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Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules
SO what if both sides have downed, will that mean it would be like a 3v3 reenage then? That's stupid, it heavily favors fast and high cel characters and they already have so much power as it is. |
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Kensai |
Suggestions
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37 |
20,877 |
09-13-2018, 10:50 PM |
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Thread: Abandon ship!
Post: Re: Abandon ship!
Should be a debuff if someone on your side flees so that everyone can't get away. |
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Kensai |
Suggestions
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10 |
7,343 |
09-13-2018, 10:48 PM |
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Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules
Doesn't matter how or why you were in a city, you'll be discovered immediately, so obviously you'll be under attack by everyone, even I know that. |
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Kensai |
Suggestions
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37 |
20,877 |
09-13-2018, 09:54 PM |
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Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules
Show me the rules with how long rounds last, rounds last like 6 seconds like dnd and magic communication doesn't take long either, also if your a criminal your attacking and can set time aside to atta... |
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Kensai |
Suggestions
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37 |
20,877 |
09-13-2018, 02:24 AM |
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Thread: Strength, Crits and Weapons
Post: Re: Strength, Crits and Weapons
Guess you'll have to put points into will. Would make fp drain more viable. |
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Kensai |
Balance Fu
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37 |
20,700 |
09-13-2018, 02:18 AM |
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Thread: Beaten down, and can't get up again.
Post: Re: Beaten down, and can't get up again.
Anything to fk up that grind group that keeps spamming heals. |
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Kensai |
Balance Fu
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66 |
37,715 |
09-13-2018, 02:15 AM |
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Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules
If you're going to be criminals it's your fault and should be prepared accordingly. Also magic is probably used to communicate to guards so that doesn't make sense. |
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Kensai |
Suggestions
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37 |
20,877 |
09-13-2018, 01:32 AM |
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Thread: Additions to the Flee Rules
Post: Re: Additions to the Flee Rules
It's utter bullshit that 20+ people can't fight a group of 4 people. 4 groups vers 1 is stupid too and they should al split up based on how many people are there so it's 4v1.
Also who cares if a grou... |
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Kensai |
Suggestions
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37 |
20,877 |
09-13-2018, 12:52 AM |
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Thread: RE: FLeeing Rules
Post: Re: RE: FLeeing Rules
THe same fking shit just happened, those grind abusers just fking abused the rules again and walked away from 20+ people. This shit is so stupid. |
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Kensai |
General Discussion
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35 |
21,018 |
09-13-2018, 12:49 AM |
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Thread: GMs allowing alts to 4-man party and kill players.
Post: Re: GMs allowing alts to 4-man party and kill play...
Of course I'm suppose to believe the players saying something a GM said, but not directly to me. No whisper, no notification or anything from a GM. How was I suppose to know about "fleeing ru... |
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Kensai |
Unban Requests
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6 |
9,529 |
08-26-2018, 04:45 AM |
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Thread: GMs allowing alts to 4-man party and kill players.
Post: GMs allowing alts to 4-man party and kill players.
ADMIN: was banned for 1440 minute(s) for the following reason: OOCly running from and denying a fight without proper reason.
So the admins allowed a group of 4 people, clearly 2 of them were alts, to... |
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Kensai |
Unban Requests
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6 |
9,529 |
08-26-2018, 02:11 AM |