Posts: 21
Threads: 10
Likes Received: 29 in 8 posts
Likes Given: 13
Joined: Feb 2023
The game asked me nicely to report this, so I will.
No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before.
•
Posts: 4,418
Threads: 705
Likes Received: 867 in 452 posts
Likes Given: 1,289
Joined: Sep 2015
Probably happens when you target the ground with it, or try to double tap a distant enemy that is in the middle of dying to an animation.
•
Posts: 7,006
Threads: 384
Likes Received: 427 in 193 posts
Likes Given: 4
Joined: Nov 2014
Yeah, I'm curious if the skill might have fired at a weird moment, like if you tried to target an enemy that somehow was defeated.
•
Posts: 750
Threads: 114
Likes Received: 391 in 146 posts
Likes Given: 155
Joined: Feb 2018
This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy.
Ending 145: Disappointed in Humanity
•
Posts: 7,006
Threads: 384
Likes Received: 427 in 193 posts
Likes Given: 4
Joined: Nov 2014
I see, well as far as that goes, it's been corrected. If it happens again in other circumstances (after the update) please let me know.
•