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Give temp immunity to throatopeners and antivenom
#1
Right now, these items are in a bit of a lackluster spot over just packing another high-potion since most effects that can silence / poison can be easily recast. You spend 3 whole momentum to cure a status, whoever you're facing just reapplies it next turn, then you've just burnt half your turn and a consumable for minimal benefit, or even none if poison ticks line up that way.

My suggestion is to give these items 2 rounds of immunity to the relevant status. This could be linked to / improved by the alchemy subtalent or not. In any case, please make them feel at least mildly worthwhile.
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#2
This is a balance-fu thread, but agreed. It's been a struggle of mine to make more of those 'cleanse' skills/spells to matter more. It doesn't feel good to clean up something, only for the next mob on the list to barf on you and invalidate the cleanse used.
what the heck!!!

im not part of the abc news

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