Posts: 36
Threads: 12
Likes Received: 57 in 16 posts
Likes Given: 25
Joined: Feb 2023
The game asked me nicely to report this, so I will.
No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before.
Posts: 4,602
Threads: 745
Likes Received: 906 in 480 posts
Likes Given: 1,369
Joined: Sep 2015
Probably happens when you target the ground with it, or try to double tap a distant enemy that is in the middle of dying to an animation.
Posts: 7,324
Threads: 395
Likes Received: 530 in 240 posts
Likes Given: 10
Joined: Nov 2014
Yeah, I'm curious if the skill might have fired at a weird moment, like if you tried to target an enemy that somehow was defeated.
Posts: 793
Threads: 123
Likes Received: 430 in 162 posts
Likes Given: 167
Joined: Feb 2018
This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy.
Ending 145: Disappointed in Humanity
Posts: 7,324
Threads: 395
Likes Received: 530 in 240 posts
Likes Given: 10
Joined: Nov 2014
I see, well as far as that goes, it's been corrected. If it happens again in other circumstances (after the update) please let me know.