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Give temp immunity to throatopeners and antivenom
#1
Right now, these items are in a bit of a lackluster spot over just packing another high-potion since most effects that can silence / poison can be easily recast. You spend 3 whole momentum to cure a status, whoever you're facing just reapplies it next turn, then you've just burnt half your turn and a consumable for minimal benefit, or even none if poison ticks line up that way.

My suggestion is to give these items 2 rounds of immunity to the relevant status. This could be linked to / improved by the alchemy subtalent or not. In any case, please make them feel at least mildly worthwhile.
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#2
This is a balance-fu thread, but agreed. It's been a struggle of mine to make more of those 'cleanse' skills/spells to matter more. It doesn't feel good to clean up something, only for the next mob on the list to barf on you and invalidate the cleanse used.
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