11-15-2014, 08:19 AM
From what I've seen, Protect only works vs basic attacks and considering how it's the only skill that lets you tank for your allies and is only 1 range, it's not very good at its job.
So I have 2 main suggestions to help this skill out and make it worth grabbing
[list=2]- Increase the range of protect.
If it's going to be situational, it should at least give your allies some breathing room so it's worth making use of. As it is now, it requires some setting up since you have to get your allies in 1 range to make use of it and the reward for doing so is almost negligible. You wind up dragging the fight out when you could just kill things instead just to watch your allies get zapped by vorpal bunnies because monsters burn their FP first thing and attack later. With more range, you can at least make it so you don't hinder your team just to get some use out of it (Like not requiring your BK to be in a volley formation to protect your archers or letting your VA get flanks off, etc)[/list]
I'm not saying enemies are so hard that protect needs to be buffed but it would be nice if this situational skill requiring a shield was at least good at its job and not a waste of a skill slot.
So I have 2 main suggestions to help this skill out and make it worth grabbing
- - Make it work vs single target skills (not magic).
It's pretty lame when you're a tank and all you can do is watch as your mage get their head cracked by bandits, wrecked by slider zombies, and anything else that uses FP because they thought you would protect them.
[list=2]- Increase the range of protect.
If it's going to be situational, it should at least give your allies some breathing room so it's worth making use of. As it is now, it requires some setting up since you have to get your allies in 1 range to make use of it and the reward for doing so is almost negligible. You wind up dragging the fight out when you could just kill things instead just to watch your allies get zapped by vorpal bunnies because monsters burn their FP first thing and attack later. With more range, you can at least make it so you don't hinder your team just to get some use out of it (Like not requiring your BK to be in a volley formation to protect your archers or letting your VA get flanks off, etc)[/list]
I'm not saying enemies are so hard that protect needs to be buffed but it would be nice if this situational skill requiring a shield was at least good at its job and not a waste of a skill slot.