Search Results
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Thread: Remains Harvesting
Post: RE: Remains Harvesting
I see absolutely no reason for the base chance of bonesawing to be so extremely low. Bonesawing was rendered double-useless on the great six with the advent of diving simply being wildly more efficien... |
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Tana |
Suggestions
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2 |
151 |
03-10-2024, 01:00 AM |
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Thread: [2.84 v2] Monster Mercenary HP/FP Regen
Post: RE: [2.84 v2] Monster Mercenary HP/FP Regen
No matter what HP/FP monster mercenaries are at the end of a fight, and before a fight, they start every fight at full hp/fp.
Tested with Jammer Beta, Goblin Spearman, Spatial Corrupter, Grindylow, a... |
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Tana |
Bug Reports
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4 |
192 |
03-07-2024, 05:20 AM |
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Thread: Movement Toggle for Korvara
Post: RE: Movement Toggle for Korvara
(03-05-2024, 02:22 AM)matthewmwps Wrote: I like the idea of this being something in event stages, but I think ONLY for event stages. To me it's simply too clumbersome, easy to abuse and/or unfriendl... |
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Tana |
Quality-of-Life (QoL)
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14 |
539 |
03-05-2024, 04:34 AM |
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Thread: Movement Toggle for Korvara
Post: RE: Movement Toggle for Korvara
(03-04-2024, 03:39 PM)sirtrex Wrote: So outside of dungeons people could party up and still have free movement, but inside dungeons people would have to stay in formation.
Would the conga line be a... |
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Tana |
Quality-of-Life (QoL)
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14 |
539 |
03-05-2024, 12:01 AM |
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Thread: [2.84 v2] Monster Mercenary HP/FP Regen
Post: [2.84 v2] Monster Mercenary HP/FP Regen
Monster mercenaries are restoring their hp/fp to maximum at the start of every fight, regardless of what it was at the end of the previous, and regardless of food. |
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Tana |
Bug Reports
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4 |
192 |
03-04-2024, 11:47 PM |
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Thread: Miniboss Visual Cues
Post: Miniboss Visual Cues
During the course of this year's Valentine's Periodâ„¢, I came to appreciate the visual appearance change more than usual. In part, due to knowing new information about drop rates - That is, 'Miniboss' ... |
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Tana |
Suggestions
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1 |
156 |
03-04-2024, 06:05 AM |
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Thread: The use of One-Hand Trait
Post: RE: The use of One-Hand Trait
If people are abusing it, it should just be actually enforced. Three day ban for first offense. It's exactly the same as a vampire using racial parts they shouldn't have, and things of that nature.
A... |
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Tana |
General Discussion
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31 |
2,207 |
03-03-2024, 08:04 PM |
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Thread: Nomster Spine
Post: RE: Nomster Spine
As Monster Spine is the dedicated Bloodborne weapon, with the health mechanic being an attempt at imitating the rally mechanic, I think it would do to take a look at the rally system in the first plac... |
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Tana |
Balance Fu
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10 |
713 |
03-02-2024, 08:55 PM |
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Thread: On-map Placeable Trap Hitboxes
Post: On-map Placeable Trap Hitboxes
Bear traps(And traps in general) are a pain to use because re-arming/picking up relies on clicking the icon, which often turns into pixel hunting. It only gets worse the higher your resolution, and if... |
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Tana |
Suggestions
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0 |
95 |
03-01-2024, 04:28 AM |
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Thread: Sea of Clouds suggestion
Post: RE: Sea of Clouds suggestion
Any suggestion that gives us reason to go to dungeons for anything other than brutal, single-minded slaughter, such as observing majestic, and splendorous ducks, is the kind of detailed touch the game... |
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Tana |
Suggestions
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4 |
178 |
03-01-2024, 02:12 AM |
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Thread: Ducks in the Clouds
Post: RE: Ducks in the Clouds
Dungeon event mechanic with bonus experience, duckneck migration with 'Crazy' prefix spawn rates. I think this would help alleviate many of the game's issues at present. |
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Tana |
Suggestions
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4 |
183 |
03-01-2024, 02:11 AM |
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Thread: New Duckneck Enemy
Post: RE: New Duckneck Enemy
I like the ducktective idea, though it might be better if something like that works like the old haunted armor or spine leash and base it on UL so it's easier to use. |
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Tana |
Suggestions
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4 |
156 |
03-01-2024, 02:10 AM |
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Thread: Duckneck Wreck
Post: RE: Duckneck Wreck
We really do need an actual source of meat, and I think ducknecks would be a good addition. |
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Tana |
Suggestions
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5 |
256 |
03-01-2024, 02:07 AM |
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Thread: Diversity is Underwhelming, Clouds Keenly Not an Exciting or Captivating Knoll
Post: Diversity is Underwhelming, Clouds Keenly Not an E...
The sea of clouds is, at present, an underwhelming dungeon for 40-60, and for its location. The meteor has strong mobs despite its lack of diversity and an interesting battle map that can turn easy fi... |
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Tana |
Suggestions
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4 |
221 |
03-01-2024, 02:07 AM |
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Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates
(01-10-2024, 11:48 PM)Raigen.Convict Wrote: How about we actually INCREASE drop rates for being in a party of PLAYERS per player?This already exists, there's a 10% drop rate boost per player in the ... |
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Tana |
Balance Fu
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12 |
818 |
01-19-2024, 07:05 AM |
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Thread: Thick Iron
Post: RE: Thick Iron
Perhaps some kind of 'Alloy' instead, made up of ingots of various other metals so it's both a higher resource sink + More thematic instead of making the most common metal the 'best'. Make it require ... |
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Tana |
Suggestions
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6 |
745 |
09-15-2023, 07:30 PM |
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Thread: In the guild window, add "close window" button to the top
Post: RE: In the guild window, add "close window" button...
+1 to the idea of giving a 'close window' that's not 15 pixels away from 'leave guild'. |
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Tana |
Quality-of-Life (QoL)
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3 |
592 |
08-27-2023, 12:05 AM |
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Thread: Pumpkin lollipop consistency
Post: RE: Pumpkin lollipop consistency
Consistency in the buff would be nice, though any candy is nearly as good and buying treasure balls is definitely not that bad when it's pretty much just holding down a button.
Something you can craf... |
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Tana |
Quality-of-Life (QoL)
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14 |
1,966 |
07-29-2023, 04:49 PM |
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Thread: [v.2.74c] No Vamp-Mice
Post: [v.2.74c] No Vamp-Mice
The Muridae racial parts weren't added to the selectable parts for vampires. This seems like something that really squeaked by testing because everyone was focused on Korvara. |
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Tana |
Bug Reports
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3 |
692 |
07-15-2023, 05:09 AM |
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Thread: [v.2.74c] Flip Shot? Shot Flip
Post: [v.2.74c] Flip Shot? Shot Flip
As it is right now of Version 2.74c, Flip Shot does the attack first and then the movement - Meaning you take the close shot penalty if you start within 1 range of your target.
I don't know if this i... |
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Tana |
Bug Reports
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3 |
665 |
07-12-2023, 08:09 PM |
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Thread: Farming for specific drops
Post: RE: Farming for specific drops
(06-25-2023, 02:58 PM)firehawk11 Wrote: But if you do this you crash any sort of economy you had with any material ingredients, since EVERY now can farm tons. Solution, just bring friends to go farm... |
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Tana |
Suggestions
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9 |
1,393 |
06-26-2023, 08:14 AM |
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Thread: Food rotting and table decay
Post: RE: Food rotting and table decay
Food decaying, sure.
Table decaying is just confusing; If you see an empty table, you can already just... Remove it. It's like 20 murai for a table kit. Nobody's going to care. |
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Tana |
Suggestions
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15 |
2,247 |
06-16-2023, 03:39 PM |
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Thread: Sacrificial Altar Buff
Post: RE: Sacrificial Altar Buff
You can't sacrifice mercenaries. |
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Tana |
Suggestions
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3 |
719 |
06-13-2023, 06:06 AM |
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Thread: Blubber Body Enchant / 10*
Post: RE: Blubber Body Enchant / 10*
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Tana |
Suggestions
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11 |
1,714 |
06-02-2023, 10:19 PM |
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Thread: Korvara and new players
Post: RE: Korvara and new players
The discord link literally pops up every single time you connect to the game.
It's the first thing on your screen. Every single time. It is impossible not to see it. These are some seriously bad-fait... |
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Tana |
General Discussion
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29 |
6,989 |
03-10-2023, 10:31 AM |