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Post Author Forum Replies Views Posted [asc]
    Thread: Remains Harvesting
Post: RE: Remains Harvesting

I see absolutely no reason for the base chance of bonesawing to be so extremely low. Bonesawing was rendered double-useless on the great six with the advent of diving simply being wildly more efficien...
Tana
Tana
Suggestions 2 151 03-10-2024, 01:00 AM
    Thread: [2.84 v2] Monster Mercenary HP/FP Regen
Post: RE: [2.84 v2] Monster Mercenary HP/FP Regen

No matter what HP/FP monster mercenaries are at the end of a fight, and before a fight, they start every fight at full hp/fp. Tested with Jammer Beta, Goblin Spearman, Spatial Corrupter, Grindylow, a...
Tana
Tana
Bug Reports 4 192 03-07-2024, 05:20 AM
    Thread: Movement Toggle for Korvara
Post: RE: Movement Toggle for Korvara

(03-05-2024, 02:22 AM)matthewmwps Wrote: I like the idea of this being something in event stages, but I think ONLY for event stages. To me it's simply too clumbersome, easy to abuse and/or unfriendl...
Tana
Tana
Quality-of-Life (QoL) 14 539 03-05-2024, 04:34 AM
    Thread: Movement Toggle for Korvara
Post: RE: Movement Toggle for Korvara

(03-04-2024, 03:39 PM)sirtrex Wrote: So outside of dungeons people could party up and still have free movement, but inside dungeons people would have to stay in formation. Would the conga line be a...
Tana
Tana
Quality-of-Life (QoL) 14 539 03-05-2024, 12:01 AM
    Thread: [2.84 v2] Monster Mercenary HP/FP Regen
Post: [2.84 v2] Monster Mercenary HP/FP Regen

Monster mercenaries are restoring their hp/fp to maximum at the start of every fight, regardless of what it was at the end of the previous, and regardless of food.
Tana
Tana
Bug Reports 4 192 03-04-2024, 11:47 PM
    Thread: Miniboss Visual Cues
Post: Miniboss Visual Cues

During the course of this year's Valentine's Periodâ„¢, I came to appreciate the visual appearance change more than usual. In part, due to knowing new information about drop rates - That is, 'Miniboss' ...
Tana
Tana
Suggestions 1 156 03-04-2024, 06:05 AM
    Thread: The use of One-Hand Trait
Post: RE: The use of One-Hand Trait

If people are abusing it, it should just be actually enforced. Three day ban for first offense. It's exactly the same as a vampire using racial parts they shouldn't have, and things of that nature. A...
Tana
Tana
General Discussion 31 2,207 03-03-2024, 08:04 PM
    Thread: Nomster Spine
Post: RE: Nomster Spine

As Monster Spine is the dedicated Bloodborne weapon, with the health mechanic being an attempt at imitating the rally mechanic, I think it would do to take a look at the rally system in the first plac...
Tana
Tana
Balance Fu 10 713 03-02-2024, 08:55 PM
    Thread: On-map Placeable Trap Hitboxes
Post: On-map Placeable Trap Hitboxes

Bear traps(And traps in general) are a pain to use because re-arming/picking up relies on clicking the icon, which often turns into pixel hunting. It only gets worse the higher your resolution, and if...
Tana
Tana
Suggestions 0 95 03-01-2024, 04:28 AM
    Thread: Sea of Clouds suggestion
Post: RE: Sea of Clouds suggestion

Any suggestion that gives us reason to go to dungeons for anything other than brutal, single-minded slaughter, such as observing majestic, and splendorous ducks, is the kind of detailed touch the game...
Tana
Tana
Suggestions 4 178 03-01-2024, 02:12 AM
    Thread: Ducks in the Clouds
Post: RE: Ducks in the Clouds

Dungeon event mechanic with bonus experience, duckneck migration with 'Crazy' prefix spawn rates. I think this would help alleviate many of the game's issues at present.
Tana
Tana
Suggestions 4 183 03-01-2024, 02:11 AM
    Thread: New Duckneck Enemy
Post: RE: New Duckneck Enemy

I like the ducktective idea, though it might be better if something like that works like the old haunted armor or spine leash and base it on UL so it's easier to use.
Tana
Tana
Suggestions 4 156 03-01-2024, 02:10 AM
    Thread: Duckneck Wreck
Post: RE: Duckneck Wreck

We really do need an actual source of meat, and I think ducknecks would be a good addition.
Tana
Tana
Suggestions 5 256 03-01-2024, 02:07 AM
    Thread: Diversity is Underwhelming, Clouds Keenly Not an Exciting or Captivating Knoll
Post: Diversity is Underwhelming, Clouds Keenly Not an E...

The sea of clouds is, at present, an underwhelming dungeon for 40-60, and for its location. The meteor has strong mobs despite its lack of diversity and an interesting battle map that can turn easy fi...
Tana
Tana
Suggestions 4 221 03-01-2024, 02:07 AM
    Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates

(01-10-2024, 11:48 PM)Raigen.Convict Wrote: How about we actually INCREASE drop rates for being in a party of PLAYERS per player?This already exists, there's a 10% drop rate boost per player in the ...
Tana
Tana
Balance Fu 12 818 01-19-2024, 07:05 AM
    Thread: Thick Iron
Post: RE: Thick Iron

Perhaps some kind of 'Alloy' instead, made up of ingots of various other metals so it's both a higher resource sink + More thematic instead of making the most common metal the 'best'. Make it require ...
Tana
Tana
Suggestions 6 745 09-15-2023, 07:30 PM
    Thread: In the guild window, add "close window" button to the top
Post: RE: In the guild window, add "close window" button...

+1 to the idea of giving a 'close window' that's not 15 pixels away from 'leave guild'.
Tana
Tana
Quality-of-Life (QoL) 3 592 08-27-2023, 12:05 AM
    Thread: Pumpkin lollipop consistency
Post: RE: Pumpkin lollipop consistency

Consistency in the buff would be nice, though any candy is nearly as good and buying treasure balls is definitely not that bad when it's pretty much just holding down a button. Something you can craf...
Tana
Tana
Quality-of-Life (QoL) 14 1,966 07-29-2023, 04:49 PM
    Thread: [v.2.74c] No Vamp-Mice
Post: [v.2.74c] No Vamp-Mice

The Muridae racial parts weren't added to the selectable parts for vampires. This seems like something that really squeaked by testing because everyone was focused on Korvara.
Tana
Tana
Bug Reports 3 692 07-15-2023, 05:09 AM
    Thread: [v.2.74c] Flip Shot? Shot Flip
Post: [v.2.74c] Flip Shot? Shot Flip

As it is right now of Version 2.74c, Flip Shot does the attack first and then the movement - Meaning you take the close shot penalty if you start within 1 range of your target. I don't know if this i...
Tana
Tana
Bug Reports 3 665 07-12-2023, 08:09 PM
    Thread: Farming for specific drops
Post: RE: Farming for specific drops

(06-25-2023, 02:58 PM)firehawk11 Wrote: But if you do this you crash any sort of economy you had with any material ingredients, since EVERY now can farm tons. Solution, just bring friends to go farm...
Tana
Tana
Suggestions 9 1,393 06-26-2023, 08:14 AM
    Thread: Food rotting and table decay
Post: RE: Food rotting and table decay

Food decaying, sure. Table decaying is just confusing; If you see an empty table, you can already just... Remove it. It's like 20 murai for a table kit. Nobody's going to care.
Tana
Tana
Suggestions 15 2,247 06-16-2023, 03:39 PM
    Thread: Sacrificial Altar Buff
Post: RE: Sacrificial Altar Buff

You can't sacrifice mercenaries.
Tana
Tana
Suggestions 3 719 06-13-2023, 06:06 AM
    Thread: Blubber Body Enchant / 10*
Post: RE: Blubber Body Enchant / 10*

Give it +20hp too.
Tana
Tana
Suggestions 11 1,714 06-02-2023, 10:19 PM
    Thread: Korvara and new players
Post: RE: Korvara and new players

The discord link literally pops up every single time you connect to the game. It's the first thing on your screen. Every single time. It is impossible not to see it. These are some seriously bad-fait...
Tana
Tana
General Discussion 29 6,989 03-10-2023, 10:31 AM
Sigrogana Legend 2 Discord