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Post Author Forum Replies Views Posted [asc]
    Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules

SO what if both sides have downed, will that mean it would be like a 3v3 reenage then? That's stupid, it heavily favors fast and high cel characters and they already have so much power as it is.
Kensai
Kensai
Suggestions 37 20,877 09-13-2018, 10:50 PM
    Thread: Abandon ship!
Post: Re: Abandon ship!

Should be a debuff if someone on your side flees so that everyone can't get away.
Kensai
Kensai
Suggestions 10 7,343 09-13-2018, 10:48 PM
    Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules

Doesn't matter how or why you were in a city, you'll be discovered immediately, so obviously you'll be under attack by everyone, even I know that.
Kensai
Kensai
Suggestions 37 20,877 09-13-2018, 09:54 PM
    Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules

Show me the rules with how long rounds last, rounds last like 6 seconds like dnd and magic communication doesn't take long either, also if your a criminal your attacking and can set time aside to atta...
Kensai
Kensai
Suggestions 37 20,877 09-13-2018, 02:24 AM
    Thread: Strength, Crits and Weapons
Post: Re: Strength, Crits and Weapons

Guess you'll have to put points into will. Would make fp drain more viable.
Kensai
Kensai
Balance Fu 37 20,700 09-13-2018, 02:18 AM
    Thread: Beaten down, and can't get up again.
Post: Re: Beaten down, and can't get up again.

Anything to fk up that grind group that keeps spamming heals.
Kensai
Kensai
Balance Fu 66 37,715 09-13-2018, 02:15 AM
    Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules

If you're going to be criminals it's your fault and should be prepared accordingly. Also magic is probably used to communicate to guards so that doesn't make sense.
Kensai
Kensai
Suggestions 37 20,877 09-13-2018, 01:32 AM
    Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules

It's utter bullshit that 20+ people can't fight a group of 4 people. 4 groups vers 1 is stupid too and they should al split up based on how many people are there so it's 4v1. Also who cares if a grou...
Kensai
Kensai
Suggestions 37 20,877 09-13-2018, 12:52 AM
    Thread: RE: FLeeing Rules
Post: Re: RE: FLeeing Rules

THe same fking shit just happened, those grind abusers just fking abused the rules again and walked away from 20+ people. This shit is so stupid.
Kensai
Kensai
General Discussion 35 21,018 09-13-2018, 12:49 AM
    Thread: GMs allowing alts to 4-man party and kill players.
Post: Re: GMs allowing alts to 4-man party and kill play...

Of course I'm suppose to believe the players saying something a GM said, but not directly to me. No whisper, no notification or anything from a GM. How was I suppose to know about "fleeing ru...
Kensai
Kensai
Unban Requests 6 9,529 08-26-2018, 04:45 AM
    Thread: GMs allowing alts to 4-man party and kill players.
Post: GMs allowing alts to 4-man party and kill players.

ADMIN: was banned for 1440 minute(s) for the following reason: OOCly running from and denying a fight without proper reason. So the admins allowed a group of 4 people, clearly 2 of them were alts, to...
Kensai
Kensai
Unban Requests 6 9,529 08-26-2018, 02:11 AM
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