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[Overload] Over-calm the heck down
#11
"[url=http://neus-projects.net/viewtopic.php?p=2067#p2067 Wrote:Grandpa » Sun Dec 14, 2014 6:23 pm[/url]"]You might as well cap all the invocations, then.
In all seriousness, though I don't think capping any invocation is a good idea. At all.

Overload's a bit different because of its effect. 5 extra damage for each modded stat can get really ridiculous.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.

Tengen Toppa [Image: 2zolp55.jpg] !!!
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#12
Initially Overload was +2 per Stat which was too weak at the time. Now that it is +5 per Stat, it's too strong.

My simple solution? Bump it down to +3 per Stat.
[Image: 95e2774f19.png]
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#13
It's worth a try to see how it ends up.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.

Tengen Toppa [Image: 2zolp55.jpg] !!!
Reply


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