Posts: 68
Threads: 13
Likes Received: 1 in 1 posts
Likes Given: 1
Joined: Feb 2016
Before I show anything, I would like to let you all know that it's okay to throw in ideas and or ask for any changes to some of the stuff I already put down on the map. Feedback is greatly appreciated.
Once again, thanks to Shujin for helping make this possible.
Some of the things I would like to do:
•Cellsvich Exterior
•Park for Cellvich
•New Fortified Entrance
•Revamp Interiors possibly
•Housing Districts? (The tricky part is that I do this, all the houses will lose it's owners.. so..)
Here is what I've worked on so far:
Cellsvich Park: 70-100% Done
Entrance of Cellsvich (Fortified) 100% Done
With the request of MakeShiftWalrus, I did my best to attempt to make a sturdy and guarded entrance. I will also probably try to expand this heading south of the entrance.
Pink's Pub 90-100% Done
Cellsvich Inn 90-100% Done
Zeo's Pawn Shop 90-100% Done
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
the way you have arch ways right now bothers me.
could you lower them one tile so they match the wall height, I know it pushes the bottom tiles out of allignment but most medieval arch way gates jut out anyway.
•
Posts: 68
Threads: 13
Likes Received: 1 in 1 posts
Likes Given: 1
Joined: Feb 2016
"Lolzytripd" Wrote:the way you have arch ways right now bothers me.
could you lower them one tile so they match the wall height, I know it pushes the bottom tiles out of allignment but most medieval arch way gates jut out anyway.
I really just copied it from how it is in Cellsvich right now. It's hard to make them compatiable since they're from two totally different tilesets.
•
Posts: 68
Threads: 13
Likes Received: 1 in 1 posts
Likes Given: 1
Joined: Feb 2016
Sorry for the lack of updates. I'm on vacation now, I can get things out much more frequent. Here is the next thing I have been working on.
I separated Pink's Pub into a upper and lower area. The upper area could be used as more private matters such as parties and whatnot. I also added tables for two so people can't get in on your private conversations.
•
Posts: 4,562
Threads: 733
Likes Received: 892 in 469 posts
Likes Given: 1,356
Joined: Sep 2015
It's still not so private, the whisper range is 3 squares. Try nudging the other big tables 1 tile to the right.
•
Posts: 68
Threads: 13
Likes Received: 1 in 1 posts
Likes Given: 1
Joined: Feb 2016
"Snake" Wrote:It's still not so private, the whisper range is 3 squares. Try nudging the other big tables 1 tile to the right.
Thank you for reminding me. I moved the tables over.
•
Posts: 7,159
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
•
Posts: 68
Threads: 13
Likes Received: 1 in 1 posts
Likes Given: 1
Joined: Feb 2016
With the help of a few, I was able to get on to the next building. Tell me what you guys think of my layout for Cellsvich Inn?
It's only about 50% of the way done. I'm planning to make a second floor with about 2 or 3 more rooms (with doors!). The door I used is most likely going to change, perhaps a custom icon to match with the building design. I can't think of anything that would perfectly fit.
•
Posts: 371
Threads: 59
Likes Received: 22 in 9 posts
Likes Given: 2
Joined: Nov 2014
Looks fantastic to me. The only thing I can say is that NPCs usually face directly south, but I'm not sure if that's a limitation of the system or just what usually ends up happening. Assuming that the desk on the left is supposed to be like the check-in.
•
Posts: 68
Threads: 13
Likes Received: 1 in 1 posts
Likes Given: 1
Joined: Feb 2016
"Grandpa" Wrote:Looks fantastic to me. The only thing I can say is that NPCs usually face directly south, but I'm not sure if that's a limitation of the system or just what usually ends up happening. Assuming that the desk on the left is supposed to be like the check-in.
I don't think it's a limitation, I was able to rotate the NPC Guards, so I would hope that the other NPCs would be rotatable. Sadly I'm not able to put them down myself to test that out. Thank you for your feedback though!
•