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[v.2.70f] - Grindylow Dysfunction
#1
The game asked me nicely to report this, so I will.
No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before.
[Image: bgc2woo.jpeg]
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#2
Probably happens when you target the ground with it, or try to double tap a distant enemy that is in the middle of dying to an animation.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#3
Yeah, I'm curious if the skill might have fired at a weird moment, like if you tried to target an enemy that somehow was defeated.
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#4
This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy.
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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#5
I see, well as far as that goes, it's been corrected. If it happens again in other circumstances (after the update) please let me know.
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