youkai to suck long term.
- Add a loyalty effect that negates chances of youkai being disobedient at 5% per rank and negates install dangers at 20% per rank.
6) Spirit Regeneration
- Move Spirit Regeneration from GS to Summoner; Bonder desperately needs this as well.
- If Deemed too strong for the early game, make the prerequisites R5 Cracked Mirror and R3 Sync Mind
7) Evoke Mastery
- Once again, Bonder desperately needs this.
- If deemed too strong for the early game, make the prerequisites R5 Cracked Mirror and R3 Sync Mind
Grand Summoner Changes:
1) Astral Aegis: Toggle and Cost
Astral Aegis is pretty intense. So, I propose making it a toggle skill, with an upkeep cost of it's own. The cost would be pretty small, but just a little something extra.
1 Youkai: 1/turn total
2 Youkai: 3/turn total
3 Youkai: 5/turn total
4 Youkai: 7/turn total
Etc. Just add 2 per youkai. Just a little something extra to counterbalance the absurd bonuses you get from a lot of Youkai.
2) Summon Storm: The revengeance of the return of the apocalypse
Inspired by something Catabur proposed in another thread:
50 FP, Rank B invocation (Yes, 150 FP total, and 4 turns to cast.)
Summons all available youkai. During their Summoning Sickness, they do not have FP upkeep costs. As soon as their summoning sickness wears off, the FP costs come back into play for any Youkai you have not dismissed. Incredibly powerful burst, yes, but good luck casting it in PVP without some serious teamwork. Useful for levelling large groups of Youkai in PVE, though.
3) Absorb Ether: Function Change
Once again, credit to Soapy for proposing the base idea for this.
1 FP regen/ 1 FP cost reduction to youkai per rank. Effect is halved, rounding down, if Summoner is not your main class.
Bonder Changes
1) Eternal Bond: Extramarital Affairs
Eternal Bond limits the Bonder to 3 youkai in the same way low Faith limits a freshly LE'd character down to 5. They can have more Youkai past the 3rd, but can only USE the three. This will help to allow a little bit of freedom in setups (Example: Swapping out a bonded youkai for a non-bonded youkai if you really need the benefits of only a single bonded youkai) while still limiting the Bonder to being... well... the Bonder.
Changes to individual Youkai (WORK IN PROGRESS)
Too many Youkai are too similar, anmd/or have skills scaling off their worst stats. Here's a few suggestions to diversify them.
Fairy:
Izabe: Working on a new Skill to replace Fairy Lance. Possibly a proposal to change Radiant Roa.
Asrai: Working on a new Passive or skill to replace Aquae Cristae.
Wawa: Working on a concept for a new active skill that suits her description.
Dragon
Chun: Fine as is/ working on an alternate AOE for consideration
Haku: Working on a concept for a new active skill (to differentiate it from the Miu spell)
Hatsu: Working on a concept for a new active skill (to better represent the acid)
Seiiryu: Working on a concept for a new passive.
Beast
Byakko: Fine as is
Kilkenny: Fine as is
Firefox: Working on concepts; all kinds.
Avian
Snow Crow: working on a Skl based attack that leaves ice tiles (working on Details)
Apus: Apodis is fine on it's own, but scales on it's worst stat. Working on alternatives
Hippogriph: Fine as is
Mystic:
Sazae=Oni: Fine as is
Carbuncle: Probably fine but I'm looking at alternatives to 777.
Terrasque: Working on it.
Night:
Yukionna: Probably fine? I'm looking into it.
Drowned Woman: Fine as is.
Lilu: Considering alternatives to Embrace's current function.
Plant:
Orbello: Fine as is
Jack 'o Lantern: Fine as is
Vampiric Legume: Fine as is
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