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The mechs are very strong. Very strong.
However them being strong doesn't mean a class should need to spend 20 skill points to get them all maxed up. I think its a seperate issue entirely from mech rebalancing.
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(05-30-2023, 05:54 PM)renowner Wrote: The mechs are very strong. Very strong.
However them being strong doesn't mean a class should need to spend 20 skill points to get them all maxed up. I think its a seperate issue entirely from mech rebalancing.
Disagree.
Right now the skills are a pretty good investment for Destiny and a shit investment for non-destiny. If we could switch it up and have it be 5 points for destiny and 3 points for non-destiny I'd take that as a reasonable balancing option, but that's not a thing. Rather than make it easier to spec into, why not just put it to the level of strength that is demonstrably actually effective.
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Medibot has literally 300 hp for 3m and 50 fp at rank 1.
They're strong.
But they also die in 1 hit by certain builds (See: any build with damage).
They also have 3 movement, and Medibot doesn't even have Delivery to use it's shit at range...
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They die in 1 hit by certain builds, die in effecitvely 0 hits by builds with good AoE, offer other builds a distinct advantage (tactician/ST with titan gale, ghosts, etc), and really in that way are situational at best.
But you're right that they're strong. For 3 momentum, 50 focus, good positioning, and a few turns of delay you can get roughly half as much healing as a well optimized malmelo. For one skill point, that's not bad. But medibot is also the only bot that does its job well on one skill point.
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I have a lot to disagree with, on so much about that, but it'd be off topic. To get back on topic i'll just say:
Yeah. They probably shouldn't each cost 5 points.
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I have yet to see railgan and metalaegis not be useful beyond some glass cannon setup just blowing its burst on them.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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